The whole reason I didn't bother with finishing the series boiled down to 8 minutes. Bravo Extra Credits.
I've played better spectacle combat games (that don't rely so extensively on those fucking worthless QTEs) and shit better stories out on Word Perfect when I was in grade school.
Violence for the sake of violence justifies many a character's actions, but that will in no way add depth to a story.
If developers are ever going to improve, they need to learn that in order to tell a GOOD COMPELLING STORY, they need to stop relying so heavily on the action movie cliche's and one-liners.
The ending for God of War 3 sounds like it was trying to pin the blame for Kratos's psychotic killing spree squarely on the players, but I could be reading too deeply into that.
EDIT: Forget one important word, take the heat.
Don't my mistake kids, pre-read your posts before posting them!
I've played better spectacle combat games (that don't rely so extensively on those fucking worthless QTEs) and shit better stories out on Word Perfect when I was in grade school.
Violence for the sake of violence justifies many a character's actions, but that will in no way add depth to a story.
If developers are ever going to improve, they need to learn that in order to tell a GOOD COMPELLING STORY, they need to stop relying so heavily on the action movie cliche's and one-liners.
The ending for God of War 3 sounds like it was trying to pin the blame for Kratos's psychotic killing spree squarely on the players, but I could be reading too deeply into that.
EDIT: Forget one important word, take the heat.
Don't my mistake kids, pre-read your posts before posting them!