You got me there. *shrugs*TsunamiWombat post=7.73496.812740 said:So why isn't this done...now?
My best guess is that the decisions regarding copy-protection measures are being made by people who don't really understand the topic. In other words, the suits and shareholders of the publisher. Some of what I've read supports this although I don't have any links for you. They just don't understand how much is enough, and what goes way too far.
Another possibility is that since many of the DRM schemes are made by subsidiaries of the major media houses (Securom is owned by Sony, for instance) is that they're trying to drive people away from the PC platform. Another is that they are trying to cement the idea that you don't own your media (which is legally accurate anyway) in the minds of the populace. This might be a bit conspiratorial for some, but I don't think it's too far fetched.
*EDIT* I'd like to expand on that last idea.
The market seems to be moving towards games as an service ongoing service rather than a piece of property. Look at XBox Live's subscription model. Look at Everquest and WoW. Look at the Episodic Gaming trend as exemplified by Telltale's Sam and Max and American McGee's Grimm. Look at Games for Windows Live games not including features like LAN play and even the ability to host dedicated servers away from the Microsoft panopticon. The hosting servers get shut down, you can't play the game. Look at the rise of digital distribution as a whole.
I firmly believe that the PS5/Xbox1080 will not have an optical drive and all software will be 'bought' through Sony/Microsoft's online service.