This looks interesting, never been in one of these before.
Name & gender: Garath, Male
Race: Breton
Appearance: Short and scrawny with light brown hair. Two scars on his face as a result of a barfight with a khajiit monk.
Equipment and Magic: Wears a cloak over his Scale armor, and wields a glass shortsword. He uses a staff of fireballs as a walking stick but prefers to save its charges in case of emergency. An expert with restoration magic and alchemy and carries a large bag of potions and ingredients.
Personal History: Born into a merchant family Garath has spent most of his life traveling. He claims to have sworn off drinking after the "Khajiit incident", but has been known to indulge himself. Prefers to avoid combat through fast-talking, stealth, or trickery. In combat he prefers to play a supporting role through use of healing magic and potions, as well as poisons. He especially enjoys experimenting with alchemy and creating new potions.
His travels have made him a skilled merchant and he can be relied upon to fence goods or obtain supplies for the group. He has met and traded with a great variety of people and is indifferent to necromancers, vampires, werewolves and thieves; though he is terrifed of Daedra after witnessing a summoning go awry. Was part of a Vaermina cult when he was younger, though he generally hides this, where he learned many unique spells and potion recipies including those for the miasma and the dreamstride, left after the aforementioned summoning incident and prefers not to discuss it.
His family has helped supply the blades for generations and his own love of traveling and adventure led him to join the expedition.
Edit: added the vaermina connection because my char seemed a bit mundane compared to others.
Decided to change my char to a Khajiit and made a few other changes.
Name/gender: Dro'Araaj, Male
Race: Khajiit
Appearance: Short and skinny with light brown fur, though he is convinced it is starting to go grey. Two scars run across his face from a nasty encounter with some werewolves
Equipment/spells: Leather armor, a staff of fireballs used mostly as a walking stick (Dro'Araaj prefers to save it for an emergency), wears a werewolf fang around his neck enchanted to enhance his strength, agility, and sense of smell), and carries a variety of potions and alchemical ingredients. Dro'Araaj is an expert at restoration and alchemy, and like most Khajiit he is talented at sneaking and unarmed combat.
Personal history: Dro'Araaj has spent most of his life traveling as a merchant, sellsword, or adventurer and has been across almost all of Tamriel. He learned most of his skills while traveling, both through teaching himself and from teachers he met while traveling. Dro'Araaj is laid back, good natured, and loves to travel and experiment with alchemy. He prefers to avoid conflict if possible but is surprisingly strong and fast for his size and is more than willing to fight dirty with poisons or even just by throwing sand in his enemies face.
Dro'Araaj's penchant for exploration led him to wander into a hunting ground of some of Hircine's followers, and quickly found himself fight three werewolves at once. Dro'Araaj emerged badly wounded but victorious, a feat that impressed Hircine, who instructed him to remove a fang from a werewolf, dazed by blood loss he obeyed without question. Hircine blessed the tooth to show that Araaj had his favor and enchanted it.
Dro'Araaj enjoys the benefits the tooth brings, though he dislikes that other followers of Hircine occasionally try to kill him to claim the favor of the Daedric Prince. Araaj himself is not particularly dedicated to any faith and in truth considers the tooth's greatest drawback to be that it made him acutely aware of how bad some people and places smell. He holds no particular emnity to werewolves, and is generally uncaring about vampires or necromancers, though he is somewhat terrified by Daedra.
Araaj likely joined the expedition in order to see the sights of Valenwood.