Enemy AI behaviours that piss you off

Recommended Videos

Defense

New member
Oct 20, 2010
870
0
0
I've never had a problem with enemy AI in it, but friendly AI is just horrible in Killzone 2. Rico always has to run and gun and I always have to revive him in the odd chance that he might be useful. The AI of the faceless soldiers isn't nearly as bad because they're very expendable, but Rico follows you around, often times being nothing more than a bullet sponge.

The friendly AI in FFXIII is pretty damn mediocre at times too, for every paradigm except sentinel.

Oh, and the jackal snipers in Halo on Legendary. Fuck you jackals.
 

ReservoirAngel

New member
Nov 6, 2010
3,781
0
0
trophykiller said:
that end boss in super smash bro. brawl. One hit kill + unavoidable attack = anger.

Also, the cougars in red dead redemption. I was doing a mission where you must go to a town, but are being attacked by gunmen on horses, but then I see a cougar running at me and I completely ignore the gunmen and go straight for the cougar.

Since when were cougars more dangerous than several armed men?
The bears are worse.

Most tense gaming experience of my life is wandering around the bear-infested area of the map, through all the trees. Cause you just know a bear is going to appear but you can't see them and ur just afraid of them going "rawr" at you cause as soon as you hear it go "rawr" at you, you just know it'll show up behind you and by the time you've turned round it will have killed you with one swipe of it's insanely powerful claws and there's nothing you can do to prevent it!


AH!

Having said that, killing a bear with a knife made me practically explode with masculinity...for the first time in my entire life.
 

Ironman126

Dark DM Overlord
Apr 7, 2010
658
0
0
The god-like AI from Bad Company 2. One shot out of a silenced weapon at 200 meters and they know EXACTLY where you are. Hell, a silent knife kill and they know. It's like they have super-hearing and linked brains! I mean come on, Half-Life had better AI in 1998 than BBC2 does in 2010! What is the deal with that?!
 

Amethyst Wind

New member
Apr 1, 2009
3,188
0
0
Bosses that don't give any experience.

To quote Denmark (of Humon comics fame)

"Get up so I can hit you again, you no-points-giving bastard!"
 
Feb 13, 2008
19,430
0
0
Ping!

"Here, let me heal you!"

Gee, thanks for freezing me uncontrollably when a Charger's coming.

And I'm convinced the Louis-Bot and the Rochelle-Bot are FAR stupider than the others.
 

SimuLord

Whom Gods Annoy
Aug 20, 2008
10,077
0
0
Ironman126 said:
The god-like AI from Bad Company 2. One shot out of a silenced weapon at 200 meters and they know EXACTLY where you are. Hell, a silent knife kill and they know. It's like they have super-hearing and linked brains! I mean come on, Half-Life had better AI in 1998 than BBC2 does in 2010! What is the deal with that?!
Oblivion had a similar problem. One hit kill from 400 yards out with a bow and arrow? It's like you fired a Grand Bombard for all the good even 85% Chameleon and a 100 Sneak rating does you.
 

Austin Howe

New member
Dec 5, 2010
946
0
0
In Borderlands, and this is CLASSIC bad FPS AI, but it annoys me when my friend in co-op can just do it on his own and I barely feel competent as a support character who can thin the herd for him, or even just take out the fucking turret, but anyways, I snipe one guy in the head, and then EVERYONE KNOWS MY EXACT LOCATION. This is why I love MGS, especially 4. That shit just don't happen.
 

Terminate421

New member
Jul 21, 2010
5,773
0
0
The AI that never miss bullets and tend to never give you a chance to recover, especially when you need it.
 

CKYNEMESIS

New member
Apr 15, 2009
63
0
0
Black Ops for sure on harder difficulties the enemies gun directly for you with pin point accuracy and your friendly AIs DON'T DO ANYTHING. They will let enemies run right past them, then when you turn around and see they let one spetsnaz soldier though you get blasted in the face before you can really do anything about it.
 

CKYNEMESIS

New member
Apr 15, 2009
63
0
0
Black Ops for sure on harder difficulties the enemies gun directly for you with pin point accuracy and your friendly AIs DON'T DO ANYTHING. They will let enemies run right past them, then when you turn around and see they let one spetsnaz soldier though you get blasted in the face before you can really do anything about it.
 

Austin Howe

New member
Dec 5, 2010
946
0
0
Greg151 said:
Does having people spawning behind you count? Nothing is more annoying than having just cleared an area, then moving up and get shot in the back by an enemy that just spawned. Just bad mechanics by the game I guess but still really annoying.
In the words of Diabeetus: "DEAD TO RIGHTS"
 

Aptspire

New member
Mar 13, 2008
2,064
0
0
Coach's healing intentions in L4D2...thanks for doing it RIGHT OVER THE SPITTER GOO :mad:

on the other side of the spectrum, in AC2 (I think 'Bonfire of the Vanities') You have to assassinate these 8 (or 12) people to get the Apple back. At one point, the cutscene starts, and my target starts racing for the rooftop. I think, 'fair enough, I'll follow him from the ground and try to cut him off.' suddenly, 10 seconds into the chase, the background starts fading to white. I'm like 'wtf? I desynchronized?' but then, I see Ezio talking to his target, and I'm like 'HE fell off the building! XD' ...good times
or in ACB, chasing 'the engineer'. I'm on a wall, the path is on my left, the cliff face (and water) is on my right. he is cornered, so he rushes at me, I kick him, and he falls on the lower part of the wall, then slips into the water and dies (I think he inherited Altair's fear of swimming XD)
 

Polock

New member
Jan 23, 2010
332
0
0
Left 4 dead 2 AI. No really. And don't even say "they aren't enemy AI". Bullshit. They are more dangerous then the zombies. Sometimes they just go and off themselves, or watch you die for fun. Horrible..
 

StriderShinryu

New member
Dec 8, 2009
4,987
0
0
Negatempest said:
I don't know if I am the only one that notices this, but on certain fighting games when you bring up the difficulty the AI tends to know the exact button you push the very second you push it. It is like going against a player who is looking at your controller and the TV at the same time.
Yep, this is what I was going to post. Psychic fighting game AI sucks.. and sucks hard. The easiest example of this is probably either with Ken or Akuma. They walk towards you and there's really nothing you can do other than get lucky. If you don't attack, you get thrown as soon as they get a single pixel into throw range. If you do attack, they do (generally) a DP the millisecond you press the button.

I can understand that it must be difficult to really program fighting game AI that's even comparable to a human player, and because it's a totally visible one on one battle there really aren't any tricks you can use to subtly disguise poor AI, but the psychic AI was BS way back in MK1 and it's still BS now.
 

maddawg IAJI

I prefer the term "Zomguard"
Feb 12, 2009
7,840
0
0
Any Nazi on Veteran in Call of Duty 3. Its bad enough that the these guys grenade spam you into oblivion, but its made even worse when your own friendly AI doesn't do a damn thing about it. They will single you out and won't even give a glance at your allies and your allies won't give a glance at them. It can get really annoying when you die 5 times in a row due to one Nazi running past 3 of your guys and then barraging you with bullets at close range.
 

northeast rower

New member
Dec 14, 2010
684
0
0
Charging. Good god, I hate it when enemies charge, unless it makes sense for them to do so (for instance, the enemies in Halo)
 

The Rookie Gamer

New member
Mar 15, 2010
806
0
0
CoD. Seriously, on higher difficulties, they become grenade spamming aimbots that always aim at YOU. Even if 10 of your allies are charging at them, the moment you expose your foot, they will snipe you with machine guns. Also, the suicide grunts in Halo are annoying, as they can blind side you while your fighting they're buddies.
 
Nov 18, 2010
236
0
0
Two different enemies from the God of War series:
1) The giant onyx-covered scorpion boss in the third game. It constantly spawns an army of little buggers that you have to avoid/kill on a constant basis in addition to watching what the boss is doing, and it has this god-awful tail slam whenever you approach it's weak-points that seems to hit an area about 4 times wider than it really is whenever I try to dodge it.
2) FUCKING SATYRS! God these things hit a lot harder than you should think, they take a shit-load of damage to kill for a "normal" creature, they are incredibly fast and have an ~80% chance to dodge/block/counter almost anything you throw at them (I fired off an insanely fast barrage of arrows, and only 2 actually hit my target), and they can grab you out of the air if you try to jump over their attacks. That, and they normally come in pairs...
 

timeadept

New member
Nov 23, 2009
413
0
0
I got a couple, the hoboes and beggers in the first ass creed. yeah it was their job to be annoying but i just ended up killing them or beating them to death whenever they pushed me or wouldn't take a hint... then i learned you could scare the baggers off by drawing a weapon, good times :)

Also in WoW, when an AI isn't in combat they have an astronomic health regen. This normally isn't an issue, but if i'm playing on my rogue i can't vanish to get a strong hit from stealth and the upper hand, also when it's combined with another glitch, when the enemy suddenly decides to exit combat WHILE I'M HITTING HIM IN THE FACE! he runs a short distance away and recovers ALL of his health.

Another complaint in the lines of WoW, is that if the enemy cannot find a path to reach you to attack you with a meele attack, he becomes invulnerable to all damage and instantly recovers all his health. I suppose this is in place to prevent exploits on bosses, but when you're just grinding trash or questing this can be really annoying as i see it as destroying any sense of tactical variety when i play a ranged character.
 

Negatempest

New member
May 10, 2008
1,004
0
0
Oh, the AI of Mass Effect 2 on Insane Difficulty. It is not bad enough they have more health, armor and Shield than the other difficulties...but there pistols and machine guns get Sniper Rifle accuracy and range. You have all of .5 of a second to peak out of cover take 2 shots at max and than get back into cover. During that .5 of a second you are about 10% health and recovering your health and shield takes FOREVER. What do you get? Every automatic weapon you handle that is not a sniper rifle tends to miss 7 of 10 shots. This as a Soldier class who's specialty is supposed to be weapons.

So what ends up happening is that you as Shepard have to be the decoy for nearly every fight while your partners give out chip dmg. Yeah that made the game excited and fun....