JRPGs normally came with the "1 week curse" for me, as in if I left it for a week without playing, I couldn't pick it up from that point again, so I usually played them during the summer. I've gotten better now, but I still don't like to leave for a week (1 hour a week, even if it's just grinding).
As for some others, I'd say Bioshock, though that's more of finding the time when I actually want to play it, which is always right when I also would like to be sleeping, and Bethesda's RPGs after I finish up the first few levels, though once again I come back to them later on. Grand Theft Auto 4 also did it for me when I couldn't find anything in the game I really liked. Little Big Planet is another I frequently come back to, only for the game to slap me across the face at points and make me turn off my console in shame (it's usually only one portion of only some levels that do that).
bioshockedcriticjrr said:
yeah most recently that happened to me with okami, I guess there's a lesson here for me. Don't get too involved with the side quests, they may very well ruin the experiance if you're not careful
Almost forgot that one. Other than the side quests, the fact that there are atleast two big bads before you meet the TRUE big bad made me feel as if the game was just messing with me, especially since one of those two I fought hijacked my drawing power and used it against me.
Come to think of it, 3D Legend of Zelda games frequently stop me dead in my tracks for some reason. Right now I have saved data for Twilight Princess right before the final boss.
Same thing with a lot of 3D Nintendo games... Mario Sunshine, that one Pokemon game where you steal other people's, all three of the metroid primes that I own (first 2 and hunters), that one Star Fox game on the Dino planet... I think I'm going to skip the next few games Nintendo makes...