As a man who predominantly played 2nd ed I can tell you that it was flawed. Vehicles were too tough, vehicle cards like ablative armour just made them ridiculously difficult without some daffy response like a warlock on a jetbike with a vortex grenade or some other nonsense.Adeptus Aspartem said:The Taubook didn't work in 5th, and does not in 6th. The main problem, decent troops, still remain. Things that needed change didn't get any. It was mostly shuffling some numbers around but besides the Riptide it's the same friggin codex as before without S10 guns on the XV88.Megalodon said:So what was bad about the Tau book? Bullshit fluff aside, the crunch looked pretty solid.Adeptus Aspartem said:Tau were shit, Eldar will be too.
Which means: Tau is still a solid ally, but a bad choice for a main force.
Alot of people were already aware this was going to happen, since the ally chart made the Tau the whores of the universe with 12 or so allies.
Don't get me wrong, it's not as if their not playable, they were my main army a long time, but for a tournament play their performance is to unstable to be considered anything but mediocre. Sadly, it remains the 2nd strongest Xenos codex (3rd if we count Chaos as Xenos and not as evil Imperials).
tl;dr => Codex changed numbers around, unplayable units still unplayable, bad troops not fixed
See THAT is the main problem. The rules are totally bullshit, but we GW costumers are used to such treatment, so we don't even care anymore. The shift onto foot was only made, because they wanted to sell models - since they've sold metal boxes before, now they want you to field 100 foot soldiers. It had nothing to do with balance or game design.While many of the 6th changes (flyers, allies, random shit, wound allocation) are BS, the game doesn't play too much differently form 5th. The new rules have made infantry focused armies viable against after multiple editions of mechainsed dominance, why is that such a travesty?Adeptus Aspartem said:6th edition is a horrible rule set. Fliers are shoehorned in, the alliance table is neither balanced nor does it make any sense fluffwise.
Everything got random, everything got "cinematic". All that's left is a terrible beer&pretzles boardgame.
Also they tried to shift everything to foot unit, so they can sell their infantry in 6th after they've sold their Rhinos in 5th.
Fliers are broken and alot of them got nerfed by FAQ errata after they've sold a bunch. It's the usual GW thing: Bring something new, make it broken, FAQ nerf it after it sold.
Fun part: Mech/Semi-Mech is still stronger than pure foot lists. Also the forced shift onto foot hurt Xenos more than any other. 5+ cover for Xenos matters, Marines never used cover anyway.
PS: Actually wound allocation actually got better, imo. Sped things up alot.
PPS: Out local tournaments still look the same: Imps/GK's plow through everything. You won't stop crazy ass lists with 15-20 vehicles and 50-70 troops with the other codizes. Specially not with Xenos ones.
And to everyone who wants to start with Miniature Gaming: Don't.
Currently the whole industry is on a decline since years. The costs are gettin' crazier than ever, and there's nothing besides some fun matches. Most tournaments are shit and the most companies don't support their own game very well - at least not compared to E-Sports, MTG or even Boardgames like Dominion/Settlers of Catan.
Also 3D-Printers are on their way and few miniature players already started producing their minis themselves because it's cheaper.
Unless Hasbro/Wizards buys one of those trainwrecks and revives the genre i'd bet miniature gaming dies in few year. My last hope is currently the Shadowrun miniature game that's in the making, since the designers they got on board are crazy: Gregory Marques, Mike Elliot and James Lin 3 MTG R&D fellas. Rob Heinsoo and Rob Watkins designers from D&D 3.5/4 Edition and Conan Chamberlain who worked on over 50 diffrent projects with Vivendi, EA, Disney and more.
If that game fails too, the genre will die out.
I do wonder whether 3rd ed, which seems to have become the template, threw the baby out with the bathwater though.
I dunno. Maybe not (bit drunk). Perhaps they were right? I mean, shouldn't 40k be about squads? Not big hench dudes lathering the shite out of each other or gorblin champions with that fecking magic item that swaps toughness & weaponskill or other "combination tactics" but rather a contest of mobility and raw power.
The cost of the hobby has always been a concern to me though. It's like taking heroin but you don't get to have sex with Lindsay Lohan. Then again it is a collectible hobby, with the side effect that you have to paint your minitures and therefore render them worthless. Which is awful and has always been awful.
God, Games Workshop are fully evil. Like Hitler or one of them fellas.
Fucking fun though.
Am I wrong? Has 40k actually always just been about buying the new thing with the new Special Rules?