Epic: Bulletstorm "Didn't Make Money For Us"

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MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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lithium.jelly said:
If no new shooters were released for the next five years it'd be a massive boost to the industry as a whole.
Actually it would probably make the industry collapse, but whatever.
 

2012 Wont Happen

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Aug 12, 2009
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It's good that they don't care their game lost money I guess.
Only way we're going to be artists is if we start taking risks and accepting the consequences of those risks.
 

JourneyThroughHell

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Sep 21, 2009
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lithium.jelly said:
it's not like all the space sim fans have stopped liking them.
Yeah. All two of them.

OT: Well, that's certainly not unexpected. I didn't like the game's marketing but it looked nice enough for what it was. The demo was pretty good, too.
 

bakan

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Jun 17, 2011
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lithium.jelly said:
Hmm, maybe Bulletstorm didn't do so well because there's already ten billion fucking multiplayer shooters on the market. Just a thought, y'know. Maybe, rather than releasing the same kind of game as everyone else has been for the last decade, a good business move might be to make something a bit different?

[sub]SO friggin' tired of shooters. I have absolutely zero sympathy for any developer whining that their newest shooter doesn't sell.[/sub]
Couldn't agree more.

I borrowed it from a friend and it was just another bland shooter with some potty humor, but with a bit better marketing and multiplayer they could have sold more units to the average XBox-Live player.
 

infohippie

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Oct 1, 2009
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JourneyThroughHell said:
lithium.jelly said:
it's not like all the space sim fans have stopped liking them.
Yeah. All two of them.

OT: Well, that's certainly not unexpected. I didn't like the game's marketing but it looked nice enough for what it was. The demo was pretty good, too.
Every time someone on here (and on a few other forums I frequent) has mentioned TIE Fighter, or Wing Commander (or Freespace, or any of the other well-known space sims) there has been a big crowd of people saying "Yeah, why don't we get games like that any more? I'd totally buy more of them!"
Sure, space sims don't have as large a market as the shooter market, but nobody's going to get more than a small fraction of the shooter market with one game, it's far too fragmented into different preferences (or semi-religious affiliations). A half-decent space sim, released now, would be bought by nearly all the people who miss space sims as well as a reasonable number of people who were merely curious. And it would probably cost a hell of a lot less to make.

Isn't that better than competing against a huge field of entrants for an increasingly smaller slice of the shooter pie?
 

SenseOfTumour

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Jul 11, 2008
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Personally, I really liked it, but wasn't going to buy the PC version ...because of the GFWL, and I didn't have a 360 at the time, so ended up playing over at a friend's.

I still may pick it up now I've joined the 360 crowd, but not til it's cheap, I am poor and rarely buy any games over a tenner.

Still, while I agree with the criticisms, such as the halfway attempt to be ballsy, shoulda been full on and fun, not trying to shoehorn a serious story in, and it needed more moments in open spaces to just be allowed to play with the weapons and enemies.

Damned shame that you KNOW Modern Warfare 3 is going to break all sales records, despite very likely essentially being a small level pack for 2 repackaged as a sequel.

I'm surprised they've not attempted a Painkiller 2, the expansions have been pretty horrible, but the original team understood, and I'm sure they could craft something amazing for current gen consoles, something that really felt fun.

How hard should it be to beat Duke, after all? (Please don't tell me Duke outsold Bulletstorm!)

Also, perhaps this goes to show that marketing isn't everything, as I seem to remember the marketing was everywhere for Bulletstorm.
 

DSK-

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May 13, 2010
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I'm not terribly surprised. It was a pretty crap game from my experience. Plus GfWL didn't make said experience any better, either.
 

Amaror

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Apr 15, 2011
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I think the marketing was kind of bad.
They kept showing the special killing moves and many people thought, this was the only thing the game was about, and didn't bought it.
 

Treblaine

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Jul 25, 2008
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Dfskelleton said:
Marcus was the badass, Dom was the one with something to whine about, Cole was the pottymouth, and Baird was the cynical asshole. Try to mesh those into one character, and you get Grayson Hunt.
Even his name, Grayson Hunt, sounds like a dirty spoonerism.

Cliff Blezinsky's sticky finger marks are all over Bulletstorm, what he did to PCF makes me despair for this industry. Epic games seem to have entirely ridden on the popularity of Painkiller without making any attempt to capture and expand on what people actually liked about that game!

They did the same thing with DNF, with jokes like "Power armour is for pussies" in a game where your health recovers by running away and hiding. Exactly like power armour! And the 2 weapon limit, it was just another bloody halo clone! Instead of being actually what it claimed to be.
 

mastiffchild

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May 27, 2010
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It wasn't a GOOD game though. Vanquish is how you do a non MP shooter-a game where the core mechanics are sorted and lend themselves to beating your mates scores whereas B'storm was poor because to do many skill kills you needed the enemy to be in groups and you had no way, barring luck, of getting that to happen-luck over skill sucks. Te dick gags also felt way ioverdone after ten mins and the friendly AI made me cry.

To think PCF made the genius of Painkiller and then Epic made them make this is sad-it was almost entirely like an answer to Gears' criticisms about a limted colour palette as B'storm looked like technicolour neon sick by comparison. I really had high hopes bt ended up happy I never bought it.
 

Hristo Tzonkov

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Apr 5, 2010
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Treblaine said:
Dfskelleton said:
Marcus was the badass, Dom was the one with something to whine about, Cole was the pottymouth, and Baird was the cynical asshole. Try to mesh those into one character, and you get Grayson Hunt.
Even his name, Grayson Hunt, sounds like a dirty spoonerism.

Cliff Blezinsky's sticky finger marks are all over Bulletstorm, what he did to PCF makes me despair for this industry. Epic games seem to have entirely ridden on the popularity of Painkiller without making any attempt to capture and expand on what people actually liked about that game!

They did the same thing with DNF, with jokes like "Power armour is for pussies" in a game where your health recovers by running away and hiding. Exactly like power armour! And the 2 weapon limit, it was just another bloody halo clone! Instead of being actually what it claimed to be.
You make me facepalm.DNF was about mocking games that do this and this and then doing exactly the same in the game(except they failed and outsold Bulletstorm NOW THAT MAKES YOU DESPAIR OVER THE STATE OF THE INDUSTRY).Bulletstorm did have Cliffy B's marks all over it but Painkiller was an arcade game and Bulletstorm took the arcadeness to a new level.The story was actually good,the characters had an awesome chemistry and I didn't at once wonder why they said dick all the time.It was a bloody good game what the fuck people.It just didn't have competitive multiplayer...NOT EVERYONE WANTS COMPETITIVENESS IN THEIR MP.

Argh rant over.I get so mad reading shit like this on the forums on games that deserved better.
 

Treblaine

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Jul 25, 2008
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Hmm, don't think it's appropriate that Duke Nukem Forever is appropriate as a parody of Halo, it just doesn't fit.

Hristo Tzonkov said:
but Painkiller was an arcade game
What do you mean by that?

A game you play in an Arcade is something like Street Fighter or Time Crisis, you have no character progression, you can just pick up and play at any time though you may need to build up a very high skill level in yourself to be good at it. The other extreme would be an RPG game which has huge character progression and little skill/reflexes needed.

Painkiller is a classic shooter from the golden age of FPS, contemporaneous with Doom, Quake, Unreal Tournament, Blood, Duke Nukem.

No games like that EVER appeared in an arcade cabinet.

At the same time, none of the major elements of arcade games appeared in Painkiller. Key distinguishing features include:
-Persistent and growing arsenal of weapons
-ammunition varying in frequency and value
-save-game feature (Arcade game would be limited to high-score board)
-special abilities earned throughout the game (Tarot cards)

I wonder, are you using the term "arcadey" in the infrequently wrongly used term as the opposite of "realism" which is completely inappropriate. Painkiller wasn't liked merely because it diverted from realism but because it was GOOD!!! The weapons were fun as hell to use and the enemies a constant challenge that demanded you use every weapon to the absolute limit of its capability.

I too didn't wonder WHY they made all the dick jokes. I know it was a failed attempt at shock laughs. But that doesn't mean it was enjoyable to have to suffer their unfunny genital humour. Jokes like that work when used sparingly, and tactically without repetition, not used constantly in the context where it loses all meaning.
 

Vibhor

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Aug 4, 2010
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I found the game to be crazy fun. It was a co-op game. There is always some kind of scarcity of co-op games. All one needs to do to enjoy the game is to skip all the cutscenes(replace the unskippable fmv with blank ones, I keep them handy). The gameplay was absolute boss but the story kinda ruined the whole dick joke comedy.
 

Funkysandwich

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Jan 15, 2010
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DFish said:
I walked into a shop on release day, specifically to buy Bulletstorm.

I saw "Games for Windows Live" on the box.

I left without buying it.

Every game with GfWL attached has been a complete disaster for me *beacuse* of GfWL, and I'm now boycotting it completely.
The GFWL Live features in it were minimal, and it wasn't actually required to play the game. For once, they made it reletivly painless. Though I don't blame you for being wary of anything with GFWL in it.

I bought Bulletstorm and enjoyed it throughly. I thought it was pretty solid, and it surprises me that it didn't do well.
 

Merlark

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Dec 18, 2003
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Bullet storm was 'fun' but it didn't feel like the full package. yes killing an enemy in interesting ways was a good idea but after you kick the 15th guy into the rotating fan blade you would think they would not stand in front of it.

Bullet storm really should have had a co-op single player. there are at least 2 players at all time anyways. it was stupid not to craft the game like that.

Second the multiplayer really sucked, at least for me. it was dull and lifeless in tiny arena's in order to get 'points' which...well, screw points. yes you CAN use them to upgrade your weapons but you really don't need to.

It's a shame because the concept and story was nice. hopefully steam sales will help sell more. :)
 

Dogstile

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Jan 17, 2009
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SyphonX said:
I didn't think there was anything remarkable or refreshing about Bulletstorm. So I'm not going to agree with the "good game doesn't always mean good sales" logic. I thought the game was rather boring. It's like they couldn't decide if they wanted it to be a cover-shooter, or a fun, silly shooter. So they just cut it down the middle with a dull butter knife of mediocrity.
Wait, a game has to be one or the other now?

I thought the industry was built on hybrids. Also, people, if you had to take cover, you're not killing them fast enough :3