Actually it would probably make the industry collapse, but whatever.lithium.jelly said:If no new shooters were released for the next five years it'd be a massive boost to the industry as a whole.
Actually it would probably make the industry collapse, but whatever.lithium.jelly said:If no new shooters were released for the next five years it'd be a massive boost to the industry as a whole.
Yeah. All two of them.lithium.jelly said:it's not like all the space sim fans have stopped liking them.
Couldn't agree more.lithium.jelly said:Hmm, maybe Bulletstorm didn't do so well because there's already ten billion fucking multiplayer shooters on the market. Just a thought, y'know. Maybe, rather than releasing the same kind of game as everyone else has been for the last decade, a good business move might be to make something a bit different?
[sub]SO friggin' tired of shooters. I have absolutely zero sympathy for any developer whining that their newest shooter doesn't sell.[/sub]
Every time someone on here (and on a few other forums I frequent) has mentioned TIE Fighter, or Wing Commander (or Freespace, or any of the other well-known space sims) there has been a big crowd of people saying "Yeah, why don't we get games like that any more? I'd totally buy more of them!"JourneyThroughHell said:Yeah. All two of them.lithium.jelly said:it's not like all the space sim fans have stopped liking them.
OT: Well, that's certainly not unexpected. I didn't like the game's marketing but it looked nice enough for what it was. The demo was pretty good, too.
Even his name, Grayson Hunt, sounds like a dirty spoonerism.Dfskelleton said:Marcus was the badass, Dom was the one with something to whine about, Cole was the pottymouth, and Baird was the cynical asshole. Try to mesh those into one character, and you get Grayson Hunt.
You make me facepalm.DNF was about mocking games that do this and this and then doing exactly the same in the game(except they failed and outsold Bulletstorm NOW THAT MAKES YOU DESPAIR OVER THE STATE OF THE INDUSTRY).Bulletstorm did have Cliffy B's marks all over it but Painkiller was an arcade game and Bulletstorm took the arcadeness to a new level.The story was actually good,the characters had an awesome chemistry and I didn't at once wonder why they said dick all the time.It was a bloody good game what the fuck people.It just didn't have competitive multiplayer...NOT EVERYONE WANTS COMPETITIVENESS IN THEIR MP.Treblaine said:Even his name, Grayson Hunt, sounds like a dirty spoonerism.Dfskelleton said:Marcus was the badass, Dom was the one with something to whine about, Cole was the pottymouth, and Baird was the cynical asshole. Try to mesh those into one character, and you get Grayson Hunt.
Cliff Blezinsky's sticky finger marks are all over Bulletstorm, what he did to PCF makes me despair for this industry. Epic games seem to have entirely ridden on the popularity of Painkiller without making any attempt to capture and expand on what people actually liked about that game!
They did the same thing with DNF, with jokes like "Power armour is for pussies" in a game where your health recovers by running away and hiding. Exactly like power armour! And the 2 weapon limit, it was just another bloody halo clone! Instead of being actually what it claimed to be.
What do you mean by that?Hristo Tzonkov said:but Painkiller was an arcade game
The GFWL Live features in it were minimal, and it wasn't actually required to play the game. For once, they made it reletivly painless. Though I don't blame you for being wary of anything with GFWL in it.DFish said:I walked into a shop on release day, specifically to buy Bulletstorm.
I saw "Games for Windows Live" on the box.
I left without buying it.
Every game with GfWL attached has been a complete disaster for me *beacuse* of GfWL, and I'm now boycotting it completely.
Wait, a game has to be one or the other now?SyphonX said:I didn't think there was anything remarkable or refreshing about Bulletstorm. So I'm not going to agree with the "good game doesn't always mean good sales" logic. I thought the game was rather boring. It's like they couldn't decide if they wanted it to be a cover-shooter, or a fun, silly shooter. So they just cut it down the middle with a dull butter knife of mediocrity.