Fallout 3 Help

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ben---neb

No duckies...only drowning
Apr 22, 2009
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Siuki said:
I'm at the beginning of the game right now, and these are my stats:

Quest: Find the Museum of Technology

Level: 5

Wearing: Armored Vault 101 Jumpsuit, Vault 101 Security Helmet

Using: Hunting Rifle (Current Damage 17)

Actual Stats(SPECIAL):

STR: 6
PER: 6
END: 8
CHA: 3
INT: 5
AGI: 8
LUK: 4

Skills specialized in:

Small Guns: 60 points
Lockpick: 50 points
Sneak: 76 points

Perks:

Educated
Gun Nut
Thief(2)

I'm having trouble in the game and I'm wondering if I'm doing anything wrong. I've typed in my basic character sheet as an aid to the experienced Fallout 3 players of the Escapist in hopes of critiquing my current build and seeing if they have and tips or recommendations for me.
I found the game to be hard until level 12 where it suddenly becomes easy. Just keep slogging away.
 

SimuLord

Whom Gods Annoy
Aug 20, 2008
10,077
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My no-death run build went like this. Keep in mind I have Broken Steel installed. You should too. I'll spoiler this little walkthrough so it doesn't turn into a giant wall of text.

Strength 1
Perception 9
Endurance 4
Charisma 3
Intelligence 9
Agility 9
Luck 5

Note that I really don't care about Strength because I don't fight in melee and don't feel any great need to carry a bunch of stuff, just my weapon loadout and whatever's light enough to sell to the merchants, who never carry enough caps to make pack-muling a necessity. Endurance is 4 for a reason I'll go into in a bit (and no, it's not about HP. Play the game right and keep your Stims hotkeyed and HP rarely enters into the equation.)

Small Guns, Repair, Lockpick. Early boosts to Lockpick in particular make the game easier at lower levels. Plus, it never hurts to be able to get places and open stuff. Repair's useful for what should be obvious reasons, and Small Guns doesn't become an obsolete skill until VERY late in the game, when you're looting plasma rifles off of Enclave soldiers.

LV2: Lady Killer. A few extra bits of damage to female characters, plus dialogue options to make life a bit easier.
LV3: Intense Training (1). Put into Endurance, raising it to 5. Reason evident later.
LV4: Educated. 3 extra skill points per level make a "perfect" character possible later and a better character in the early- to midgame.
LV5: Comprehension. I NEVER read a skill book before level 5. EVER. You shouldn't either.

Disarmed the bomb in Megaton. Quick 100 caps, plus a house. I should point out I shoot for good karma. Also, I like those big lugs in Megaton. Killing Mr. Burke is optional, but a silenced 10mm pistol can be a useful thing to have early on.

Raised Small Guns as high as it'd go. The sooner you max this, the better. Wasted skill points once you clear 100 and get Guns and Bullets magazines? Sure, but when you get the scoped weapons, you want to shoot true. Speaking of, finding the Hollowed-Out Rock (look it up...or don't, your choice) does a body good. Like milk.

Two Wasteland Survival Guide quests: getting irradiated and finding food and medicine in the Super-Duper Mart. Keep in mind that if you use Buffout before talking to Moira, your Endurance will go to 7+ and you can work toward getting the best Survival Guru perk, the one with the 6% DR boost. And I shouldn't need to tell you this, but don't half-ass this quest!

I don't find Raiders all that difficult, as you can clearly see here. If you're having trouble with them, either learn to love VATS or just hang around Megaton as the caravan guys come through. Lady Killer will get you access to Moriarty's terminal to advance the main quest (via Nova), but don't let Moriarty know that right away---pick up 300 caps from Silver in Springvale, THEN hack his terminal. With those caps, buy a better weapon like a hunting rifle or assault rifle, then go to town on the Raiders. Or repair that sniper rifle you found and use that.

I'll continue this later---but again, I went through the whole game on normal difficulty without dying once. Following my advice might make you good enough at Fallout 3 to do the same.
 

FieryTrainwreck

New member
Apr 16, 2010
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I think you should consider starting over.

The only stat that really matters is INT. You should always start with 9. The INT bobblehead is the only reason you don't push it all the way to 10. Your skills will increase much faster, and skills are everything in this game.

STR, END, and CHA can stay at 5. Go with 6s for PER, AGI, and LUCK so you meet the prereqs for some very enticing perks. If you run out of points, spend your spare perks on Intense Training for additional stats.

For skills, go with repair, small guns, and lock picking. Small guns are by far the most common early on, so you'll be able to keep your weapons in great condition - and condition dramatically impacts damage output. Lock picking will grant you access to tons of additional ammo and gear as well.

If you can help it, don't spend perks on "skill increasers" like Gun Nut. With a high INT, you should be maxing your primary skills right about the time you hit level 20. You're better off spending perks on bonuses that help you survive in combat. Anything that increases your damage output or improves your damage reduction/avoidance should be a priority.

Finally, make sure you fully exhaust the quests in Megaton before you embark on the main story quests. You'll grab a ton of skills, perks, gear, and combat experience finishing off the various side quests, all of which should make your treks into downtown more bearable. Moira's survival quest to the supermarket should outfit you with absolutely everything you need to, well, mow down raiders, ghouls, and super mutants.

Oh, and shoot super mutants in the head with the combat shotgun at close range. That really solves their whole "having a head" problem.
 

Nannernade

New member
May 18, 2009
1,233
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Well with my characters I always put my build as this

Strength: 6
Perception: 6
Endurance: 6
Charisma: 1
Intelligence: 9
Agility: 6
Luck: 6

Oh here's a little secret I found around Megaton, go around behind Megaton and you should see a rock with three trees surrounding it it will be hollow walk up to it and inside will be a Sniper Rifle and a note, enjoy. =)

And if you want to survive locate Dogmeat as soon as possible, he resides within the Scrapyard, which is located just east of Agatha's House. He really comes in handy if you're getting attacked by Ants or Scorpions anything really he's a really tough companion to have you could probably cut him in half and he'd still be alive. Also I don't know if this is a glitch or something but if you have Dogmeat and have the Mothership Zeta DLC and decide to explore it don't take Dogmeat with you when the tractor beam hit me I got a message saying Dogmeat died, so I reloaded not to take the risk.

Have fun

Nannernade
 

saintchristopher

Goes "Ding" When There's Stuff.
Aug 14, 2009
759
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0
One of the ways I've found to make the beginning of the game easier is to not do the beginning of the game first.

Huh?

Yeah. First thing out of the Vault? Head straight to The Pitt. There's little enough combat there (if you play your cards right) and you get some pretty baller weapons (Metal Blaster? Thank you, horrifying Slaver!) and some decent armor for finding Steel Ingots (for which there are copious online guides)

Plus, I use going to the Pitt first as an excuse to make my guy evil. After the shit that goes on there...
 

Blatherscythe

New member
Oct 14, 2009
2,217
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-Samurai- said:
There really isn't a wrong way to build a character.

The beginning of the game can be somewhat difficult until you really start to gather armor and weapons and ammo, and get some more perks and points into your skills.

Just stick with it for a bit and you'll start to notice that those Raiders are pushovers.
I prefer the term, walking target practice. Even Pitt Raiders call the DC Raiders weaklings.
 

Iron_will

New member
Feb 8, 2008
229
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FieryTrainwreck said:
I think you should consider starting over.

The only stat that really matters is INT. You should always start with 9. The INT bobblehead is the only reason you don't push it all the way to 10. Your skills will increase much faster, and skills are everything in this game.

STR, END, and CHA can stay at 5. Go with 6s for PER, AGI, and LUCK so you meet the prereqs for some very enticing perks. If you run out of points, spend your spare perks on Intense Training for additional stats.

For skills, go with repair, small guns, and lock picking. Small guns are by far the most common early on, so you'll be able to keep your weapons in great condition - and condition dramatically impacts damage output. Lock picking will grant you access to tons of additional ammo and gear as well.

If you can help it, don't spend perks on "skill increasers" like Gun Nut. With a high INT, you should be maxing your primary skills right about the time you hit level 20. You're better off spending perks on bonuses that help you survive in combat. Anything that increases your damage output or improves your damage reduction/avoidance should be a priority.

Finally, make sure you fully exhaust the quests in Megaton before you embark on the main story quests. You'll grab a ton of skills, perks, gear, and combat experience finishing off the various side quests, all of which should make your treks into downtown more bearable. Moira's survival quest to the supermarket should outfit you with absolutely everything you need to, well, mow down raiders, ghouls, and super mutants.

Oh, and shoot super mutants in the head with the combat shotgun at close range. That really solves their whole "having a head" problem.
This. Totally this. Except that I recommend having your Charisma stat at 1. You can just place points into Speech.

And assuming you've got Broken Steel, you will have probably maxed out quite a bit of your skills before even reaching level 30; you also will NOT need Comprehension there are enough skill books to max every single one of your skills (Educated is still useful, at least, in my opinion).
 

Westaway

New member
Nov 9, 2009
1,084
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5 INT? are you mad???
Anyway, I just got to the mall yesterday on my 3 playthrough, and I'm level 5 too. It's really easy, just go straight to GNR and Evergreen Mills to get tons of ammo and guns
 

open trap

New member
Feb 26, 2009
1,653
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do side quests and not the main story first, thatway you get better gear and level up more first.
 

Peteron

New member
Oct 9, 2009
1,378
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You really need to start exploring dude. You should not have the security armor at that level. You can find loads of valuable items by taking your time to look, so do yourself a favor and do just that. HOWEVER, in my eyes you made the correct choices(or recommended anyway) for your skills that you specialized in. The hunting rifle is good for now, but you should be able to find better weapons along the way, such as Chinese Assault rifles, the Terrible shotgun, etc. Also, as a side note, don't put many points in energy weapons just yet, they wont be very available until later on.


(And when it comes to the point you are ready to choose a companion, definitely go with Fawkes. You have to be good to get him though!)
 

MONSTERheart

New member
Aug 17, 2009
457
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Siuki said:
Are the DLC enemies relative to yours? I'm at lvl 5 right now.
With the exception of Broken Steel, all of the new enemies only appear in the new areas added with them. The bad thing is, Broken Steel adds Super Mutant Overlords, Albino Radscorpions, Feral Ghoul Reavers and all manners of ill shit. You should be fine for the most part if you avoid DC and most of the far left portion of the map.

As for skills to focus on:
Lockpick
Repair
Sneak
Small Guns
Speech

You don't have to do those, but you'll find that most of the challenges you face will revolve around those 5. Science may be useful if you explore buildings a lot because those tend to have turrets (and their respective control panels).
 

Kenko

New member
Jul 25, 2010
1,098
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If you find the game too hard you can change the difficulty at any time.
 

Kuchinawa212

New member
Apr 23, 2009
5,408
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I suggest sneaking to your target, and since you are level five, I suggest operation anchorage, you'll get a ton of XP =]
 

Mr Montmorency

New member
Jun 29, 2010
513
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Here's a trick I use to get a handy weapon:

On the bridge to the Anchorage War Memorial (with the ribbon of mines) save your game. Then approach the memorial and reload until you either hear an explosion or absolutely nothing at all. If this happens, check the top of the memorial around the statue for any glowing items, it would help if you did this at night. If you find any, look for a blaster energy weapon.

You now have a Firelance, which makes killing a Mirelurk king a piece of piss, even early on in the game. I'd recommend saving the ammo, though, as there's a limited amount and you can only get further refills by investing in the traders or planting ammo on a raider and having his buddy regenerate ammo.
 

Siuki

New member
Nov 18, 2009
706
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I've read all of your comments, and I might consider starting anew.

Maybe. I like the character I already have.

BTW, Operation: Anchorage will have enemies "my level" right?