Enemy AI behaviours that piss you off

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silver wolf009

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Jan 23, 2010
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Metro 2033:

1: The guards on the communist side of the frontline are stupid until they decide not to be, and that is usually when your right infront of them.

2: Enemy A.I. dont have to use gas masks. If your trying to get an achievment for not killing anyone and your out of filters, if they chase you into a radiation hot spot, down you go.
 

emh204

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Oct 20, 2008
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Most enemy's in the call of duty games. I'm sitting behind cover when all of the sudden a guy will run up past my team mates and shoot me point blank before I can down him. Gets really annoying and makes no sense since I wasnt fighting terrorest when it happened the most I was fighting cubans and or russians.
 

Jezzascmezza

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Aug 18, 2009
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Mr Pantomime said:
COD Black Ops. How come everyone else can run headfirst into gunfire, but when i even poke my head out, i get obliterated?
I know the feeling.
This happens to me so often on veteran.
Why don't my team-mates exploit their invincibility?

But I'm still going to have to go ahead and say the survivors that need rescuing in Dead Rising.
"How can you not avoid that huge pack of zombies??"
Frustration to the freaking max.
 

CastIronWin

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Sep 15, 2009
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i found one particular elites behaviour on reach a bit of a bastard on legendary when trying to do the nightfall mission. i tag the little fucker in the head with the sniper and he ducks behind cover instantaneously, i couldn't even pull the trigger again before he just vanished into the ether!

then two more elites materialise out of nowhere and ass rape me... fucking aliens!
 

Amazigh

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Jan 12, 2010
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Rainbow 6 Vegas 2, the Terrorists sometimes start shooting before leaving cover, then you get hit by 10 bullets very quickly with no warning and die.
 

ReservoirAngel

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Nov 6, 2010
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Mcupobob said:
When the AI pull resources and soldiers out of its ass just when your about to beat them. Or when you finally have repelled their attacks and they just keep sending in constant waves. Pisses me right off(been playing a lot of RTS lately).

I wish game developers would instead invest their time into making smarter AI instead of cheaper enemies. When I turn up the difficulty in a game I would rather have a smarter opponent instead of one who just happens to take longer to take down or pulls bullshit moves out of their ass.
I encounter this problem too. Devs should make enemies who use more strategy, not just decrease the time it takes the enemies to build stuff so they can amass waves of tanks and shit by the time you've only just made your first few ground troop squads.
 

Vykrel

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Feb 26, 2009
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marine drivers in halo, as well as elites and their super juking skills

all enemies in call of duty and their ability to have perfect snap-on aim

rubberbanding drivers in most racing games

hunters in prototype willing to chase you to the ends of the earth so they can kill you

and many many more
 

Erecting a Sentry

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Oct 17, 2010
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Mr Pantomime said:
COD Black Ops. How come everyone else can run headfirst into gunfire, but when i even poke my head out, i get obliterated?
I agree with this. Also no AI really bugged me except the infinite spawning grenade spamming bastards that inhabited WaW. Also the reason I quoted this is to point out how in online multiplayer people can take on more than one enemies and win. This NEVER happens for me, it bugs the shit out me and I never get godamn kill-streaks. What I hated about MW2 was all these high kill streaks roaming the air space and the best I got at MOST was the Harrier strike which always did fuck all for me
 

Mac_Of_Death

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Nov 14, 2009
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In STALKER: Clear Sky, "higher difficulty" apparently translates to "homing grenades".
It's ridiculous, to the point that taking cover is more dangerous than running around in the open because, while in cover, you are not actively fleeing the 3 or so grenades the enemy just threw directly at your feet.
 

Piflik

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Feb 25, 2010
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Fallout: New Vegas (and 3)

People knowing where I am and what I've done, although I am hidden/invisible/ have killed all witnesses...especially the reputation system is flawed...(anyone else finds it strange, that the mole planted in the NCR by Caesar's Legion is hostile towards you, if you are on bad terms with the NCR and sneak in there to give him a hand with his sabotage?)
 

IWCAS

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Jul 28, 2009
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Black Ops. At one point I was hiding behind a tank and a dude just walked up, shot all my friends and just looked at me. I was like: oooooooookay. Stupid stupid stupid.
 

Emo-Hawk

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Jul 9, 2008
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The solider who drives in Halo Reach was the most retarded A.I EVER!
A.I-tard: "Hey how you doing there buddy where you headin'?"
Me: "...erm...to the next mission point...please?"
A.I-tard: "Oh yeah sure we could go there, but won't you take a look at that view over there. Can't you enjoy the magnificent glory of those mountains"
Me: "....get out of the driver set"
A.I-tard:"what?"
* I jump out of the gunner seat walks over to the driver*
A.I-tard: "Hey man how you doi-"
*shotgun blast to the face*
*heavy breathing and muttering swear words under my breath as I jump into the drivers seat*
Any one just sit there looking at the surrounding area of Reach cause this guy wouldn't move the damn vehicle?
 

Greg151

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Oct 7, 2010
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Does having people spawning behind you count? Nothing is more annoying than having just cleared an area, then moving up and get shot in the back by an enemy that just spawned. Just bad mechanics by the game I guess but still really annoying.
 

John Mancer

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Jul 13, 2009
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Rubberbanding enemies in Freelancer, I have the best engines and am going at max speed, yet the dinky little tier-1 pirates can still keep right on my ass. Luckily switching to turret view and looking backwards makes them go normal speeds, allowing you to escape them.

Enemies being able to open any locked door in a game, even ones they clearly shouldn't have a key for. This infuriates me. I tend to view a locked door as a safety buffer.

The morbid timing the aliens in Duke 3D have with firing the shrinkray.

Also Duke 3D, pigcops. They don't seem like much trouble, but they have a rather rare (my first playhrough ages ago I never had it happen) behavior in which they silently walk up behind you, go prone, and wait for you to turn around to fire point-blank in your face, usually when your low on health.

Enemies that can sense where you are on the map. This I really hate, and it's in almost every game, most likely because it's one of the easiest things to do with AI. Regardless of where you are on a map, even hiding behind boxes in a back room, every enemy knows your exact location, and bee-lines straight to you.

Enemies that ignore suppressing fire.
 

Lord Honk

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Mar 24, 2009
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Right now, Black Ops.

"Hey Woods, you're in my line of fire."
"Ah, no worries, I'll take care of the enemy for you"
"Oh sweet, thx buddy!"
[Enemy comes down the corridor, Woods lets him pass and shoot at me.]
*bam, dead*
"WTH, I thought you were covering me?!"
"Nah, I never really was on your side *trollface*"

Grah! And then the game penalizes me for shooting him! The nerve!
 

UnderCoverGuest

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May 24, 2010
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? Accuracy that is based on chance and not probability (Battlefield 2 bots that can spray fire a SAW or RPK while running, without aiming down the sights; use shotguns from over 100 yards away but still manage to hit target in head).

? Player detection based on range, with no other variables (walls, flora, direction, and height need not apply; see that broken piece of $%@# game MW2 where one plant may conceal you, but the one next to it won't; yet you can slide by unnoticed by staying close to a wall 3 yards away from an enemy and his dog, in the open, and avoid being seen).

? Stealth sections where the enemy AI is set to GOOOORRREEE!! (again, see that broken piece of $%@# game MW2, where if you bugger up a stealth section, guards climb over random level barriers and chase you down.

? Stealth sections where enemy detection is binary (seen or not seen, let us again look at that broken piece of $%@# game MW2...and kick it while it's down. The instant an enemy notices you, every enemy in the entire level knows exactly where you are, and starts spraying bullets and grenades at your exact position, despite the fact that you're behind a dozen plants surrounded by trees and other foliage, and would be completely invisible to any -real- eye.

To summarize, the kind of AI I hate is AI that developers don't bother with. If a developer spends more time rendering shiny bump-mapped surfaces on everything and less time making gameplay playable, I'm gonna take issue with them; for other examples, see that broken piece of $%@# game MW2.

*Editing to say that I think Crysis is the only FPS game to do stealth well (and no, I don't call Thief an FPS, I call it Stealth). If you're playing sneaky in Crysis, you can sprint between cover, bushes, branches, objects, or even just lay in the long grass and it'll conceal you in a fairly realistic way. The choppers tend to ruin your day with thermal targeting or whatever they use, but it's still a blast going all sneaky in the jungle. And at least I know that if the enemy spots me it was because I was doing a terrible job at being stealthy.
 

Lord Kloo

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Jun 7, 2010
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Minecraft - Creepers, unlimited re-spawns and they just walk up behind you or sit outside a wall and blow themselves up..

No, no no.. anyway..

Enemy A.I.s on Company of Heroes (RTS): A, they cheat by changing existing units such as MGs and snipers to anti-tank guns when you get to having armour.. B, they spam mortars, snipers and cheap infantry at the start of a game meaning it is immposible to send anything but a tank in to kill them, which usually doesn't work as they convert to anti-tank guns very quickly.
Overall very annoying..
 

kokirisoldier

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Apr 15, 2008
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Does "insta-locating" count? I'm getting pretty pissed that games give you the option to stealth your way though most of the game, but can't ever seem to pull it off right. How is it in Fall Out when i stealth-ed my way to a sniper position, took up scope on the super mutants I need to kill. Let 1 round out the barrel from 350+ meters from a south easterly origin...they instantly know my range-distance and direction! Then they come charging which totally defeats my 100 stealth, 96 lock pick.

That's not realistic at all.