GonzoGamer said:
Ranorak said:
GonzoGamer said:
I loved Oblivion even though I was playing it on the ps3: the ps3 had mostly crap at the time so I was pretty much playing Oblivion and Warhawk for a while. I was missing a couple of DLCs like the mage tower.
The biggest improvement Fallout 3 made I think was the VATS system, the archery and ranged spells could've really used something like that.
I found the leveling up system to be THE most confusing thing about it. It's based more on what you do than what you want to improve.
Eck, double post.
The leveling system is actually quite easy once you know the ropes.
When you raise 5 of your major skills you level up, and you can distribute 3 bonuses to attributes.
The size of the bonus is tied to your minor skills.
The more you raised a minor skill based on...say... strength, the bigger your bonus to strength is.
So you use your major skills to level up, and your minor skills to determine the bonus of that level-up.
That's what I mean.
I actually figured it out when I was playing the game a couple of years ago but what you typed there made absolutely no sense to me whatsoever.
I'm not saying it's a bad leveling system (I remember kind of appreciating it) just not very straightforward.
Well, I can try and explain it better, if you'd like.
If not, ignore this post!
Every skill has a attribute associated with it.
For example;
blade is associated with strength.
Blunt is associated with Strength.
Block is associated with Endurance
Conjuration with Intellect
Etc..
Every time you use a skill on a acceptable target (swinging your sword on target dummies does NOT work) you raise the red bar you see in the skill menu.
When the bar is fully filled, you raise your skill by one point.
Now, at the start of the game you picked 7 major skills.
The rest is called Minor skills.
When you raise a total of
5 10 skills that you picked as major, you will gain a level.
When you gain a level you get to select 3 attributes that get a bonus. The bonus is displaced next to it. and ranges from 1 to 5.
The bonus is associated with your minor skills.
when you raise your minor skills associated with said attribute a number of times, you get a bigger bonus.
0 skill points grants a +1 bonus
1-4 skill points grants a +2 bonus
5-7 skill points grants a +3 bonus
8-9 skill points grants a +4 bonus
10 or more skill points grants a +5 bonus
So both blunt and and Hand-to-hand will raise the strength bonus, if Blade is your only major melee skill.
So in order to get some decent level bonuses, you have to use both your major AND your minor skills.