Obviously Ebert cares or he wouldn't be spouting off about them not being art.ItsAPaul said:Who cares if games are art? I'm with him on that.
Obviously Ebert cares or he wouldn't be spouting off about them not being art.ItsAPaul said:Who cares if games are art? I'm with him on that.
And let's not forget, even if you don't like violent games (and really, for the most part I don't), they are still ultimately power fantasies.Horben said:Video games are marginalized as a juvenile pursuit. The point of them is usually a power fantasy: pretending you're someone you're not, with skills reasonable human beings don't have. The ubiquitous focus on violence exacerbates this problem.
Asking that games be considered art is another plea for validation. He's saying they're not art, demanding validation is pointless because they'll always be childish power fantasies. Gamers, to him, should just be happy to have their reindeer games about shooting people through the head, and get out of the way of adults while they make things with actual quality.
He's a jerk, but he's right.
I would love to see the look on Ebert's face if he ever played System Shock 2 or Bioshock.Syon said:BioShock says hi.
That is all.
I don't find that to be true at all. Can you give some examples?SimuLord said:Because when games are going heavy on the "art", they tend to go light on the "game".
Heavy Rain, Metal Gear Solid, the entire JRPG genre. Contrast Bethesda Game Studios' body of work, SimCity, the entire RTS genre.boholikeu said:I don't find that to be true at all. Can you give some examples?SimuLord said:Because when games are going heavy on the "art", they tend to go light on the "game".
I haven't played Heavy Rain so I can't pass judgment, but I don't think Bethesda games, SimCity or RTS games are any less arty than MGS or JRPGs. They just convey their messages through gameplay rather that cutscenes.SimuLord said:Heavy Rain, Metal Gear Solid, the entire JRPG genre. Contrast Bethesda Game Studios' body of work, SimCity, the entire RTS genre.
The only message SimCity conveys is "zone land and provide services." The only message RTS games convey is "construct additional pylons." And the only message Bethesda games convey is "Fuck! It crashed AGAIN?!"boholikeu said:I haven't played Heavy Rain so I can't pass judgment, but I don't think Bethesda games, SimCity or RTS games are any less arty than MGS or JRPGs. They just convey their messages through gameplay rather that cutscenes.SimuLord said:Heavy Rain, Metal Gear Solid, the entire JRPG genre. Contrast Bethesda Game Studios' body of work, SimCity, the entire RTS genre.
Wait, so art is just explaining yourself poorly? I don't think I like that definition.CoffeeMonkey said:Boudelaire and Kant were pretty much agreeing that Art was the process of producing a glimpse of nothingness and then making the observer of the Art contemplate it's meaning and through that educate him/herself (I don't know if educate is the precise word to use, but I believe it's adequate at least).
On the bottom line, Art pretty much boils down to some more or less abstract object that makes you think about stuff. By that definition (which I'm quite fond of) videogames certainly can be art. Not all games are, but heck... only a small percentage of movies, novels, songs, even paintings can be said to be art. The big difference is, that some media-objects are made to create social coherence, while others a made to make you contemplate life 'n stuff.
X-factor is a mass-media piece of junk, but it creates social coherence and allows two people with widely different backgrounds to talk about something, while standing over the water cooler. I.e. X-factor isn't Art.
Clockwork Orange (e.g.) on the other hand, doesn't really make a whole lot of sense when seen as just a movie, and needs to be interpreted for anyone to be able to make sense of it. Therefore Clockwork Orange can be seen as Art.
The same goes for videogames. If, while playing Braid, you're somehow forced to interpret what's happening in order to make sense of it, Braid could be deemed as Art. The same can't really be said about e.g. GTA, God of War or Unchartered.
Oh that's true. I didn't mean to imply that there will or even should ever be an end to violent games. It's just quantity of killing and lack of alternatives that's unhealthy.Furburt said:Actually, a good reason was put forward recently that I read. Gaming is still in its infancy, essentially, and the theory is is that killing is the only thing that videogames have managed to completely nail. Think about it, it's got it all, risk, reward, tension, equal requirements of skill and luck. In time, we'll find something else that will provide the same experience, or refine something we have now (platforming, for example), but until then, killing and dying is the only cast-iron certainty for fun in videogames.ZephrC said:Really, all the violence is gaming's biggest problem right now. I mean, I don't mind killing some space pirates or something every now and then, but every single big budget title out there involves killing things. Even Mario smashes goombas. That's true of games across all kinds of genres too. The only genre I can think of where killing isn't normal and acceptable is sports games. Why? There's nothing about the medium of gaming that requires murder. Heck, most of the games that catch on with non-gamers don't involve numerous deaths. From Farmville all the way back to Tetris, there are lots of examples of popular games that don't involve killing, so why is only Nintendo trying make more of those kinds of games? And why do we deride them for being too kiddy friendly when they do? Video gamers are never going to be taken seriously and video games will never be taken seriously until we can give up this obsession with killing things.
However, films were like this too, in their early days. One of the first full length films ever, D.W. Griffith's Birth Of a Nation, was a racist diatribe, that supported the KKK lynching black people. One of the most popular early films, The Great Train Robbery, was a violent film, with people getting shot left and right. In time, we'll grow out of it.
Or maybe not, hell, a lot of the best films nowadays have violence in them. In fact, look at a best of list of films, and almost all of them have at least somebody getting killed in them.
Face it, humans like violence.
Nah, you and I both know it gets a bit deeper than that. Not mind-blowing, change your perspective on life deep, but they communicate more than a single sentence worth of info =)SimuLord said:The only message SimCity conveys is "zone land and provide services." The only message RTS games convey is "construct additional pylons." And the only message Bethesda games convey is "Fuck! It crashed AGAIN?!"
Somewhere Hideo Kojima is crying.boholikeu said:I don't think MGS or JRPGs are necessarily any more artistic than the aforementioned games. Take that as you will.
It wasn't that long ago that Kojima agreed about games not being art, though.SimuLord said:Somewhere Hideo Kojima is crying.boholikeu said:I don't think MGS or JRPGs are necessarily any more artistic than the aforementioned games. Take that as you will.