[quote/]spite[/quote]Vault101 said:[quote/]further spiteMaulYoda said:.... but that's not my problem with it. I think my problem with that and a lot of the other smaller aesthetic changes in Fallout 3 (like how the mole rats or the plasma rifle look) was that they seemed like overkill. Bethesda had already distanced themselves from older Fallout fans and changed a lot about the games we loved, and each one of those small aesthetic changes just seemed like it was done in [b/]further spite.[/b]
WHAT?......that makes no friggen sense....developers dont do thease things out of somthing as nonsensical and petty as spite...and even then (int he case of the doors) 1. there can be an explanation 2. IT DOES NOT FUCKING MATTER
by that I mean small changes....like lets say you switched the designs around (FO3 guns and FO1 guns for instance) people would still moan only for the sole reason they are different..not because one design is supirpor...but because its slightly different..hat kind of blind fanboyism is friggen stupid
I can understand why some hate FO3 but some people really just cannot accept change...and thats too bad[/quote]I assume you read the rest of my comment and aren't taking that out of context. If not:
Basically, I don't think the people at Bethesda are assholes and I'm not saying they made all these extra changes for the sole purpose of pissing off older Fallout fans (although they weren't on the best of terms with them). What I'm saying is that there was no reason for them to make those changes to the weapons or enemies or anything else. If they just went with the designs from the original Fallout games, nothing would've been affected and no one would be pissed off about it. But I really wasn't bothered that much by the small aesthetic changes (the changes to the super mutants and the BOS bothered me a lot more). Although since you brought it up...MaulYoda said:I'm NOT saying it was, and they do have reasonable explanations (different mole rat species or plasma rifle model for the examples I gave), but they didn't seem necessary. So could Bethesda have changed the door mechanism and given a reason as to why it was different? Sure. But could they have just made it look the same as it was in the original Fallout games without it affecting the game whatsoever? Yes. But in short, I have NO PROBLEM with this, it just seems unnecessary, and it comes off like it MIGHT'VE been done in spite as such
They aren't "slight" changes; the way those things look in Fallout 3 is COMPLETELY different than how they looked in Fallout 1 and 2. And yes, there are explanations for some of them. But again, Bethesda wouldn't need to explain anything if they just stuck to the original designs
And I can't accept change? Fallout was changed to be an action RPG (and ended up an FPS with RPG elements with Fallout 3; New Vegas was at least an action RPG). Fallout was changed to have real time combat. It was changed to be in first person. The developer changed to Bethesda because Interplay changed their minds about how much they needed Black Isle (they didn't think so, but they did) and shut it down. Then Fallout 3 changed from what it would've been as Van Buren. It changed locations. It changed art designs. It changed to exclude familiar factions. It changed the SPECIAL and stats system into a much more streamlined version. It changed the super mutants to not make sense. It changed the BOS to not make sense. It changed quality in writing. It changed the perk rate. It changed combat mechanics. It changed to remove traits...I could go on. The point is, that's A LOT of change to put up with, and most of it wasn't for the better. So it is so much to ask that the mole rats have hair, or something like that? I think not
Also, you want to talk about superior designs? Okay. The power fist in Fallout 3 is some box-thing and looks really stupid. The mole rats look like the pigmy rates from Fallout 2, and those didn't look anywhere near as intimidating as the mole rats in Fallout 2. The little beady eyes on the Enclave power armor in Fallout 3 don't look as intimidating as the giant bug eyes on the advanced power armor in Fallout 2 and New Vegas. The T-51b power armor was a classic, so it's hard to compare the T-45d in Fallout 3 to that. But going by the lore, the T-45d is vastly inferior to the T-51b, so I'll go with that. The hunting rifle in the original games looks better. I actually liked the plasma rifle design in Fallout 3, but the one from the older games looks more futuristic and more powerful (which it is). I didn't like the blockiness of the laser rifle and laser pistol in Fallout 3. The laser rifle fared better compared to its counterpart in the originals, but the laser pistol in Fallout 1 and 2 looks much cooler than the one in Fallout 3. The combat armor in Fallout 3 looked way too normal and paled in comparison to the combat armor in the original Fallout games. The super mutants in Fallout 3 looked like ogres (and their appearance was inconsistent regardless). The alien blaster doesn't use small energy cells, which made it not worth my time. And the gauss rifle is now an energy weapon for some reason
So yeah, I didn't like a lot of the aesthetic changes made in Fallout 3 because I didn't think the result looked as good. And yet, as I said in an earlier post, I still didn't mind them THAT much. I put up with them far more than other problems I have with the game