Zenn3k said:
1: K, I kind of agreed with you in the first place. Regardless the faction system kicked the shit out of the boring Karma system in FO3. Oh, you stole some stuff, I guess you're a evil person...here the evil ending for you, stealer!
The faction system was poorly handled, and the ending sliders in New Vegas were determined BY YOUR KARMA. Steal shit from people = bad ending in New Vegas also.
Zenn3k said:
2: So all it takes to impress is some tall walls eh? The wasteland should look like a wasteland, desolate, and that usually means brown and dusty. You don't think wasteland without thinking "Road Warrior". The dunwich building looks just like the RobCo HQ to me, I see little difference. Paradise falls? Really? Generic town #248? Whats impressive about this place? Arefu was the vampire town, or rather, where the vampires were attacking. Anyway, only thing I liked about the Capitol Wasteland was exploring The Mall. Seeing as its only about a 2 hour drive from me. Megaton is incredibly ugly, especially from the outside, its worse than Vegas with its ugly walls.
A nuclear wasteland should look like a nuclear wasteland, not a fucking normal desert that I could drive an hour and reach.
-The Dunwhich building had its ghost thing, and all the Lovecraftian/Cthulhu stuff in it.
-Paradise Falls had a vibe to it, the first thing you see when you approach it is some guys head getting blown off by an explosive collar, when that happened, you knew this was the place the badass raiders lived.
-I was actually thinking of Andale, that was the cannibal place.
-Not to mention Tenpenny tower, a tower owned by a crazy guy who wants an entire city nuked because it obstructs his views, that guy was such a douche, but a memorable one, and you can get everyone killed by a bunch of Ghouls.
New Vegas had
-Goodspringes, a normal town
-Primm, another normal town
-Novac, a normal hotel
-Nipton, a on fire normal town
Even the homes of the biggest bandit groups, the friends and the Powder gangers were
-A normal looking prison with nothing special about it
-A vault that looks trashy, but otherwise normal
everything about New Vegas's locations was... normal.
Zenn3k said:
3: Your complaint about DT was just as bad. DT is bad, but DR is somehow perfectly designed? DR made the game too easy. DT allows for difficulty.
The problem with DT in New Vegas is that it makes better armor useless, heavy armor like the t-51B power armor was no better then a good set of light armor because DT ensured you would ALWAYS take 15% of the damage
Damage threshold in the original Fallout's worked because you COULD entirely negate damage with a high enough rating.
Damage Reduction in Fallout 3 worked more like Damage Threshold in Fallout 1 and 2 then Damage Threshold in New Vegas did.
Zenn3k said:
4: Oh please. The entire bottom of the map is not railroad. There is a ton of things to do along the way, Novac and its quests for instance, Route 188. Yes, 10 hours of a game you can easily spend 50+ in and not do everything...thats obviously half the game, not to mention you are questing, leveling, and earning caps all along the way. Who said exploit? Go to Hidden Valley, go past Blackrock Mountain, go east a bit to avoid aggroing the death claws...home free. You wanna talk bad game design, being an unstoppable god before you hit level 10, thats bad game design. I like having areas in the game that can actually be challenging and allow me to see if I can figure out my own solutions.
everything in red are areas your not supposed to go to until you level up and backtrack, which is to say most of the bottom half of the map.
And again, I shouldn't have to use an exploit back path to get around a monster barrier that your not supposed to get around, because monster barriers are fucking pointless.
Zenn3k said:
5: Why is waiting until you've done all you want to do before you do the last mission that clearly warns you that you cannot go back...such a problem?
Because it is, 100%, entirely unnecessary to end the game there.
Zenn3k said:
You seem to want a lot more hand holding in your games than I do. Lets agree to disagree, I need to go to bed.
You want to talk about hand holding?
You mean like New Vegas that held you hand for most of the game?
Were every step you took for the first 10 hours was a carefully planned little trainride set up by the developers?
Compared to Fallout 3 which told you "GO WHERE YOU WANT AND DO WHATEVER YOU WANT" the moment you stepped out of the vault, New Vegas was the hand holding KING.
do you even know what hand holding is?