I have to disagree with the morality system because putting morality sliders into a game that's about moral ambiguity wherein players can make more complex character decisions is compromised when the game judges the actions in it's own moral slant. It would have been better to call the morality system as Three-Dog's personal opinion of the PC. It sounds like they're doing something like that for New Vegas, but I'm not sure how much real conflict there's going to be between factions; it could be like Oblivion where the groups don't like each other, but there's no real conflict and the PC can become the leader of everyone without any conflict of interests.Liberaliter said:Lastly, a morality system. It fitted in well with Fallout 3 and I'm not sure if it's right for The Elder Scrolls, but it would be good to see what they can do.
I'd like to see the same bounty system as Fallout 3. I always found it hard to believe that I could become an enemy of the state because some stupid forester got involved in one of my fights and had the misfortune of losing a bit of blood to my sword-swing-spam.