Ebert Re-Emphasizes That Games Will Never Be Art

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Hristo Petrov

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Oh noes THE Roger Ebert says games are not art!!! Wait who the fuck is Roger Ebert and why does his opinion matter ?
 

SimuLord

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Horben said:
Video games are marginalized as a juvenile pursuit. The point of them is usually a power fantasy: pretending you're someone you're not, with skills reasonable human beings don't have. The ubiquitous focus on violence exacerbates this problem.

Asking that games be considered art is another plea for validation. He's saying they're not art, demanding validation is pointless because they'll always be childish power fantasies. Gamers, to him, should just be happy to have their reindeer games about shooting people through the head, and get out of the way of adults while they make things with actual quality.

He's a jerk, but he's right.
And let's not forget, even if you don't like violent games (and really, for the most part I don't), they are still ultimately power fantasies.

SimCity? Power fantasy. You're building entire cities (or states/regions, in SC4) and controlling the unseen lives of the people in them.

Patrician/Port Royale? Power fantasy. Those games are about getting ridiculously rich in ways that you can't do in real life.

Sports games? Goes without saying, doesn't it?

The Sims? Oh boy. ULTIMATE power fantasy of a game. You are a hands-on freakin' god in that game.

All nonviolent. All just as power-fantasy escapism and childhood make-believe. And not a one could be called art, nor would it pretend to. And I for one am thankful for that. If I want art, I'll go appreciate art. When I'm gaming, I want to play a game (or, per Will Wright in re: SimCity/Sims, play with a toy). Arty crap gets in the way.
 

ZephrC

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You know, there's really only one thing about the article here that frustrates me. I don't care what Ebert thinks about video games. He's not interested in them, and that's fine. But when he says "Why are gamers so intensely concerned, anyway, that games be defined as art?" the answer is that most of us really aren't. But if he went on record as stating that the sky is green, why should he be surprised that people argue with him?

Games clearly can be art. Most of them suck at it, which is fine, but honestly I think most of the examples people give are really terrible. Like Braid. Braid is a fun little puzzle game, with a very pretty art style and an intentionally obtuse plot, but it's actually really terrible art.

You want an example of good video game art? How about Grand Theft Auto? I don't even like it all that much, but the all the things you can do, the world it builds, the things it says about the people who play it from the way they play it. It's a great example of something that succeeds as a game and does something no other medium can do while offering something of genuine artistic merit. Of course the ultra violence is not so great for lots of people, but I very much doubt that even Ebert would try to argue that no violent movie has ever been art.

Really, all the violence is gaming's biggest problem right now. I mean, I don't mind killing some space pirates or something every now and then, but every single big budget title out there involves killing things. Even Mario smashes goombas. That's true of games across all kinds of genres too. The only genre I can think of where killing isn't normal and acceptable is sports games. Why? There's nothing about the medium of gaming that requires murder. Heck, most of the games that catch on with non-gamers don't involve numerous deaths. From Farmville all the way back to Tetris, there are lots of examples of popular games that don't involve killing, so why is only Nintendo trying make more of those kinds of games? And why do we deride them for being too kiddy friendly when they do? Video gamers are never going to be taken seriously and video games will never be taken seriously until we can give up this obsession with killing things.

Edit:
Heh, funny timing there. But yes, that's actually a very good point and complete irrelevant at the same time.

Almost all video games are power fantasies, it's true. But there's nothing about the medium that requires that. Is Tetris a power fantasy? A game doesn't have to be that way to be good. Or profitable.

Certainly most video games being made today are really lousy art. And that's fine, but that doesn't mean that games can't be art, or that it will be eighty or more years before games as art are fairly common. That's the statement I personally take exception with.
 

Daveman

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Frankly I don't want games to be art. When it becomes art it's when self-important twats start having massive communal wanks over stuff and talking about imagery. Art sickens me.
 

SimuLord

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boholikeu said:
SimuLord said:
Because when games are going heavy on the "art", they tend to go light on the "game".
I don't find that to be true at all. Can you give some examples?
Heavy Rain, Metal Gear Solid, the entire JRPG genre. Contrast Bethesda Game Studios' body of work, SimCity, the entire RTS genre.
 

De Ronneman

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Games are art.

As long as it's telling a story, it's art.

When you think about it, a videogame is nothing more than a movie in which YOU are the main actor. You are able to enjoy the story to a much greater extent, because it's YOU who's pulling the strings, in stead of an actor.

Of course not every game is the new Venus of Milo, but then again, there also is elefant art.

And to the 2 people and the bacteria who still care about Ebert: stop caring.
 

boholikeu

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SimuLord said:
Heavy Rain, Metal Gear Solid, the entire JRPG genre. Contrast Bethesda Game Studios' body of work, SimCity, the entire RTS genre.
I haven't played Heavy Rain so I can't pass judgment, but I don't think Bethesda games, SimCity or RTS games are any less arty than MGS or JRPGs. They just convey their messages through gameplay rather that cutscenes.
 

SimuLord

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boholikeu said:
SimuLord said:
Heavy Rain, Metal Gear Solid, the entire JRPG genre. Contrast Bethesda Game Studios' body of work, SimCity, the entire RTS genre.
I haven't played Heavy Rain so I can't pass judgment, but I don't think Bethesda games, SimCity or RTS games are any less arty than MGS or JRPGs. They just convey their messages through gameplay rather that cutscenes.
The only message SimCity conveys is "zone land and provide services." The only message RTS games convey is "construct additional pylons." And the only message Bethesda games convey is "Fuck! It crashed AGAIN?!"
 

headphonegirl

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In the end everyone has they?re own perception as to what ?art? is. I?ve always thought video games as an art, sometimes more so than film. The characters have to be drawn and brought to life, and then theres the task of making them seem more human, in the movements and emotions.

But like I said that?s just my opinion.
 

CoffeeMonkey

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Boudelaire and Kant were pretty much agreeing that Art was the process of producing a glimpse of nothingness and then making the observer of the Art contemplate it's meaning and through that educate him/herself (I don't know if educate is the precise word to use, but I believe it's adequate at least).

On the bottom line, Art pretty much boils down to some more or less abstract object that makes you think about stuff. By that definition (which I'm quite fond of) videogames certainly can be art. Not all games are, but heck... only a small percentage of movies, novels, songs, even paintings can be said to be art. The big difference is, that some media-objects are made to create social coherence, while others a made to make you contemplate life 'n stuff.

X-factor is a mass-media piece of junk, but it creates social coherence and allows two people with widely different backgrounds to talk about something, while standing over the water cooler. I.e. X-factor isn't Art.
Clockwork Orange (e.g.) on the other hand, doesn't really make a whole lot of sense when seen as just a movie, and needs to be interpreted for anyone to be able to make sense of it. Therefore Clockwork Orange can be seen as Art.

The same goes for videogames. If, while playing Braid, you're somehow forced to interpret what's happening in order to make sense of it, Braid could be deemed as Art. The same can't really be said about e.g. GTA, God of War or Unchartered.
 

ZephrC

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CoffeeMonkey said:
Boudelaire and Kant were pretty much agreeing that Art was the process of producing a glimpse of nothingness and then making the observer of the Art contemplate it's meaning and through that educate him/herself (I don't know if educate is the precise word to use, but I believe it's adequate at least).

On the bottom line, Art pretty much boils down to some more or less abstract object that makes you think about stuff. By that definition (which I'm quite fond of) videogames certainly can be art. Not all games are, but heck... only a small percentage of movies, novels, songs, even paintings can be said to be art. The big difference is, that some media-objects are made to create social coherence, while others a made to make you contemplate life 'n stuff.

X-factor is a mass-media piece of junk, but it creates social coherence and allows two people with widely different backgrounds to talk about something, while standing over the water cooler. I.e. X-factor isn't Art.
Clockwork Orange (e.g.) on the other hand, doesn't really make a whole lot of sense when seen as just a movie, and needs to be interpreted for anyone to be able to make sense of it. Therefore Clockwork Orange can be seen as Art.

The same goes for videogames. If, while playing Braid, you're somehow forced to interpret what's happening in order to make sense of it, Braid could be deemed as Art. The same can't really be said about e.g. GTA, God of War or Unchartered.
Wait, so art is just explaining yourself poorly? I don't think I like that definition.

Making people think is good, but the motivation for the thinking shouldn't be that people can't understand you.
 

ZephrC

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Furburt said:
ZephrC said:
Really, all the violence is gaming's biggest problem right now. I mean, I don't mind killing some space pirates or something every now and then, but every single big budget title out there involves killing things. Even Mario smashes goombas. That's true of games across all kinds of genres too. The only genre I can think of where killing isn't normal and acceptable is sports games. Why? There's nothing about the medium of gaming that requires murder. Heck, most of the games that catch on with non-gamers don't involve numerous deaths. From Farmville all the way back to Tetris, there are lots of examples of popular games that don't involve killing, so why is only Nintendo trying make more of those kinds of games? And why do we deride them for being too kiddy friendly when they do? Video gamers are never going to be taken seriously and video games will never be taken seriously until we can give up this obsession with killing things.
Actually, a good reason was put forward recently that I read. Gaming is still in its infancy, essentially, and the theory is is that killing is the only thing that videogames have managed to completely nail. Think about it, it's got it all, risk, reward, tension, equal requirements of skill and luck. In time, we'll find something else that will provide the same experience, or refine something we have now (platforming, for example), but until then, killing and dying is the only cast-iron certainty for fun in videogames.

However, films were like this too, in their early days. One of the first full length films ever, D.W. Griffith's Birth Of a Nation, was a racist diatribe, that supported the KKK lynching black people. One of the most popular early films, The Great Train Robbery, was a violent film, with people getting shot left and right. In time, we'll grow out of it.
Or maybe not, hell, a lot of the best films nowadays have violence in them. In fact, look at a best of list of films, and almost all of them have at least somebody getting killed in them.
Face it, humans like violence.
Oh that's true. I didn't mean to imply that there will or even should ever be an end to violent games. It's just quantity of killing and lack of alternatives that's unhealthy.
 

boholikeu

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SimuLord said:
The only message SimCity conveys is "zone land and provide services." The only message RTS games convey is "construct additional pylons." And the only message Bethesda games convey is "Fuck! It crashed AGAIN?!"
Nah, you and I both know it gets a bit deeper than that. Not mind-blowing, change your perspective on life deep, but they communicate more than a single sentence worth of info =)

In any case, perhaps I should have worded it a bit differently. I don't think MGS or JRPGs are necessarily any more artistic than the aforementioned games. Take that as you will.
 

SimuLord

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boholikeu said:
I don't think MGS or JRPGs are necessarily any more artistic than the aforementioned games. Take that as you will.
Somewhere Hideo Kojima is crying.
 

Woe Is You

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SimuLord said:
boholikeu said:
I don't think MGS or JRPGs are necessarily any more artistic than the aforementioned games. Take that as you will.
Somewhere Hideo Kojima is crying.
It wasn't that long ago that Kojima agreed about games not being art, though.