Nomanslander said:
-The BoS on the East Coast are way too soft
-Jet in DC, when it's a west coast creation
-Vault doors open differently
-The Uniforms for the Vault dwellers seem to be made of cloth when in FO1&2 it was more like latex.
-East Coast considerably primitive compared to the West.
-Why are there Enclave in the Capital wastes when they were irradiated a little after the FO2 storyline by NCR and BoS forces.
2. To Bethesda's credit, they explained why the BOS were soft. It's just that the reasoning didn't make a lot of sense. I mean, Lyons is trying to help people by fighting the super mutants, right? Well, instead of sending his soldiers out to die in battle and wasting resources, why doesn't he hoard everyone up in the Citadel and focus on Liberty Prime? I'm pretty sure that would get it running much faster, and then he could use it against the super mutants. Plus, fixing Liberty Prime would help the BOS by giving them technology, so it wouldn't piss off the Outcasts
Or, why doesn't Lyons do some scouting, conclude Vault 87 (whose location is listed on the giant map in the Citadel) is the source of the super mutants and attack it. Or at least conclude it's an area of high super mutant activity and attack it, discovering it's the source in the process. And hey, wouldn't the GECK that the terminal in the Citadel says Vault 87 has be a reason to check it out anyway? And couldn't that also lead to Lyons discovering the source of the super mutants, destroying it, and acquiring a piece of technology that could also be used to help people? Wouldn't that be better than just sending his troops in random assaults (in T-45d power armor no less, not the vastly superior T-51b armor that they'd have brought over from the West Coast) or fixing a radio station and generally wasting resources, causing a schism amongst his followers, the West Coast BOS to cut ties, and undermining is whole effort? I think it would
There's also some issue with the BOS being in the East Coast in the first place given their state by Fallout 2, but that's another issue
3. Because McDonald's is a giant franchise, and we live in a globalized world where giant franchises can spread to other countries. By contrast, jet was a local drug, and although it was quite popular in Fallout 2, the death of its creator and cures for addiction curbed the jet craze, so it didn't spread that far. Not to mention that the East Coast is severed from the West Coast, so communication between the two isn't normal. So something like jet, a post-war drug developed on the West Coast, wouldn't reach the East Coast (and certainly wouldn't be found in vaults like it was in Fallout 3; you can call it sorting error, but I didn't see it in New Vegas). Not to mention no one on the East Coasts seems to know how to make it. I mean, that ghoul who makes ultrajet doesn't have a brahmin (you know jet is the fumes from brahmin s***, or chemicals in the fumes, right?). And no, the Wasteland Survival Guide shouldn't be in New Vegas either, but I'll take that as an unnecessary/forced shout-out to Fallout 3 fans, as they didn't get many in New Vegas; doesn't excuse it, but I think there were other reasons for it rather than ignoring canon
4. This one is kind of stupid, I agree. I mean, they're supposed to be the older models from what I've read, so changes could've been made to the mechanism when constructing newer vaults. Although the vaults in Fallout 3 are numbered higher, so they should be the newer vaults, but then why would they use the older door mechanisms? I don't know, but that's not my problem with it. I think my problem with that and a lot of the other smaller aesthetic changes in Fallout 3 (like how the mole rats or the plasma rifle look) was that they seemed like overkill. Bethesda had already distanced themselves from older Fallout fans and changed a lot about the games we loved, and each one of those small aesthetic changes just seemed like it was done in further spite. I'm not saying it was, and they do have reasonable explanations (different mole rat species or plasma rifle model for the examples I gave), but they didn't seem necessary. So could Bethesda have changed the door mechanism and given a reason as to why it was different? Sure. But could they have just made it look the same as it was in the original Fallouts without it affecting the game whatsoever? Yes. But in short, I have no problem with this, it just seems unnecessary, and it comes off like it might've been done in spite as such
5. This one was also stupid. I mean, the vault suit only appeared as a sprite, so can you really tell without using the examine option (and I don't believe you could examine the vault suits that way in either game)? And yeah, the vault suits in Fallout 3 have more details, but it's also a more detailed game. So I'd say my same argument about the door mechanisms applies here, but this one seems like more of a stretch
6. I mean, we're talking about the same country, not different ones, but primitive isn't really the right word. I'd say that Fallout 3 looks more destroyed than it should at this point in the timeline; the game takes place 200 years after the Great War, yet it looks like it has only been about 50. I'm not saying it has to be equally as restored as the West Coast was by this point, but more progress should have been made (especially since that's the path the series had been going with), and it should've been comparative. Then again, a lot of the characters in Fallout 3 are pretty stupid, so maybe not (although that's a result of Bethesda's writing). You could call it a difference of circumstance, D.C. was no more or less destroyed than L.A., is also dealing with raiders and super mutants (both of whom are less organized, less efficient, and less intelligent than their West Coast counterparts, and shouldn't be as much of a problem as such), and had access to a lot of the same pre-war tech (and the East Coast didn't have the BOS hoarding it either). So either the East Coast is behind the West Coast because Bethesda didn't follow the progression of the series or because the wrote so many of the characters to be idiots
7. I completely agree that a small contingent of Enclave troops could've fled eastward, eventually reaching D.C. if they made it that far. But we're talking about a SMALL contingent. A small contingent that would be stripped of most of their resources after the destruction of the Oil Rig and the seizing of Navarro (namely vertibirds). And a contingent that would be pretty old by the events of Fallout 3, which took place 35 years after Fallout 2. So if the average age of Enclave soldiers who were around for Fallout 2 was between 25-40 let's say, they should be between 55-70 by Fallout 3. And based on all of this, they could've played the same small role in Fallout 3 as they did in New Vegas, which is the role the Enclave should play at this point
But they didn't play a small role, did they? The contingent in Fallout 3 isn't exactly all that small. In fact, I'd say they're pretty on par with the Enclave in Fallout 2 (which they shouldn't be). And while Raven Rock could've had some vertibirds lying around (with gun turrets, which the vertibirds in Fallout 2 didn't have), it was a small base and wouldn't have too many. The Oil Rig was their main base with most of their resources and Navarro was their biggest base on land, so they shouldn't have such an abundance of vertibirds and other resources. On the other hand, of all the resources they should have, the vastly superior advanced power armor found in Fallout 2 and that they should've brought over would be one of them, but it's not (and then they develop the "superior" Hellfire power armor, which is still inferior). And wouldn't you say they're all quite young? I'm not saying that the Enclave couldn't have had children that grew up in the 35 years between Fallout 2 and Fallout 3, but the fact that they're all pretty young seems a little odd. I mean, what, did the Enclave just have daily orgies in order to repopulate their numbers, let alone have enough children that the Enclave would be entirely composed of youthful members. And why aren't there any older members in the Enclave. Some might've died of old age, sure, but all of them? And not all of them were that old. "Well," you say, "Then maybe the Enclave was made up of members who weren't 'that old' and not all children." Well then the Enclave should still be a small contingent of survivors, not a large one
Let's also not forget that New Vegas is not Fallout 3 (and thank god for that). The Enclave in Fallout 3 isn't any less dark in their motives. They haven't abandoned their goals, or are struggling with loyalty to a cause vs. personal views. They're just genocidal a**holes who are trying to make the world safe for "humans" again. Albeit, not the morally conflicted ones in Fallout 2. In Fallout 2, they were led by a human. A human who indeed had to weigh what they were doing and chose the option they felt best. So when President Richardson said he wasn't entirely happy with what he had to do, it was somewhat believable. And the fact that you could convince Dr. Curling to see the error of his ways (as Richardson was quite steadfast in his) meant that perhaps there was some dilemma amongst the Enclave. But the Enclave in Fallout 3 is led by a computer. A computer who is just replicating Richardson's choice without all the reasoning. A computer who, even as an AI, can't entirely comprehend morality the same way humans can, so there's not as much of a moral dilemma. And followers that are still quite committed to what the Enclave is doing. And the Enclave is doing the same exact thing they did in Fallout 2
Speaking of which, according to Dr. Curling, was the only way to stop the Enclave from ever resuming its research on FEV that was to be used in "cleansing" the world was to completely destroy them (or cripple them beyond rebuilding anyway). Dr. Curling said to do this, you (or he) should release the FEV toxin into the Oil Rig filtration system, killing everyone on board, but then told you to shut down the reactor, which would destroy the Oil Rig (and you were going to do anyone, which would also kill those on board). And Dr. Curling was a smart guy and a high-ranking official in the Enclave, so if he said this was going to stop the Enclave from resuming the research (or rebuilding), it was going to stop them. But it didn't do either. The Enclave came back in Fallout 3 AND had Dr. Curling's research. Albeit, they decided to use water to spread it this time, instead of using the jet stream like Dr. Curling was going to. I mean, it's not like if they had just used the jet stream, they could've remained in hiding and carried out their plans without anyone knowing and been, you know, successful. Oh wait, it is