Look at it this way: the holocaust was participant/player-driven. No GMs or rules around to hold those Nazi's hands as they butchered millions of people. It was extremely poignant, but it's still not fun to be a part of. It's a really interesting tangent to consider: a game can be an epic failure in terms of how good it is to play, but still generate a great deal of spectacle value.
(Well, Godwin's Law has been met. Feel free to lock er' up.
)
And it is a spectacle, that's pretty much most of what EVE Online is in terms of the value it offers to players. This whole "EVE Online Politics: A Spy Just Screwed A Few Thousands Players, Years Of Work" is proof that EVE Online sucks as a game: what kind of game says it's okay for the opposing team utilize an underhanded means to wipe out all the points you team scored?
EVE players love this stuff because it's basically all the game has going for it. I mean, you're grinding asteroids and churning out ships and parts all day, you're afraid to lose all your hard work, and something finally breaks and it's a giant relief. It creates an illusion that something meaningful is happening. All that hard work seems worth it... but the reality may be we're just witnessing a broken game self-destructing and choosing to interpret it as "politics."
Who knows, maybe the whole way this ordeal will play out, it'll be the end of EVE. BoB will quit en masse, the rest of the players will suddenly realize, "shit, what if that happened to us - my account could get hacked tomorrow, my faction disbanded, and the developers won't do anything to fix it." The EVE Online staff is then forced to either meddle more in player' dealings or watch as their baby implodes. Either way, they're screwed: meddle, and there goes the spectacle, don't meddle, and there goes any security the players had.
However, to theorize this would be the end of EvE would be assuming that the people currently playing EVE Online were doing so for a reason other than spectacles just like this. Heck, they'd probably get even more subscriptions, people hoping to be a part of the next major self-destruction wave. To an extent, their choice in how to react to this pretty much proves their motivation: "We're not meddling because we realize the spectacle is a higher value than our game integrity: when players cheat, it's just more fun to assume that's part of the game."
"EVE Online: Sit. Relax. Drink The Kool-Aid."
(Well, Godwin's Law has been met. Feel free to lock er' up.
And it is a spectacle, that's pretty much most of what EVE Online is in terms of the value it offers to players. This whole "EVE Online Politics: A Spy Just Screwed A Few Thousands Players, Years Of Work" is proof that EVE Online sucks as a game: what kind of game says it's okay for the opposing team utilize an underhanded means to wipe out all the points you team scored?
EVE players love this stuff because it's basically all the game has going for it. I mean, you're grinding asteroids and churning out ships and parts all day, you're afraid to lose all your hard work, and something finally breaks and it's a giant relief. It creates an illusion that something meaningful is happening. All that hard work seems worth it... but the reality may be we're just witnessing a broken game self-destructing and choosing to interpret it as "politics."
Who knows, maybe the whole way this ordeal will play out, it'll be the end of EVE. BoB will quit en masse, the rest of the players will suddenly realize, "shit, what if that happened to us - my account could get hacked tomorrow, my faction disbanded, and the developers won't do anything to fix it." The EVE Online staff is then forced to either meddle more in player' dealings or watch as their baby implodes. Either way, they're screwed: meddle, and there goes the spectacle, don't meddle, and there goes any security the players had.
However, to theorize this would be the end of EvE would be assuming that the people currently playing EVE Online were doing so for a reason other than spectacles just like this. Heck, they'd probably get even more subscriptions, people hoping to be a part of the next major self-destruction wave. To an extent, their choice in how to react to this pretty much proves their motivation: "We're not meddling because we realize the spectacle is a higher value than our game integrity: when players cheat, it's just more fun to assume that's part of the game."
"EVE Online: Sit. Relax. Drink The Kool-Aid."