Okay, I've really been trying to let this one go, but that point is just asinine, who else's expenses would it be at for -whatever- they did? If they made better games, they use more money to make it, so it must sell more, or they have to jack up the price. If it doesn't sell more, they aren't going to do that next time, and we get inferior games. If we pay more, they make more money and do what they want anyway. Games are taking more and more money to make. This was bound to happen, I'd like to think we saw it coming.stinkychops said:Except here they're doing it at the expense of their customers. They're selling you an inferior product, customers should be expected to be annoyed.
Sadly no, you're implying value is an exact standard we all go by, not an arbitrary word.No shit, I'm clearly already saying this.
You get what you pay for I guess, eh?Relative to the person buying YOUR used game, its now worth less - because they have to pay more to get the full game. So effectively, the consumer is going to expect to have used games significantly cheaper. If businesses don't lower the price I'd be very surprised if demand didn't drop.
I don't really know what Gamestop is like where you are, but a brand new game usually nets me about 10-15 dollars in store credit. If they're feeling nice. Trading it in isn't worth it anyway. Unless you're just aiming to get rid of it.So allow me to explain how this works.
You purchase a game for the price of 80 dollars brand new. The game has a "ten dollar bonus" which is really stuff you expect to get anyway.
You finish the game and decide you didn't enjoy the multiplayer - and go to trade it in.
You used to get say - 40 dollars trade in if you did it fairly quickly. Now if a customer buys a second hand game, he's going to have to pay an additional ten dollars. Making the idea of a trade in less desirable. Because there is now less demand for it, the price of the traded in game will have to drop. However, gamestop decides they don't want to suddenly start losing money, so they simply start paying less for used games.
Now who loses out here?
The publisher gets an additional ten dollars from a market base he previously had nothing to do with. The game retailer earns around the same money, perhaps a slight loss or game depending how they handle it (probably loss). The guy buying the game will probably pay the same amount, the market already decided what these games are worth, after all.
The person who loses out is the guy who paid full price and now wants to trade in his game.
You're being sold inferior products.
Also you could say he's getting screwed like that for just about any game. If he pays full price, and doesn't think it was worth it...
It was to point out the relative nature of it. They're buying the game for cheap, but the guy who buys it new is supporting the developer, and the publisher who gave the developer money. And they got all the full features. So why does a guy who doesn't support the industry get all the benefits of the industry?Why would you condemn people for buying a product? They didn't force the retailers to lower the price - the value of the game dropped as the market decided it should - and the people paid the CORRECT amount of money for it.
For someone talking about relativism you don't seem to care for it.
The point is, those used games are now going to be worth LESS!
We've seen that argument. That's condemning them for "buying a product" also as for "correct" amount. No, due to how relative value is...there is no "correct" amount. Again with the exact standard. There's only what we feel is reasonable. Not correct.
However they should drop in value as time goes on, but for different reasons. That's not really the point though. The point is even at a lower price you're not supporting the industry. Which some people find is a problem when most devs operate at a loss and pray for a big hit. Now buying used has a way for you to support the industry, which nullifies the vilifying of people who buy used games.
It's value has not gone down to me. It's only gone down to others. I don't have to trade in or sell my game if I don't find the price worth the enjoyment I get out of it. You apparently only see value in one way. However the value of a product is a tango between the buyer and the seller. Either one of them may choose not to buy/sell. The resale value is also variable, or rather, subjective from seller to seller. What do people do when the game is too expensive? They wait till the price drops, or the buyer comes to a compromise and makes a deal. You're being kind of silly about it, and you're confusing value to a consumer, to a bottom line.Nope, your game has gone down in value. You still get the same amount of enjoyment out of it, but its resale value has suffered. How can you not see this?
EA actually operates at a loss, they're in debt right now, and were a year or two ago (only even more so) they are slowly digging themselves out of that hole....know why? Charging people a tiny fee for things they want. Video games are profitable, but we kick and scream any time a business wants to make a profit, we'd rather them operate at a huge loss and never go under. Sadly that's not how it works.No. See. They don't.
If videogames were a non-profitable business they wouldn't exist.
All other forms of media and market accept resale losses (when the thing isn;t a license).
Music doesn;t charge people buying used to listen to the bonus tracks. Car manufacturers don't take part of the sale. The publishers are screwing over the consumers. If the consumers decide they don't care, then I guess it's fine.
Music has concerts, the bands and labels gain tons of revenue based on live performances, TV deals, movie deals, it's all there to make them make more money. And at whose expense? The consumer. We pay more for concert tickets, why? Because we think it's worth it. Different bands get different prices. We still pay the money, and we may even complain. But it's still at our expense.
Movies? They have movie theaters. You can't really see a movie anywhere else until it's released. So they make tons of cash in the box office. Tons. DVD sales are just extra, not to mention the money TV networks will pay to show their movie. ...And at whose expense? The consumer. Movie ticket prices have gone up, cost of home media? Up. We pay for it in the end. We always do, always will.