Fallout 3 : Truly Sickening or oddly amusing?

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Svenparty

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Jan 13, 2009
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I think I may have made Fallout 3 deeper for Me through the Music


I always found walking around while some old love stories and old problems etc played in the background seeming even more meaningless due to the current state of the world.

I thought the Music was one of the best features of Fallout 3 and gave it connection to the real world and brought that style of music to a whole new audience
 

Wintermoot

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Aug 20, 2009
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a bit of both in the making of the creators said:"imagine a guy with a martini walking out of a bunker asking a raider a ice cube for his martini and getting killed by the raider" a bit like its an apocalypse but that doesnt mean we cant have a drink right?
 

A.I. Sigma

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HUBILUB said:
That random encounter super mutant who is so freaking... weird.

Gives you everything he's got and if you threaten him he just walks away.
Wait, what? o_O
 

Pariah87

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I haven't completed the game yet but I found a sidequest the other night which left me feeling really evil, even though it's a game. My mission, to get a child out of Lamplight and give her to a slaver who's gonna take her back to Paradise Falls. The girl you have to do it too is so innocent and so naive. After watching her walk off the slaver woman, collar around her neck, all happy at the thought of being "all grown up" and "going on an adventure" I felt like such a bastard.
 

ReincarnatedFTP

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Kuchinawa212 said:
ReincarnatedFTP said:
Yes, actually. Think about it. The decision to do drugs is a personal choice that does not interfere with anyone else's life. If someone chooses to use, then it's their own choice. Had he been holding people at gunpoint, forcing them to take it, it would be wrong. Something is wrong only if it causes direct harm to another person outside of a personal choice. I.E. Your murder of his bodyguard and him. For some reason, when people hear about a druggie robbing a store or killing someone, they can't separate that from the drug use. His drug use was perfectly fine, his violence towards other was where he went wrong.

Of course, the War on (Some) Drugs has taught people not to question these things too much.
I mean my gut instinct was to say in the springville school you see a huge metal cage, and a bunch of children's skeletons in there. I found that quite disturbing.

But I thought, what was the one moral choice that always perplexed me, and it was the ghoul drug dealer guy. Now the wasteland will never have to see ultrajet. He's not bad because he does drugs. I found him bad for what he was planning to do with them.
What was he planning to do with them? If he was just selling them even if he knew it was a dangerous subtance, I wouldn't have a problem with it. If he was nefariously planning to get people killed by targeting specific people and tricking them into OD'ing or something then I'd see the problem.

I don't remember too much from F03 so I may be missing something here, forgive me.
 

Joshimodo

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Oh man. I just had to get my thoughts on paper man, otherwise the cat in my head forgets, man. The sky is as blue as it used to be, I'm so happy to be here and my roomies are flailing around in the love mist. I can't remember what I was doing before but man is it great here now. I never thought about it like this before, but the walls just need somebody to love, too, man.


A.I. Sigma said:
HUBILUB said:
That random encounter super mutant who is so freaking... weird.

Gives you everything he's got and if you threaten him he just walks away.
Wait, what? o_O
Random encounter. Uncle Leo.
 

ZombieMonkey7

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Dec 24, 2009
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A funny encounter in Fallout for me was when I was talking to Ronald Laren and he asked me to give him the Nuka-Cola Quantums, as he hopes that giving them to Sierra will improve his chances of "plowing her bean field". It only got more funny when I used my black window perk to give him the option to offer a threesome in exchange for him finding the bottles, causing him to eagerly run off to his death.
 

smokeybearsb

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AXLE_BULLITT_19 said:
Angus Young said:
What I wana know is y there are one of those mother fuckers in the outcast outpost from Operation Anchorage.
Here's your answer
That was pretty messed up dude. Definitely one of the more sickening things.
 

Aerodynamic

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Feb 23, 2009
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The ending was depressing


I also get pissed off or go into blind rage when they Kill my Dogmeat, sure i get a stronger puppie, but its just not the same
 

Not So Tuesday

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The Box annoyed me. I spent like 4 hours trying to find the key and then finally opened it. I was one sad panda.
 

Nevyrmoore

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Not So Tuesday said:
The Box annoyed me. I spent like 4 hours trying to find the key and then finally opened it. I was one sad panda.
Wait, did you open it after or before you dealt with those kids?
 

MiracleOfSound

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Jan 3, 2009
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Kimarous said:
And don't even get me started on the twist of "The Pitt", which I consider the best done moral choice of any game I've played.
Agreed. I'm still agonising over whether leaving Ashur in charge was the best thing to do.

Rarely has a game asked such philosophical questions of players.

The darkest moment I remember was in Point Lookout, finding a familiar corpse during a particularly trippy scene, and the message it gave you.
 

Nevyrmoore

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miracleofsound said:
Kimarous said:
And don't even get me started on the twist of "The Pitt", which I consider the best done moral choice of any game I've played.
Agreed. I'm still agonising over whether leaving Ashur in charge was the best thing to do.
Personally, I would say yes.

Sure, he's using forced labour, but he has to. He's attempting to take the wreckage his Brotherhood of Steel buddies left and turn it into something great. An actual city like Megaton or Rivet City. He's not going to get that done if he just says "Hey, I want to turn this shit hole into a city! It's going to be extremely hard, plus there's a high possibility that you'll turn into a mutated beast! Who's with me?!" He may be using immoral methods, but he has an extremely moral outlook for the city once shit gets done.

Meanwhile, for the other scenario, the slaves get their freedom, but it's extremely likely that The Pitt will stay as it is. We don't exactly know of any plans they have, other than "create cure, distribute it". That's all well and good, but what happens after?

In the end, I think Ashur's long term desire to do something the Brotherhood never even considered somewhat outweighs the short term events.
 

Yokai

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Oct 31, 2008
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I felt kind of depressed after slaughtering the entirety of Paradise Falls so that I could rescue the children and get into Lamplight. I realized that this was a proper town, with a hotel and shops and everything, and real NPCs, and I had just killed everyone in it. I couldn't even spare the cook--he whipped a kitchen knife on me. So that was kind of a downer, even if they were slavers.

After completing the Tenpenny Towers quest, however, I had absolutely no problem with shotgunning that bigoted ass Roy off the balcony of his stupid penthouse. He had it coming.

As for funny, I was on the quest to save the residents of Big Town from the mutants. On the way back, Red kept getting killed. I decided to give her some armor, but all I had was Raider Painspike, which is very spiky, and also renders a female wearer virtually topless barring a few bits of scrap metal and strategically placed duct tape. I figured, what the hell, it's just until we get back to the town. Unfortunately, I misjudged the distance back to the town, and Red and the other guy ran in and stopped being followers before I could take the armor back. So now, whenever I visit Big Town, mild-mannered, peaceful Red, occupation town doctor, is wearing an outfit that makes her look like a gothic hobo stripper. Whoops.

I found the interior of Vault 87, with the mutated FEV test subjects, fucking terrifying. It was a combination of the darkness, claustrophobia, ominous music, and horrifically screwed up corpses in every room...I really expected them to get up and try to bite me.

The Dunwich building was creepy too. I need Point Lookout so that it makes more sense.

And the weirdest thing--there was an area of downtown DC filled with Super Mutants and Centaurs and a booming voice screaming ominous and insane stuff all over the place. I never found out where it came from. (I'm sure someone knows; please DON'T tell me as I'd prefer to find it for myself.)


I could go on all day. So many experiences, such a huge and spontaneous game...love it.
 

Taneer

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Sep 1, 2008
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ThePirateMan said:
I also found Moira hilarious, but I don't have any good examples.
Ummm...

"Hmm...for the next chapter of my book, I need you to go out and hurt yourself. It would also be GREAT if you could get a crippling injury."

"I need you to go get severe radiation poisoning for my studies. But it would be just GRAND if you could great Critical Radiation Poisoning!"

Many, many others.
 

Kuchinawa212

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ReincarnatedFTP said:
What was he planning to do with them? If he was just selling them even if he knew it was a dangerous subtance, I wouldn't have a problem with it. If he was nefariously planning to get people killed by targeting specific people and tricking them into OD'ing or something then I'd see the problem.

I don't remember too much from F03 so I may be missing something here, forgive me.
Oh maybe I'm not making my point really clear. I just found it to be a little strange that the game doesn't really reward you for blasting drug dealers into tiny bits as one would normally expcet. I just found that consept interesting, that's all.

but I still say the dead children in the school is pretty messed up =O I'm actually going to go with that one for most disturbing