Fallout 3 to The Elder Scrolls V.

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kuyo

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Dec 25, 2008
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Liberaliter said:
Lastly, a morality system. It fitted in well with Fallout 3 and I'm not sure if it's right for The Elder Scrolls, but it would be good to see what they can do.
I have to disagree with the morality system because putting morality sliders into a game that's about moral ambiguity wherein players can make more complex character decisions is compromised when the game judges the actions in it's own moral slant. It would have been better to call the morality system as Three-Dog's personal opinion of the PC. It sounds like they're doing something like that for New Vegas, but I'm not sure how much real conflict there's going to be between factions; it could be like Oblivion where the groups don't like each other, but there's no real conflict and the PC can become the leader of everyone without any conflict of interests.

I'd like to see the same bounty system as Fallout 3. I always found it hard to believe that I could become an enemy of the state because some stupid forester got involved in one of my fights and had the misfortune of losing a bit of blood to my sword-swing-spam.
 

LetoTheTyrant

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Apr 19, 2010
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Well there kinda was a morality system in Oblivion, in a pretty loose sense. Fame and Infamy points. That kinda of broad sweeping generalized way of doing it was appropriate I think, even if they never really seemed to have much effect on how people reacted to you (beyond the Nights of the Nine refusing to go for people with infamy points).
 

Liberaliter

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Sep 17, 2008
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MGlBlaze said:
As long as the leveling system wasn't totally broken like it was in TESIV. I think Fallout 3 did it much better.

Also, morality systems in general are a trainwreck if it's just a 'sliding bar', especially when it's displaed easily. Seeing +Evil or +Good really cheapens the whole idea of a moral choice.
I don't think Fallout 3's levelling would work in TES though. TES has a much higher level count for one thing, unless all skills were raised past 100...
 
May 23, 2010
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Why can't they just remake morrowind?

Works for Blizzard.

Actually nevermind, lets not stoop as low as Blizzard. Remake Morrowind, but with a more flowing, intuitive, and fun combat system.

Done.
 

DeadlyYellow

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Jun 18, 2008
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Jnat said:
I would like to explore Hammerfell or Summerset Isles in the next game... or the whole world, but that will probably not be possible.
Didn't get enough Hammerfell in Daggerfall? Frankly I'd like to go somewhere other than Tamriel, like the exotic land of Akavir.
 

Bobzer77

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May 14, 2008
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No TES 5 needs to go back not forward. Back to morrowind. I want pikes, spears, crossbows, medium armour, the factions that were cut returned, the unique spells.....*rant continues for some hours*
 

Vapus

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May 15, 2010
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They need to Drop Gamebryo and use a better engine for starters. Alas they have an established install base and sell addons for it so this is not likely to happen any time soon
 

Wordslinger

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Apr 3, 2010
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Fallout didnt have a real morality system since you could blow up megaton and slaughter everybody in ten penny tower and nobody outside of those two places would care. Thats a pretty bad morality system when your actions dont have any real side effects.
Yeah, blowing up Megaton didn't have any real affect, other than MAKING YOUR KARMA GO TO MAXIMUM BADNESS.
 

darth gditch

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Jun 3, 2009
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Non-re-spawning containers are a must. Also, Oblivion did have a kind of morality system. Fame/Infamy. It affected the chapels that practically no one used and were prerequisites for certain quests. Didn't affect your playing though very much though as far a NPC reactions. I would like to see more NPC reactions to player actions. Here me out here-How much can you possibly role play when you can slaughter half a town and yet still be liked by everyone? It doesn't make sense. Oblivion NPC were oblivious (no pun intended) to the player character actions outside of specific quests. I'd like to see a sort of reputation slider. Like, if you publicly do evil stuff all the time, the average upstanding citizen won't like you very much while the underworld people will. However, if you were very secretive about your evil actions, no one would be the wiser, beyond the NPC's directly involved.


Truthfully, I don't think that's even possible though.
 

Snotnarok

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Nov 17, 2008
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I'd love for Bethesta to actually finish a game. No seriously, I love Fallout and what not a LOT but there's a lot of issues they never tackle. They literally release a game and just hope modders finish it basically.

Fallout 3 crashes a hell of a lot more than it should, the people are stiff, the leveling system makes the game a joke, there's a severe lack in difficulty that has me looking for mods to make the game harder.

Weak animations that look like they're ported from Morrowind (fantastic game but lets face it, it's old and the characters move stiff). The games just need more work into it.

I know it sounds like I hate these games, I don't, I honestly enjoyed them but theres so much room for improvement and so much potential.
 

Luke5515

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Aug 25, 2008
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I think they need to carry over the mini nuke launcher. That would make for some interesting game play.
But seriously, maybe some multiple leveled buildings. Like really big buildings. Or more dungeons.
 

Liberaliter

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Sep 17, 2008
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I think the graphics will be up to the same level as Fallout 3's, as well as the details from Fallout 3. I also think that the voice cast will be expanded a good bit.