I don't like piracy... and I'm a software engineer. I'll tell you why I don't like piracy.
Because inside the industry they aren't morons and don't care that 1 download does not mean a lost sale, they still see it as a vulnerability and potentially some lost sales... which when you work on big ticket items starting from £300 upwards is a concern to the bean counters.
And what that then means to me is that we have to then spend time which does equal money trying to fix the vulnerabilities. We've employed a number of different tactics over the years all of which have meant time for specifications, functional and design and time for implementation. Some of the ways we've approached include yearly licensing which is done only over the phone, on site visit installations for the really big packages, online activation, required hardware (dongle)... Generally speaking it does help, but it's a cost to put these systems in place.
And what's doubly annoying is the lost revenue from spending time at a cost trying to secure the systems and from the potential sales lost to piracy has a dramatic effect on pay packets. So while pirates are going out and getting stuff for free I have a strict budget to stick to. Almost makes me want to become part of the problem too and get everything for free.
Now I know there will be people thinking, well maybe if you didn't spend money trying to stop the problem you'd not lose so much money. Again, they aren't morons, it has been balanced and weighed (at more time cost) by project and product managers and accountants and it has been proven by other companies that if you give in and don't try to prevent it you lose yet more money as piracy increases.
I feel sorry for people who work in the games industry that when they try and combat piracy they get slammed and can easily see how they would just give up releasing games on the main pirated system.
Because inside the industry they aren't morons and don't care that 1 download does not mean a lost sale, they still see it as a vulnerability and potentially some lost sales... which when you work on big ticket items starting from £300 upwards is a concern to the bean counters.
And what that then means to me is that we have to then spend time which does equal money trying to fix the vulnerabilities. We've employed a number of different tactics over the years all of which have meant time for specifications, functional and design and time for implementation. Some of the ways we've approached include yearly licensing which is done only over the phone, on site visit installations for the really big packages, online activation, required hardware (dongle)... Generally speaking it does help, but it's a cost to put these systems in place.
And what's doubly annoying is the lost revenue from spending time at a cost trying to secure the systems and from the potential sales lost to piracy has a dramatic effect on pay packets. So while pirates are going out and getting stuff for free I have a strict budget to stick to. Almost makes me want to become part of the problem too and get everything for free.
Now I know there will be people thinking, well maybe if you didn't spend money trying to stop the problem you'd not lose so much money. Again, they aren't morons, it has been balanced and weighed (at more time cost) by project and product managers and accountants and it has been proven by other companies that if you give in and don't try to prevent it you lose yet more money as piracy increases.
I feel sorry for people who work in the games industry that when they try and combat piracy they get slammed and can easily see how they would just give up releasing games on the main pirated system.