Escapist Tug of War. May 2010 [Set? GO!] [ENDED: STAY TUNED FOR ROUND 2]

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Shanaar

When in doubt, read the manuel
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Murphy's Laws of Combat:

* Nature sides with the hidden flaw.
* Always keep in mind that your weapon was made by the lowest bidder.
* There is no such thing as an atheist in a foxhole.
 

Shanaar

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Murphy's Laws of Combat:

* Almost anything is easier to get into than out of.
* Interchangable parts aren't.
* When you've written down several of radio frequencies, the most important ones will be illegible.
* Things that must work together, can't be carried to the field that way.
 

Shanaar

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Murphy's Laws of Combat:

* Respect all religions in a combat zone; take no chances on where you may go if killed.
* Your bivouac for the night is the spot where you got tired of marching that day.
* Armored vehicles are bullet magnets.
* If the sergeant can see you, so can the enemy.
 

Shanaar

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Murphy's Laws of Combat:

* A Purple Heart just proves that were you smart enough to think of a plan, stupid enough to try it, and lucky enough to survive.
* A sucking chest wound is nature's way of telling you to slow down.
* Cluster bombing from B-52s and C-130s is very, very accurate. The bombs always hit the ground.
 

Shanaar

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Further Evil (Advice on Ultimate Weapons/Spells):
If I come into possession of, or manage to assemble the Ultimate Weapon, I will immediately use it at full power in direct pursuit of my goal of world domination. No warning shots across the bow, No "This is only a fraction of my weapon's potential!" grandstanding.