Escape to the Movies: Halo Legends

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mchoueiri

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Badassassin said:
droppingpenny said:
paragon1 said:
If you think Gears of War and Halo are the only Western games out there Bob, then I think it's time you payed a visit to ANYWHERE THAT SELLS VIDEOGAMES. If you do, you'll see a wide range of titles with a wide range of characters in a wide range of genres that you appear to have missed.
Let me name a few that break your stereotype that are sitting on my shelf right now.
Brutal Legend
Mass Effect 1 and 2
Assassin's Creed II
Dragon Age
Uncharted 1 and 2
Bioshock
So...yeah.
Let's see:
Brutal Legend - Yeah That's a unique Character
Assasin's Creed II - that one too
Mass Effect 1 & 2 - I man or a woman created from stock parts, because the creator's were too lazy to do it themselves
Dragon Age - Same as Mass Effect
Uncharted - A guy
Bioshock - A guy

Even if you look further, you'll find many similarities between the characters in terms of design:

Half Life - A guy in a Suit
Gears of War - A guy in Armor
Modern Warfare - A Soldier
Call of Duty - A Soldier
Medal of Honor - A Soldier
Wolfenstein - A Soldier
Halo - A guy in Armor
Duke Nukem - A guy (pretty bad ass one though)
inFamous - A guy
Prototype - A guy
God of War - a Guy with chain weapons

The Only exceptions I can think of are:
Prince of Persia
Rayman
Beyond Good and Evil
Western Point & Click Adventures
Battletoads
Mortal Kombat
XIII
Comic Book and Movie Characters don't count since they originated in a different medium.

Let's look to the popular japanese games:
Super Mario - Main Franchise(that game series alone almost as much distinguishable Characters as are listed Above)

Sonic The Hedgehog - a blue stylized hedgehog
Bomberman - a ... thing
Alex Kidd - what ever the hell he is supposed to be
Bionic Commando - a guy with a Bionic Arm
Kirby
Pikmin - a very stylized space explorer
Donkey Kong - a Monkey
Bubble Bobble - a dragon that shoots bubbles
Megaman - a Robot
Devil May Cry - A Guy who is a demon with a big ass sword and two Pistols
Bayonetta - a witch with guns attached to her feet, that uses her hair to create giant monsters
Final Fantasy IX (the only one not using stock character designs)
Dig Dug
No More Heroes
many japanese nes/snes/mega drive/saturn/pc-engine/dreamcast etc.

There a plenty of other memorable and distinguishable characters on Japanese side, I just don't have the time to write all of them down, BUT their game industry is much bigger than western game industry, and opposed to all great designed characters, they have many games featuring anime style stock character's too.
so i would say japan wins at the moment. But I see what moviebob was trying to say when he said that the western games are represented by guys with gun's. Because the western game industry is aiming that way, most of the recent games are FPS games featuring stock character designs of a guy with some gimmick attached to him, so it's not that far away from the truth.
I'm gonna make a couple corrections
Prototype- Calling him just "a guy" is like calling the hulk just "a guy." He can shoot blood out of his wrists, eat people to steal their identity and make his blood tentacles into... well pretty much anything.
Bioshock- Ok I guess you got me with Bioshock 1, but in Bioshock 2 your a giant hulking monster in an underwater armor suit... pretty original.
God of War- Ok maybe, but it's not like he's just a guy, I mean I would figure the whole tattoo thing would make him different than the average soldier.


Also I wanna point out that the whole point of mass effect and dragon age origins is that you make your own story you choose who you are going to be I see your not picking on fallout or the elder scrolls are you
 

Amtracker1

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It was pretty good, I watched it while I was a lil inebriated and it was the tripiest thing Ive seen in a while!
 

Badassassin

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mchoueiri said:
Badassassin said:
droppingpenny said:
paragon1 said:
If you think Gears of War and Halo are the only Western games out there Bob, then I think it's time you payed a visit to ANYWHERE THAT SELLS VIDEOGAMES. If you do, you'll see a wide range of titles with a wide range of characters in a wide range of genres that you appear to have missed.
Let me name a few that break your stereotype that are sitting on my shelf right now.
Brutal Legend
Mass Effect 1 and 2
Assassin's Creed II
Dragon Age
Uncharted 1 and 2
Bioshock
So...yeah.
Let's see:
Brutal Legend - Yeah That's a unique Character
Assasin's Creed II - that one too
Mass Effect 1 & 2 - I man or a woman created from stock parts, because the creator's were too lazy to do it themselves
Dragon Age - Same as Mass Effect
Uncharted - A guy
Bioshock - A guy

Even if you look further, you'll find many similarities between the characters in terms of design:

Half Life - A guy in a Suit
Gears of War - A guy in Armor
Modern Warfare - A Soldier
Call of Duty - A Soldier
Medal of Honor - A Soldier
Wolfenstein - A Soldier
Halo - A guy in Armor
Duke Nukem - A guy (pretty bad ass one though)
inFamous - A guy
Prototype - A guy
God of War - a Guy with chain weapons

The Only exceptions I can think of are:
Prince of Persia
Rayman
Beyond Good and Evil
Western Point & Click Adventures
Battletoads
Mortal Kombat
XIII
Comic Book and Movie Characters don't count since they originated in a different medium.

Let's look to the popular japanese games:
Super Mario - Main Franchise(that game series alone almost as much distinguishable Characters as are listed Above)

Sonic The Hedgehog - a blue stylized hedgehog
Bomberman - a ... thing
Alex Kidd - what ever the hell he is supposed to be
Bionic Commando - a guy with a Bionic Arm
Kirby
Pikmin - a very stylized space explorer
Donkey Kong - a Monkey
Bubble Bobble - a dragon that shoots bubbles
Megaman - a Robot
Devil May Cry - A Guy who is a demon with a big ass sword and two Pistols
Bayonetta - a witch with guns attached to her feet, that uses her hair to create giant monsters
Final Fantasy IX (the only one not using stock character designs)
Dig Dug
No More Heroes
many japanese nes/snes/mega drive/saturn/pc-engine/dreamcast etc.

There a plenty of other memorable and distinguishable characters on Japanese side, I just don't have the time to write all of them down, BUT their game industry is much bigger than western game industry, and opposed to all great designed characters, they have many games featuring anime style stock character's too.
so i would say japan wins at the moment. But I see what moviebob was trying to say when he said that the western games are represented by guys with gun's. Because the western game industry is aiming that way, most of the recent games are FPS games featuring stock character designs of a guy with some gimmick attached to him, so it's not that far away from the truth.
I'm gonna make a couple corrections
Prototype- Calling him just "a guy" is like calling the hulk just "a guy." He can shoot blood out of his wrists, eat people to steal their identity and make his blood tentacles into... well pretty much anything.
Bioshock- Ok I guess you got me with Bioshock 1, but in Bioshock 2 your a giant hulking monster in an underwater armor suit... pretty original.
God of War- Ok maybe, but it's not like he's just a guy, I mean I would figure the whole tattoo thing would make him different than the average soldier.


Also I wanna point out that the whole point of mass effect and dragon age origins is that you make your own story you choose who you are going to be I see your not picking on fallout or the elder scrolls are you
Well yeah, but moral choice systems etc etc is what you should do to make your own story, not just exchange body parts like frankenstien. It's not hard to make your own story AND have a good character design.
 

Tolerant Fanboy

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This is the first Halo related thing I'd consider purchasing. To be fair, since I don't have an XBox of any kind, it would also be one of the few Halo-related things that I could actually put to its intended use.
Also, I freely admit that I suck at first-person shooters. The only ones I haven't done miserably in are the Metroid Prime series, and that's only because of auto-lockon.
 

simmeh

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lockgar said:
simmeh said:
So basically, Deus Ex (which is more of an RPG) and Bioshock, which doesn't play very well but has a nice atmosphere. I haven't played Thief admittedly, but System Shock was horrible.
You mean, you hated system shock, as far is it sucking, you are horribly wrong in every aspect. Being one of the highest ranking games made of its time and all....

"so basically".... Thats a bs statement to make. There is no point wasting time with large list when you only had to name a few.
I'm going to assume some sort of glitch here; I believe you are quoting a different user.
 

leviathanmisha

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I'm intrigued by it, also I'm a huge fan of Studio Bones, so I'll take a quick peak at it...it'll most likely be better than the Dante's Inferno anime...that sucked, except for the second part...that wasn't bad.
 

Hotshots

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...I hate Bob.
Seems that he has joined the " Its kewl to hate Halo!", I mean Jesus Christ it seems to be the new thing!
 

thedailylunatic

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Oh vey. Eastern storytelling vs western storytelling? Do we really want to go down that road? I'm sorry dude, but your only exposure to western storytelling in gaming is Halo and Gears then you kind of fail at appreciating western interactive art. I'm with Yahtzee when he says that most JRPG characters are crosses between David Bowie and Meg Ryan and the writing is crap. Another turd like this and *cue intimidating music* I'm removing you from my RSS.
 

droppingpenny

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mchoueiri said:
Also I wanna point out that the whole point of mass effect and dragon age origins is that you make your own story you choose who you are going to be I see your not picking on fallout or the elder scrolls are you
I'm not picking on Mass Effect, I'm just talking about character designs. And when a developer forces you to create a main character instead of designing one Himself (what they clearly could have done) and still give you the opportunity to change things on them, then it's basically like a Big FU to the player like: "Here you have your body parts design it yourself I don't care!" It's not important how you design your character, the story of Dragon Age or Mass Effect is not going to change because of that. I didn't mention Fallout or Elder Scrolls simply because I never played these games, I can't talk about games I have never seen. But Let's face it our western games have mostly (not all, see exceptions in my first post) This character design: An average muscular guy with something attached to him, while occasionally wearing armor, that's it! Sometimes it's a big breasted woman though.
When you look over to Japan you'll see all Kinds of memorable and iconic characters from Sega(Sonic,Alex Kidd, Space Channel 5), Nintendo(Mario, Zelda,Pikmin, Donkey Kong etc.), Namco(Pacman, Tekken, Soul Calibur), Hudson soft(Bomberman), Treasure(Gunstar Heroes, Sin & Punishment etc.), Square-Enix(Kingdom Hearts and FFIX) Konami (Cyborg Raiden, Pyramid Head, Contra Hard Cops, Castlevania) and these are just a small selection, alongside with unimaginative anime stock characters *cough* f.e. DOA *cough*. So the creativity is clearly on their side. Western developers go clearly in the direction of "average guy" as character design for pretty much every game, or like moviebob in the first GO episode said: "Self Employed Landscape Contractors".
 

TheArsoni5t

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I suppose the game being a RPG has nothing to do with their choice in putting the characters up for the players molding. You're just being absurd. I'm sure you're choosing to ignore the colorful cast of main and supporting characters disregarding the main protagonist too; I mean, it's not like they count for anything, right?

Depth in character creation isn't indicated by how iconic a character is. You said Pac-Man was rememberable... Yeah he is, but only because he was in one of the earliest highly popular game creations beginning in gaming's conception. The west tends to take a more realistic and adult approach to characterization but the character's are stylized in emotional backdrops, personal history and thought systems instead of weird anthropomorphic creatures or angsty teenage dramaqueens.
 

paragon1

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TheRealCJ said:
paragon1 said:
If you think Gears of War and Halo are the only Western games out there Bob, then I think it's time you payed a visit to ANYWHERE THAT SELLS VIDEOGAMES. If you do, you'll see a wide range of titles with a wide range of characters in a wide range of genres that you appear to have missed.
Let me name a few that break your stereotype that are sitting on my shelf right now.
Brutal Legend
Mass Effect 1 and 2
Assassin's Creed II
Dragon Age
Uncharted 1 and 2
Bioshock
So...yeah.
Uuuh, yeah.

Brutal Ledgend: Jack black.
Mass Effect: Hardcore Space Marine
Assasin's Creed: Hardcore Ninja-archtype.
Dragon Age: Dwarf, Elf, or Human, "ORIGNAL!"
Uncharted: Sarcastic, Wisecracking adventurer-archtype.
Bioshock: first game: Guy with amnesia, second game: Giant armoured Marine... Marine.
Right, because Commander Shepard and Marcus Fenix are TOTALLY the same guy(woman?), and Nathan Drake reacts in the EXACT same way as Master Chief. And Ezio and the Big Daddy are practically IDENTICAL! Gee, don't know what I was thinking.
 

Stabby Joe

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mchoueiri said:
Osaka-chaness said:
mchoueiri said:
With all due respect movie bob you review movies keep reviewing movies. Im sorry to say that you do not know much about video games. While I think halo legends does not look good that does not give reason to go after US made games and stereotype them since the west has a large range and variety of games. Not to sound rude but stick to reviewing movies and leave video games alone
*sigh* Um excuse me, but do you even know that he DOESN'T play video games?

And we have a variety of games? Like what kinds? Because all I normally see out are either Guitar Hero/Rock Band, FPS, or God Of War-like action games. He has a strong point when it comes to gaming in the west. Japan has much better quality games than we do here. We used to have a lot of variety but ever since the PS3 and 360 came out, it hasn't been very interesting.
with japan pumping out very similar rpgs like whit knight and koei making another dynasty warrior which does nothing new a few years ago I would have agreed with you but now I am seeing more new and exciting games coming from the west like Heavy rain bioshock 2 assassin creed 2 Dragon age origins and Mass effect 2 while I feel japan is sort of pumping out the same rpg with a few exceptions like FF 13 and you can see even some companies from japan are trying to sway western markets by making games that appeal to the west you can see that with RE 5 and Bionic Commando. And while I do agree that the west can pump out the same kind of action game or rock band clone the originals are very good for example halo witch redifned shooters on a console or call of duty modern warfare 2 which was a amazing shooter or even God of war which set the bar so high thats what people compare most hack and slash games too. so My final point is that Japan used to be on top but now they are slipping and the west seems to be there.
Don't forget, the best Japanese made RPG in a long time was Demon's Souls and that was more western in terms of style and gameplay.

I mean it really annoys me when Japanophiles (I mean they such cliche fake Japnese usernames) attempt to undermine Western style by simply going "some marine in an FPS". I mean some people here have said that while listing plenty of exceptions but making it look like the same thing. For example how in the HELL is Ezio lumped in with Marcus Phoenix but Prince of Persia is a better unique Western example?

I could easily call fowl on many Japanese games, for example Nintendo remaking the same old Zelda and Mario game. JRPGs are getting so generic to the point of the developers acknowledging this, every Dynasty Warriors game is accompanied by a wave of "why"s. And for all those who listed western characters calling most of them some guy, I could call most of yours mentioned some anthropomorphic animal. I don't have a real problem with the Japanese market but people have to realize it works both ways.
 

Lunar Templar

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holy crap, what gives Halo the right to be interesting now. -.-

from that you can guess i'm not into Halo, at all, but i found these rather good, enough to keep me interested all the way through, Homecoming was good, as was Prototype and The Dual, i also liked the Babysitter, i even enjoyed the " Master Chief beats every ones ass" short The Package, all in all good review and a surprisingly good set of shorts.
 

droppingpenny

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TheArsoni5t said:
I suppose the game being a RPG has nothing to do with their choice in putting the characters up for the players molding. You're just being absurd. I'm sure you're choosing to ignore the colorful cast of main and supporting characters disregarding the main protagonist too; I mean, it's not like they count for anything, right?

Depth in character creation isn't indicated by how iconic a character is. You said Pac-Man was rememberable... Yeah he is, but only because he was in one of the earliest highly popular game creations beginning in gaming's conception. The west tends to take a more realistic and adult approach to characterization but the character's are stylized in emotional backdrops, personal history and thought systems instead of weird anthropomorphic creatures or angsty teenage dramaqueens.
Making a character look like an average guy I have seen at the grocery store, doesn't mean having an adult approach to character design or characterisation, it's just much easier to create than an instantly rememerable character like pac-man, the characters from Mass Effect and Dragon Age are exchangable, they look all like average people (except the Aliens) or fantasy stock Characters. Pac-Man on the other Hand is Iconic in terms of design not because he is one of the first, but because he looks different than any game character to date.
It's nothing wrong with mature characterisation as long as, at least the main character looks memorable and instantly recognizable. f.e. Dante from Devil May Cry he looks human, but at the same time you can instantly tell him apart from any other game character. Kratos, Bayonetta, Ezio to name other exceptions. But when you look at all western character designs it's just a sea of blandness right there with some exceptions here and there.
 

Stabby Joe

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droppingpenny said:
TheArsoni5t said:
I suppose the game being a RPG has nothing to do with their choice in putting the characters up for the players molding. You're just being absurd. I'm sure you're choosing to ignore the colorful cast of main and supporting characters disregarding the main protagonist too; I mean, it's not like they count for anything, right?

Depth in character creation isn't indicated by how iconic a character is. You said Pac-Man was rememberable... Yeah he is, but only because he was in one of the earliest highly popular game creations beginning in gaming's conception. The west tends to take a more realistic and adult approach to characterization but the character's are stylized in emotional backdrops, personal history and thought systems instead of weird anthropomorphic creatures or angsty teenage dramaqueens.
Making a character look like an average guy I have seen at the grocery store, doesn't mean having an adult approach to character design or characterisation, it's just much easier to create than an instantly rememerable character like pac-man, the characters from Mass Effect and Dragon Age are exchangable, they look all like average people (except the Aliens) or fantasy stock Characters. Pac-Man on the other Hand is Iconic in terms of design not because he is one of the first, but because he looks different than any game character to date.
It's nothing wrong with mature characterisation as long as, at least the main character looks memorable and instantly recognizable. f.e. Dante from Devil May Cry he looks human, but at the same time you can instantly tell him apart from any other game character. Kratos, Bayonetta, Ezio to name other exceptions. But when you look at all western character designs it's just a sea of blandness right there with some exceptions here and there.
You've mentioned character creation in western games as being bland but in JRPGs, while looking more OTT and still very samey. And a recent excellent Japanese game was Demon's Souls that had an terrible character creation system next to the likes of Bioware.

Another thing is some people complain about the characters in Gears of War but I'm stuck here thinking that the enemy design is COMPLETELY more original than the human side.
 

droppingpenny

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Stabby Joe said:
You've mentioned character creation in western games as being bland but in JRPGs, while looking more OTT and still very samey.

Another thing is some people complain about the characters in Gears of War but I'm stuck here thinking that the enemy design is COMPLETELY more original than the human side.
I know, I said it in earlier posts: There are plenty of iconic and memorable characters from japan (more then I could ever count), because their game industry is much bigger, the downside however is, that there are also many games featuring anime style stock characters. Though, there are some JRPG games where it does not apply, like Kingdom Hearts(at least the main character), Final Fantasy IX (expecially Vivi), and Dragon Quest IX and X and Chrono Trigger. Oddly enough Demon Souls features western stock character designs. The point is, japanese game designer win on the creative side of the design. We have creative character designes like Rayman of Prince of Persia, Big Daddy, Jade, Ezio, Earthworm Jim, but they come mostly from one developer (Ubisoft), and there are just not enough creative looking characters created by western designers to really oppose the huge mass of the japanese game designer that are there. However if the people would start to critisize the "self employed landscape contractors" look, the designers would start to make more creative looking characters instead of average looking grocery store salesmen.
 

Stabby Joe

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droppingpenny said:
Stabby Joe said:
You've mentioned character creation in western games as being bland but in JRPGs, while looking more OTT and still very samey.

Another thing is some people complain about the characters in Gears of War but I'm stuck here thinking that the enemy design is COMPLETELY more original than the human side.
I know, I said it in earlier posts: There are plenty of iconic and memorable characters from japan (more then I could ever count), because their game industry is much bigger, the downside however is, that there are also many games featuring anime style stock characters. Though, there are some JRPG games where it does not apply, like Kingdom Hearts(at least the main character), Final Fantasy IX (expecially Vivi), and Dragon Quest IX and X and Chrono Trigger. Oddly enough Demon Souls features western stock character designs. The point is, japanese game designer win on the creative side of the design. We have creative character designes like Rayman of Prince of Persia, Big Daddy, Jade, Ezio, Earthworm Jim, but they come mostly from one developer (Ubisoft), and there are just not enough creative looking characters created by western designers to really oppose the huge mass of the japanese game designer that are there. However if the people would start to critisize the "self employed landscape contractors" look, the designers would start to make more creative looking characters instead of average looking grocery store salesmen.
I wish they'd go back to the likes of Chrono Trigger... I mean it's got a robot, frog man, cave girl etc. Much better than FF cliches.

Slight issue with your main point, while it's not wrong it's your opinion since you don't think other western characters are as memorable but I've heard otherwise from other people. I on the other hand feel that the Japanese market is slipping with western designs being more preferable. And by that I don't mean the generic space marine as I'm getting bored with that to. Now of course I'm not right either, I'm going to have to wait a few more years to see hw this goes.

The thing that's annoying me the most is when people criticize Western characters, they neglect the others characters, game world, enemies and plot. It's fair enough to complain about some main characters... but that's about it despite it applying more universally.

What I'd like to see East side is more stuff based off their own mythology like Okami, it's a rich one after. Or more genuinely unique like something Hayao Miyazaki would do.
 

droppingpenny

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I stuck with the protagonists because, these Characters are supposed to be the heroes, that we will see in more than one game, but you are right there are more to game characters than only the protagonist. But it's kind of odd to face a horde of cool looking aliens with lazers and chainsaws a big ass guns, while your protagonist looks like the guy from a store where you buy your food. Sometimes it works, like in Half Life (Gordon really looks like a guy from a supermarket nearby, I'm not kidding), but most times it doesn't. I'm not saying the characterization is mostly bad in western games, because it isn't, but the design itself is mostly somewhere between bland and "look I have seen this guy at the Bus stop". Just imagine you would have a Giant Antropomorphic Cyborg Hare shooting lazers from it's Eyes equipped with a Bazooka and having two Chainsaws for ears, as a protagonist in Gears of War instead of Marcus "I look just like everyone" Phoenix.
There are however many japanese games that we don't see published in the West maybe there are some based of their mythology and they just think it wouldn't appeal to western gamers. I wish there would be more of that stuff too. A Hayao Miazaki game sounds btw. really awesome ;-).
 

Stabby Joe

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droppingpenny said:
I stuck with the protagonists because, these Characters are supposed to be the heroes, that we will see in more than one game, but you are right there are more to game characters than only the protagonist. But it's kind of odd to face a horde of cool looking aliens with lazers and chainsaws a big ass guns, while your protagonist looks like the guy from a store where you buy your food. Sometimes it works, like in Half Life (Gordon really looks like a guy from a supermarket nearby, I'm not kidding), but most times it doesn't. I'm not saying the characterization is mostly bad in western games, because it isn't, but the design itself is mostly somewhere between bland and "look I have seen this guy at the Bus stop". Just imagine you would have a Giant Antropomorphic Cyborg Hare shooting lazers from it's Eyes equipped with a Bazooka and having two Chainsaws for ears, as a protagonist in Gears of War instead of Marcus "I look just like everyone" Phoenix.
I have to see someone in real life who looks like Marcus but I know what you're saying... of course I'm still not sold on Gears of War's style being genric considering I can't think of how else the protangonist could be done it that sort of game. The thing about shooters is that the aliens usually look more original and interesting since they're trying to put you the audience in their shoes as much as possible against a giant onslaught of new and menacing foes.

Another example of "bland" working well is Agent 47 from Hitman. He's just a bald guy in a suit but he's noticeable. In Demon's Souls, simple characters worked to since the game was really trying to emphasize the bleakness bu making you less of a hero, kudos for a Japanese developer to achieve this. Worked in Dead Space.

There are however many japanese games that we don't see published in the West maybe there are some based of their mythology and they just think it wouldn't appeal to western gamers. I wish there would be more of that stuff too. A Hayao Miazaki game sounds btw. really awesome ;-).
Would it really not sell well? It would depend on how it's done. God of War for example is really epic and violent. Okami was odd since I have no clue at all why it didn't sell in the bucket loads.
 

klaynexas3

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ya know, most people don't like the single player of halo because A: the story might hurt the brains of the halo fans, or B: it's just like any other FPS today, but when halo came out at first, it set the bar for gameplay, while seriously needing some character depth, was good. Before halo, no ones health regenerated at all with out first aid kits, no one even thought about what guns they should keep and lose, and no one played an FPS with levels to help relax you for even a second. Halo, while being so generic today, is original if you went back to the premative year 2001. I do agree that XBox live people are annoying as hell and can go there because of how much of dicks they are, but halo single player is great, especially 3, and as long as it sticks to just master chief, there should be more.