crazyhaircut94 said:
Signa said:
crazyhaircut94 said:
I've done it several times, with most people I meet on a daily basis in school have the intellect and depth of a two-dimensional boy from the caveman era.
Take this for example: I was talking to a friend of mine (he's not an idiot really, but he talked so dearly about something he doesn't even have any bloody information about), and we were arguing over good game series. For some weird reason, he thinks that every FPS the latest years are ripping off Halo 3, and he doesn't even own a 360, he's only played parts of the multiplayer with me and some friends, and he hasn't even seen that many FPS's.
Doesn't it strike anyone as a blind shot for someone to accuse Rainbow Six Vegas 2, a tactical modern-day shooter on Earth, with normal army weapons, fighting some secret organization or something (haven't played through the game), to be a rip-off of Halo 3, an FPS with purple, weird-shaped weapons set 500 years in the future, where you fight against some big alien cult that believe that rings equals gods? It's like comparing Gears of War to Doom! I know that it's fun to argue, but if you haven't got information about any games, you already know that you will lose against someone who's played games his entire life! This is just like categorizing an entire game genre as a ripoff of the first game IN the genre! Now, if you excuse me, I'm going to hit my head with a frying pan.
EDIT: Thanks for correcting me, curlycrouton.
Um, it IS ripping off of Halo. Have you ever played the original Rainbow Six games? NOTHING like RSV. The original games had no regenerating health, no 1-on-30 terrorist hunts, and a hell of a lot more weapon and ammo loadout selections.
That's one of the biggest things I've seen Yahtzee be right about: games are trying to be like Halo (even if it's subconscious). I feel bad for not reading the thread before posting, but you are accusing your friend of being an idiot, and he isn't exactly wrong. There is a lot more to "being like Halo" than just the space-age setting. Gameplay mechanics, weapon selections (it doesn't matter if they are spitting plasma or bullets if they do the same thing functionally), health systems, grenade mechanics, and melee options all come into play when making a FPS. If more than a few match Halo closely, he's got an argument.
Ok, I put my hands up and call myself busted. There is no denial that a lot of games take inspiration from Halo, but it's difference in taking inspiration from gameplay mechanics and ripping off everything, which my friend is accusing games for. If you look at most FPS games, they inherited the original Halo: CE mechanics, but why wouldn't they? I do agree that the first Halo was innovative, but so many games have used the same formula for how an FPS is supposed to work after that that it doesn't have any means to be defended anymore. It was an original new idea, but it was just a matter of time anyway until someone came up with it. It's like accusing every FPS to be a ripoff off Doom, cause it was the first to come up with the idea. Nobobdy really makes a big deal out of it anymore. And let it be remembered that he said that every FPS for the 360 is ripping off Halo 3.
To say it quick now, Halo was innovative, with new ideas and mechanics, but nobody cares that most games uses it ideas now, cause without them FPS gaming wouldn't work properly.
Good, as long as I'm glad to see I'm not arguing with an idiot
There certainly are things that are just a "given" when it comes to making a FPS, and since Halo did it first and well enough to get recognition for it, I can see where the argument does seem baseless. I wasn't knocking you for that part.
I certainly enjoy some of the "ripped off" aspects in newer games. RSV is a fun game, but if I was more of a purist, the changes would have pissed me off. Whether or not you want to chalk it up to being "moar liek halo" or just good gameplay design, it's up to you, but I'm of the mentality that everyone is trying to be like Halo, so we aren't seeing any shooters that feel different at all. FPSs have always been dry because of the sameness of gameplay across titles. The original RS was refreshing because you got hit once, and you were dead. You also got a squad to do your mission with instead of just one man. Some FPSs innovate new (and not always improved) ideas, and it bums me out that no one is trying anything new since Halo.
My favorite FPS titles to this day are still the ones that are farthest from Doom, and are all older than Halo.