Woodsey said:
Altorin said:
Woodsey said:
Altorin said:
Woodsey said:
Regardless of whether you buy the games or not, the copy that you pirated is still viewed as a lost sale by publishers.
that's the problem. That's how they think, but that's not how the math works at all. There is actual math, and it's actually every pirated game is approximately 0.001 lost sales. If they make a measure that stops 1000 pirated copies, it only produces 1 extra sale, statistically.
The problem is that the publishers have their heads on backwards about piracy.
And where's that figure from?
I didn't pull it out of my ass, except just to mention it here. It was floating around a few months back, when the Assassin's Creed 2 DRM was a hot subject, including in articles by both Shamus Young and Andy Chalk in their columns here.. Feel free to disregard it yourself, I don't have the reference onhand, but it is an actual figure
I wasn't saying you did, I just wanted to know where it's from; both for reliability, and I want to know how they themselves got the figure. I can't say I'd be particularly trusting of the results they get from asking pirates: "do you buy games after you've pirated them?"
the numbers aren't based on whether they bought the games or not. sales figures and piracy figures iirc... I forget exactly how the numbers were formulated, but iirc, they were pretty sound. they have pretty good numbers for piracy.. It wouldn't be too hard to extrapolate some data after years of looking at numbers.
But also, pirates get ahold of a LOT more software then a legitimate consumer. It would literally be impossible for 1 pirated copy to equal 1 lost sale. They just don't have the money to back up their "purchases" if they were forced to. A pirate can download 1000 dollars worth of software, movies, games, music, per month. I think the industry sees each sale/piracy instance as a different person.. But prolific pirates (most of them, in for a penny, in for a pound as they say), will download almost every game they can. New game came out? it's mine. New movie I want to see? it's mine. someone, somewhere on the planet, released a new cd in a genre I like (or don't like, if i'm a crazy avid collector of mp3s)? It's mine. So the figures can be skewed in that way too.. 30 million SPore downloads, 20 million MW2 downloads... might only be a total of 35 million pirates between those two alone... If thats making any sense.
A legitimate consumer will spend an average of 100-200 dollars on software per month, over the course of a year.. maybe a little more. a pirate can do 10x that.
So disregard the statistic if you care to, the point is, it's obvious to anyone that 1 piracy =/= 1 lost sale from just common sense.
All that being said, you can't blame publishers for not condoning piracy, and they definitely are in their right to attempt to thwart it if they think they can. Their pursuing a vain endeavor though, and their money and resources would be better served in other areas.