Final Fantasy games are a good example of this - they're just so long that you lose all sense of a narrative arc. I remember playing Final Fantasy V and pouring hours into exploring the huge world, grinding, and progressing through the story. Then suddenly, after a big climactic battle with the archvillain, one of my party members declared "Okay! Now we have to open a portal to another world and go there!" Some airship flights and a few battles later, I was sent to an
entirely new planet of equal size to the first, with no way back. It was as if the first twenty-thirty hours hadn't happened. I felt like I'd been building this elaborate sandcastle as I traversed the world, built up my characters, and followed the storyline and various subplots, and then the game had come along and stomped all over the sandcastle and told me to start again. Never got any further than that.
Also, Morrowind was a very stop-go experience. I would get very into it for a few weeks, and then take a break for a month or two. But I could always slip right back into my character when I returned. Still haven't completed the Bloodmoon expansion...
StBishop said:
Having only had my 360 less than 12 months I own about 5 games which I haven't even started. Off the top of my head: Dead Space, Fallout 3, Mass Effect 1 and 2. All of which I've played at friend's houses but not since I bought them.
Anyone else have this problem? Own the game but don't have the time to play it.
I bought a copy of Spiderman: Web of Shadows on eBay once, but never really got around to playing it. About two months later, I finally opened the package and discovered that it was the Japanese version, and wouldn't run on my 360. Fan-goddamn-tastic.