Elder Scrolls Roleplay: Interregnum

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Josh123914

They'll fix it by "Monday"
Nov 17, 2009
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The Unworthy Gentleman said:
Okay, I might as well give this a go. First time doing this but I have too much time on my hands to not do stuff like this.

Name: Larisus Galenus
Gender & Age: Male, 43
Race: Imperial
Appearance: Tall with a medium build. Dark brown hair that has been swept back behind the ears. One large scar from the nose to the left cheek, covered partly by a full beard and dirt. Hands are rough and covered with calluses.
Equipment & Magic: Wields an Elven bow covered with scratches and chips and a Dwarven one handed axe, brand new. Wears a hood and cloak over leather armour, greaves and boots, all of which have been treated to be as dark brown as they can and are all covered with dirt. Keeps books of restoration spells and knowledge to improve on his skills, though he's no amateur when push comes to shove. Always has a fresh set of regular clothes in his pack which he keeps filled with bread, cheese and wine, along with a bed roll.
Personal History: Raised on the border of Cyrodil and Black Marsh, Larisus lived as the child of a rather prominent and rich Imperial noble, Plautis Galenus, tasked with overseeing the relationship between the two regions. His easy life came as a gift to him with Argonian servants ready to fill his cup whenever it reached half way. Feeling that he had not done anything worthy of all these servants he packed his bags the night before he came of age and left as the clock struck midnight for which ever Argonian settlement would accept him and let him earn his lifestyle. However, Plautis' actions had angered various people in Black Marsh that sought to send him a rather tragic message. The inevitable encounter between Larisus and the assassin shortly after his leaving left Larisus with scars and little blood still pulsing through him. Realising that his life was someone's wages, he fled Black Marsh for Hammerfell and hid for as many years as he could, travelling all of Tamriel, making sure to never sleep in the same bed twice and to keep his name a closely guarded secret. 25 years on and he still hides, a slave to paranoia, taking rare jobs that pay a lot of coin for someone who can keep secrets. Joining the Dark Brotherhood would be perfect for him, if he didn't believe they were trying to slit his throat.

Standard story about a rich kid that doesn't want to live in his father's shadow and ends up in way over his head for 25 years.
Dark Brotherhood doesn't exist yet, try replacing them with the Morang Tong, they were a more elitist precursor, and since yd be the perfect target for them.
 

Josh123914

They'll fix it by "Monday"
Nov 17, 2009
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mcpop9 said:
ruedyn said:
mcpop9 said:
oh god, one person who was almost a vampire and another who hates them with a passion and ontop of it is a werewolf... fun.
And my char hunts both Vampires and Werewolf for a living. More fun!
talk about the perfect trifecta.
maybe the whole lycanthropy and Vampirism should be kept secret, I mean back then you were chased out of cities if people suspected you of either, on top of that, you have a Daedra worshipper hunter in the squad, so unless you want to be murdered in your sleep, you won't be making your form known to everyone.
 
Mar 9, 2010
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Josh12345 said:
Dark Brotherhood doesn't exist yet, try replacing them with the Morang Tong, they were a more elitist precursor, and since yd be the perfect target for them.
Yeah I wasn't aware of the time period until after I created the character sheet. Doesn't change anything vital so it's cool.
 

mcpop9

Elite Member
Jan 27, 2010
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Josh12345 said:
I don't plan on making her presence as a vampire known until a while away. this group is just a bomb waiting to go off. But it will be a questioning point to why Luna is wearing such a heavy cloak in the warm environment of the imperial city.
 

Josh123914

They'll fix it by "Monday"
Nov 17, 2009
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mcpop9 said:
Josh12345 said:
I don't plan on making her presence as a vampire known until a while away. this group is just a bomb waiting to go off. But it will be a questioning point to why Luna is wearing such a heavy cloak in the warm environment of the imperial city.
didn't she start off in Skyrim? besides when in doubt, take it off.
 

Derek_the_Dodo

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Sep 28, 2010
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Name & gender: Urgal Gro Lee

Race: Orc

Appearance: Extremely battle scarred. missing one of his lower teeth, the other is chipped. small chunk of forehead missing and discoloured. black hair in dreads.

Equipment and Magic: No magic. Skilled in dual wielding orcish maces and wears a full set of orcish armour minus the helmet. Amulet of his clan Dushnikh Yal tattered, rusted and burnt beyond recognition. no magical properties.

Personal History: Grew up in Dushnikh Yal, though he always seemed too big for it. He spent days wandering the plains to the north in his youth in search of game or a challenge. He found it when he was 19 in the form of a particularly fearsome giant which, whilst he him gave a run for his money, he was clearly no match. It chased him all the way back to the stronghold which had locked its gates.

Urgal pounded on them, shouting for assistance as the giant drew nearer. His father, chief, stood atop the guard tower and bellowed "Fight like an Orc, or die like an Orc! Malacath demands it!"

Urgal turned about, weary and bloody, and staggered towards the giant which was now standing just a few yards away, waiting for Urgal to make a move. They fought for what seemed like hours, Urgal was definitely on the back foot for most of the fight, circling away from the giant, taking a blow here, a scrape there, all the time aware that he couldn't get a strong hit in. His tribe stood watching from atop the wall, shouting jeers and slurs at him.

The tide changed when Urgal's brother, Kaglar, walked atop the wall with a bow and fired a shot at the giant. The arrow struck the giants shoulder and diverted his attention for just enough time for the enraged Urgal to plant mace blows at the back of his leg, stomach, and then a killing blow to the face.

Urgal turned expecting cheers of his victory, but instead found his father throwing Kaglar from the walls into the mud. He got up and started walking away. Urgal tried to stop him but Kaglar turned and pushed him away, without saying a word. Urgal saw that he didn't have his tribal amulet on and then he knew the enormity of Kaglar's offence. By directly influencing Urgal's battle in his favour, he had broken the rules of 1 on 1 combat and was no longer welcome in the tribe.

Urgal was left standing frozen for the entire rest of the night outside the gates of his home, hoping that somehow Kaglar would return, but was at dawn greeted with the gates opening at which point he walked inside.

His tribe were all there, just silently watching, and sneering as Urgal took a walk of shame towards the fire where his father was standing. "Despite Kaglar's cowardly behaviour last night, the tribe has come to a consensus that you are not responsible and therefore will not be exiled." His father spat out. Urgal could clearly see amongst his kin that there wasn't a particular landslide in his favour. "He's my brothe..." Urgal growled "He's a traitor to the Code of Malacath!" boomed his father. Urgal spotted a glint of early morning sunlight reflecting on something in centre of the fire. It was Kaglar's amulet. Without a moments hesitation Urgal plunged his arm into the fire and clenched it in his fist along with a sizable amount of ash. "HE'S AN ORC!" yelled Urgal to the silence. And with that he marched out of the stronghold never to return.

That was 10 years ago. His exile started with Markarth where he learnt that his brother was headed for the Imperial City in Cyrodiil. With nothing to lose, he set out for the Imperial province. Since then he's been going from odd job to odd job not hearing any news of his brother, and has all but given up hope. But whenever he hears a drunken story on the bloated float about an orcish archer he pursues it persuading and intimidating whoever he can in order to find him.

At the time this RP encounters him, he's gotton weary of his search and of the Imperial city, and a high paying package escort job is exactly what he needs to keep him from having to clear rats out of basements.

Feel free to say any changes etc.
 

Josh123914

They'll fix it by "Monday"
Nov 17, 2009
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Derek_the_Dodo said:
Name & gender: Urgal Gro Lee

Race: Orc

Appearance: Extremely battle scarred. missing one of his lower teeth, the other is chipped. small chunk of forehead missing and discoloured. black hair in dreads.

Equipment and Magic: No magic. Skilled in dual wielding orcish maces and wears a full set of orcish armour minus the helmet. Amulet of his clan Dushnikh Yal tattered, rusted and burnt beyond recognition. no magical properties.

Personal History: Grew up in Dushnikh Yal, though he always seemed too big for it. He spent days wandering the plains to the north in his youth in search of game or a challenge. He found it when he was 19 in the form of a particularly fearsome giant which, whilst he him gave a run for his money, he was clearly no match. It chased him all the way back to the stronghold which had locked its gates.

Urgal pounded on them, shouting for assistance as the giant drew nearer. His father, chief, stood atop the guard tower and bellowed "Fight like an Orc, or die like an Orc! Malacath demands it!"

Urgal turned about, weary and bloody, and staggered towards the giant which was now standing just a few yards away, waiting for Urgal to make a move. They fought for what seemed like hours, Urgal was definitely on the back foot for most of the fight, circling away from the giant, taking a blow here, a scrape there, all the time aware that he couldn't get a strong hit in. His tribe stood watching from atop the wall, shouting jeers and slurs at him.

The tide changed when Urgal's brother, Kaglar, walked atop the wall with a bow and fired a shot at the giant. The arrow struck the giants shoulder and diverted his attention for just enough time for the enraged Urgal to plant mace blows at the back of his leg, stomach, and then a killing blow to the face.

Urgal turned expecting cheers of his victory, but instead found his father throwing Kaglar from the walls into the mud. He got up and started walking away. Urgal tried to stop him but Kaglar turned and pushed him away, without saying a word. Urgal saw that he didn't have his tribal amulet on and then he knew the enormity of Kaglar's offence. By directly influencing Urgal's battle in his favour, he had broken the rules of 1 on 1 combat and was no longer welcome in the tribe.

Urgal was left standing frozen for the entire rest of the night outside the gates of his home, hoping that somehow Kaglar would return, but was at dawn greeted with the gates opening at which point he walked inside.

His tribe were all there, just silently watching, and sneering as Urgal took a walk of shame towards the fire where his father was standing. "Despite Kaglar's cowardly behaviour last night, the tribe has come to a consensus that you are not responsible and therefore will not be exiled." His father spat out. Urgal could clearly see amongst his kin that there wasn't a particular landslide in his favour. "He's my brothe..." Urgal growled "He's a traitor to the Code of Malacath!" boomed his father. Urgal spotted a glint of early morning sunlight reflecting on something in centre of the fire. It was Kaglar's amulet. Without a moments hesitation Urgal plunged his arm into the fire and clenched it in his fist along with a sizable amount of ash. "HE'S AN ORC!" yelled Urgal to the silence. And with that he marched out of the stronghold never to return.

That was 10 years ago. His exile started with Markarth where he learnt that his brother was headed for the Imperial City in Cyrodiil. With nothing to lose, he set out for the Imperial province. Since then he's been going from odd job to odd job not hearing any news of his brother, and has all but given up hope. But whenever he hears a drunken story on the bloated float about an orcish archer he pursues it persuading and intimidating whoever he can in order to find him.

At the time this RP encounters him, he's gotton weary of his search and of the Imperial city, and a high paying package escort job is exactly what he needs to keep him from having to clear rats out of basements.

Feel free to say any changes etc.
I doubt Dushnikh Yal is over 1000 years old, but we can probably let that slide, what makes a difference here is that the Ebharte Pact is made up of Nords, Dunmer and Argonians, NOT Orcs, so they were probably driven out of Skyrim before the war breaks out, so you should probably relocate him to either Hammerfell or Orsinium (a small orc City state in High Rock).

Aside from that, people come on, 2/3 of the posts have people from Skyrim, where's the argonians, where's the altmer? (no the dragon does not count) This isn't a jab at anyone in particular, I'm just starting to notice a trend here.
 

The Pinray

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Jul 21, 2011
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Josh12345 said:
mcpop9 said:
ruedyn said:
mcpop9 said:
oh god, one person who was almost a vampire and another who hates them with a passion and ontop of it is a werewolf... fun.
And my char hunts both Vampires and Werewolf for a living. More fun!
talk about the perfect trifecta.
maybe the whole lycanthropy and Vampirism should be kept secret, I mean back then you were chased out of cities if people suspected you of either, on top of that, you have a Daedra worshipper hunter in the squad, so unless you want to be murdered in your sleep, you won't be making your form known to everyone.
I'll agree. Being kept a secret (For now) would probably be best. :p Though I think it'd make for a very interesting group dynamic!
 

JaceArveduin

New member
Mar 14, 2011
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Josh12345 said:
I doubt Dushnikh Yal is over 1000 years old, but we can probably let that slide, what makes a difference here is that the Ebharte Pact is made up of Nords, Dunmer and Argonians, NOT Orcs, so they were probably driven out of Skyrim before the war breaks out, so you should probably relocate him to either Hammerfell or Orsinium (a small orc City state in High Rock).

Aside from that, people come on, 2/3 of the posts have people from Skyrim, where's the argonians, where's the altmer? (no the dragon does not count) This isn't a jab at anyone in particular, I'm just starting to notice a trend here.
I'm from Cyrodiil, so does that make me special? ;)
 
Aug 17, 2010
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Ask for the Argonians and they will come.

Character Sheet:
Name & Gender: Mazak-Dasheen (Pronounced Muh-zuk) aka Likes-The-Mud, Male
Race: Argonian
Appearance: Mazak is slightly smaller and stouter than the average Argonian. His head is a bit flatter too. His scales are a dark green, which contrast slightly with his crimson eyes. Across his face he has a patch of dark blue scales. He lacks the horns or plumage of most others of his kind, though he does sport the jaw-spikes that male Argonians are known for.

His normal attire is a tan suit of leather armor, the chest piece being darker than the others, due to the beast the hide belonged to being different than the gauntlets, greaves, and boots. He has a noticeable necklace of teeth around his neck, the center one being noticeably large, though the exact beast it came from changes everytime Mazak-Dasheen tells how he got it.
Weapons/Magic/Equipment: Mazak knows little magic, preferring a martial approach to combat. He stealthily likes to pick off his opponents with poisoned arrows, or if cornered in a direct confrontation, will instead use his two daggers until he can escape.
Personal history: Mazak is from the Black Marsh, and was hatched one day early of being marked a Shadow Scale, something he commonly complains about whenever his luck is particularly bad.

Growing up, he was instilled with an intense hatred for the Dunmer of Morrowind by his particularly racist father, who was an accomplished hunter at the time. It was from his father that Mazak had learned the proper ways of applying poison, and the most efficient way to deliver it: by bow. As he entered into Manhood, he and his father became more and more renown hunters, bringing down greater and greater beasts for food and sport.

However, when word had reached them of the Ebonmere Pact, an alliance of Dunmer and Argonian, Mazak's father was horrified to say the least. He left the Black Marsh in disgust, taking his wife and children with him. Mazak and his family were relocated to a small village on the Hammerfell-Cyrodill border. Unfortunately, during the trip, Mazak's father was crippled in a bandit attack, his left leg had been paralyzed, and his right hand had been cut off. As Mazak's mother was only a healer by trade, Mazak and his sisters had to get jobs to help pay to take care of their father. Mazak left for Cyrodil, and has used his expierence as a hunter to become a mercenary who is specialized in scouting, hunting, and assassination.

Mazak has been hired onto this trip as an advance scout, able to stealthily go ahead of the group and see if there's any danger up ahead.
 

IFS

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Mar 5, 2012
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And now we have an argonian who hates dunmer, a werewolf that hates vampires, someone else who hates werewolves and vampires as well as daedra, and a Dunmer vampire. I feel sorry for the vampire.
 

mcpop9

Elite Member
Jan 27, 2010
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IFS said:
And now we have an argonian who hates dunmer, a werewolf that hates vampires, someone else who hates werewolves and vampires as well as daedra, and a Dunmer vampire. I feel sorry for the vampire.
Not to mention, my vampire is the only female out of all the sheets.

But my vampire is two hundred years old. She's also not out to bite and murder everything in sight, so there is a good chance she'll survive.
 
Aug 17, 2010
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mcpop9 said:
IFS said:
And now we have an argonian who hates dunmer, a werewolf that hates vampires, someone else who hates werewolves and vampires as well as daedra, and a Dunmer vampire. I feel sorry for the vampire.
Not to mention, my vampire is the only female out of all the sheets.

But my vampire is two hundred years old. She's also not out to bite and murder everything in sight, so there is a good chance she'll survive.
If it's any consolation, Likes-The-Mud would think that you being a Dunmer is the worst thing about your character.
 

JaceArveduin

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Mar 14, 2011
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A Gent of Villainous Intent said:
mcpop9 said:
IFS said:
And now we have an argonian who hates dunmer, a werewolf that hates vampires, someone else who hates werewolves and vampires as well as daedra, and a Dunmer vampire. I feel sorry for the vampire.
Not to mention, my vampire is the only female out of all the sheets.

But my vampire is two hundred years old. She's also not out to bite and murder everything in sight, so there is a good chance she'll survive.
If it's any consolation, Likes-The-Mud would think that you being a Dunmer is the worst thing about your character.
I've tried to RP as a female, it just never works right XD

Though, come to think of it, I do have a bit of an idea for one... If I get chosen and asked, I might use her instead of Jace.
 

mcpop9

Elite Member
Jan 27, 2010
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JaceArveduin said:
I've tried to RP as a female, it just never works right XD

Though, come to think of it, I do have a bit of an idea for one... If I get chosen and asked, I might use her instead of Jace.
I almost exclusively rp as females. I make a damn convincing one too if you just went by personality and online actions. Somehow it just is easier for me to rp as one.
 

Random Fella

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Nov 17, 2010
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Josh12345 said:
Random Fella said:
OK, we'll just say I recruited you while you were coming into a nearby inn to rest.
Why not go through the recruitment process as the start of the RP? Then we could roleplay how all of the characters are introduced to the group.
 

saluraropicrusa

undercover bird
Feb 22, 2010
241
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Name & Gender: Bites-Her-Tail, Female

Age: 20-ish

Race: Argonian

Appearance: About five feet tall, with a rather curvy build for an Argonian, and vivid blue scales. Her eyes are a bright gold, and she's got a crest of blue feathers with green-ish tips atop her head. Most of the time she wears fur armor with the legs and arms cut off, and patched together from various animals. It looks like she made it herself, but the craftsmanship isn't very good.

Weapons/Magic/Equipment: Her only weapons are her teeth, claws, and a large elven dagger that can cut through skin like butter. She also carries a staff on her back, but it's not clear what it does and she almost never uses it.

Personal history: Born in the marshes, out in the middle of nowhere. She got her name due to constantly chasing her tail as a hatchling. When she was about ten, she got hopelessly lost in the wilderness. By the time anyone found her she was close to passing out. She was found by a group of what appeared to be merchants--it turned out they were a small group of Sheogorath's worshipers, on a trip to find as much cabbage as they could. They took the young Argonian in, and eventually brought her to Cyrodiil, to the shrine of their Mad God.

Bites-Her-Tail never talks about her past, and beyond her childhood little of interest seems to have happened. It's likely she spent most of her time at the shrine, or collecting odd items to offer to Sheogorath. Not even her fellow worshipers seem to know where she learned to fight so well with her dagger. They just know to stay on her good side.

Personality: Chipper, to the point where some people become quite irritated with her. She rarely shows emotion beyond excited, and the more excited she is the more she'll sway and bob her head (though she seems to do this when she feels anything at all, and especially when she's thinking hard about something). She loves cheese, and decorating her belt with the skulls of her enemies. She tends to speak in third-person, broken sentences, and she has a bit of a lisp.

Reasons for being in the Imperial City: A quest to acquire cheese and yarn. They seem to be in abundance in the marketplace. She's already spent a few days sleeping on the crates around some of the stores.
i've never really role played this character in a proper Elder Scrolls setting, so here's hoping it goes well (if she's accepted).
 

Random Fella

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Nov 17, 2010
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Yeah, I'm sure characters will be chosen from diversity, so people should acknowledge others characters already created to get a better chance of acceptance
Oh, and will this be an in group thing, or forum thread?
 

saluraropicrusa

undercover bird
Feb 22, 2010
241
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mcpop9 said:
saluraropicrusa said:
Yay, another female!
Indeed. c:
Actually, my three Skyrim characters that I've sort of developed have all been female. But I think Bites-Her-Tail is the most interesting of the three (though, I suppose my Orc mage is interesting as well in her own way).