Fallout 3

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pieeater911

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I think it looks like it will be really fun.

You see, the problem with making a current generation update of a classic game is that it is absolutely impossible for Bethesda to please all of the original Fallout fans and people who are new to the series. If Bethesda had made the game like the original Fallouts, then people would complain that they hadn't updated anything and it's just more of the same. But, since they're taking steps to make what looks like it could be an engaging, new-age version of the game, many of the old hardcore Fallout fans will be disappointed because it's not the same as the old Fallout games. There is no way for them to please everyone.

Personally, I'm already sure the game is going to be a blast. I loved the old Fallout games, and from the looks of things, Bethesda has kept the wacky, post-apocalyptic feel of the old games while trying to make a new game which people who've never played the other Fallouts will want to play as well.

I'm sure the game is going to be hailed as awesome, and great and many other adjectives for 'really good'. But people are still going to complain about it, no matter what.
 

mjhhiv

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fat american said:
I never played Morrowind and I loved Oblivion so this game should be even cooler even though you aren't completely free to go wherever you want with no load screen. You would have to watch the X-play exclusive demo when they weren't at E3 to know what I mean but you have to take Metro tunnels or something of the like in order to go places. It's not like Oblivion in which you could walk from one place to another without any load screens.

I have to say I am very excited and it would be very hard for Bethesda to screw this up for me. I am pre-ordering my copy of it tomorrow along with Fable 2, which looks equally awesome.
Actually, it's quite the contrary. Oblivion had massive load times. In the country-side, they'd pop out of no-where, and to get into towns, ruins, caves and so forth, you'd generally have to open a door which would result in a 30 second load time.
 

The Wooster

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shatnershaman said:
Bulletinmybrain said:
MORROWIND IS SOME MADE UP BULLSHIT. But hey at least its realistic made up bullshit if you don't count magic.
And you don't count the lack of voice acting,stiff animation (the running especially) the way weapons break down,lockpicking,the stars affecting your stats etc,etc

and uh... the fucking lizard people.
 

J'aen

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You can't count fantasy races as evidence that a fantasy is wholly unrealistic.

For example, if you ignore the Monoliths, 2001 is pretty damn realistic.
 

The Wooster

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J'aen said:
You can't count fantasy races as evidence that a fantasy is wholly unrealistic.

For example, if you ignore the Monoliths, 2001 is pretty damn realistic.
Yes you can. The monolith was feasible. Lizards that speak English and eat the same food as us, less so.
 

J'aen

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Yes, giant rocks that make apes smarter and rape people's minds with radio waves (not to mention Beyond The Infinite) are totally feasible. I found one in my garden just yesterday, in fact.
 

The Wooster

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As in technology beyond our comprehension is feasible. It's still more likely than English speaking lizard people.
 

J'aen

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You aren't objecting to the Elves, then? Or the Khajit?

Besides, who says the Argonians speak English as their first language? They could speak an entirely different language amongst themselves, but when they're in a foreign country (e.g. Cyrodiil) they speak that country's language (e.g. English)
 

The Wooster

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Elves share similar physiological traits to humans and at least the Khajit are warmblooded. The Argonians on the other hand are cold blooded lizards. The fact they're the same size and build as people is severely suspect. The fact they don't pass out when the sun goes down is suspect too. Oh and the chances of them having a vocal structure capable of producing human words are pretty slim.
 

shatnershaman

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J'aen said:
You aren't objecting to the Elves, then? Or the Khajit?

Besides, who says the Argonians speak English as their first language? They could speak an entirely different language amongst themselves, but when they're in a foreign country (e.g. Cyrodiil) they speak that country's language (e.g. English)
Lizards don't talk are not bipedal and do not wear clothes.
 

J'aen

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They're a highly evolved species, to lizards as we are to apes. Odds are good on them developing some way of communicating complex ideas. As for cold blood, this is a game with magic. Magic that can enchant clothing. See where I'm going with this?
 

The Wooster

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J'aen said:
They're a highly evolved species, to lizards as we are to apes. Odds are good on them developing some way of communicating complex ideas. As for cold blood, this is a game with magic. Magic that can enchant clothing. See where I'm going with this?
It's just lazy design and it takes from the realism and immersion of the game. They expect people to take lizard people at face value or else try to explain everything away with magic rather than thinking about the details that make up the world. How would creatures like this work in real life? How would they act? How would they breed? What do they eat? Etc
 

J'aen

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Who says we need biology textbooks about them? Can't you just think "This is fantasy, so there are fantastic things" and accept it?
 

PurpleRain

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Decoy Doctorpus said:
J'aen said:
They're a highly evolved species, to lizards as we are to apes. Odds are good on them developing some way of communicating complex ideas. As for cold blood, this is a game with magic. Magic that can enchant clothing. See where I'm going with this?
It's just lazy design and it takes from the realism and immersion of the game. They expect people to take lizard people at face value or else try to explain everything away with magic rather than thinking about the details that make up the world. How would creatures like this work in real life? How would they act? How would they breed? What do they eat? Etc
ok, that's going a bit overkill for a fantisy game.

Should this be retitled Oblivion thread or are we keeping this Fallout related?
 

Bowstring

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Decoy Doctorpus said:
J'aen said:
They're a highly evolved species, to lizards as we are to apes. Odds are good on them developing some way of communicating complex ideas. As for cold blood, this is a game with magic. Magic that can enchant clothing. See where I'm going with this?
It's just lazy design and it takes from the realism and immersion of the game. They expect people to take lizard people at face value or else try to explain everything away with magic rather than thinking about the details that make up the world. How would creatures like this work in real life? How would they act? How would they breed? What do they eat? Etc
I can't help but think that you're thinking a little too much into this. Breaks the immersion and realism? Has it ever occured to you that you might slightly be missing the point of a fantasy game?

Do you demand ultimate realism? I bet you must have been extremely pissed off when you found out that you didn't have to shave every day in Oblivion, or go to the toilet.

Talking lizard people are unrealistic? Duh. Fantasy games are all about imagination, incomparable to the droll, ordinary life that you and I possess.
 

The Wooster

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No it isn't. Designing your creatures
J'aen said:
Who says we need biology textbooks about them? Can't you just think "This is fantasy, so there are fantastic things" and accept it?
There's a huge difference between fantastic and retarded. The fact we've got walking talking lizards is fantastic, the fact they're the exact same shape as humans even though they evolved in an entirely different environment is stupid.
 

J'aen

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If thy were the same shape as humans, they would just look like orcs. Surprise surprise, they're different in several ways.
 

The Wooster

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Bowstring said:
Decoy Doctorpus said:
J'aen said:
They're a highly evolved species, to lizards as we are to apes. Odds are good on them developing some way of communicating complex ideas. As for cold blood, this is a game with magic. Magic that can enchant clothing. See where I'm going with this?
It's just lazy design and it takes from the realism and immersion of the game. They expect people to take lizard people at face value or else try to explain everything away with magic rather than thinking about the details that make up the world. How would creatures like this work in real life? How would they act? How would they breed? What do they eat? Etc
I can't help but think that you're thinking a little too much into this. Breaks the immersion and realism? Has it ever occured to you that you might slightly be missing the point of a fantasy game?

Do you demand ultimate realism? I bet you must have been extremely pissed off when you found out that you didn't have to shave every day in Oblivion, or go to the toilet.

Talking lizard people are unrealistic? Duh. Fantasy games are all about imagination, incomparable to the droll, ordinary life that you and I possess.
Nope. Realism isn't something I think games should strive for. But at the same time I think creatures must be designed with the environment in mind, it simply adds to the immersion of the game. Never winter nights 2 handling of the ever present Lizard men was far better than Oblivions. They just came off more as real creatures rather than fantasy tropes.
 

PurpleRain

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I have to admit, you've gotten to far into this. Are trolls unrealistic too? How about unicorns? How does a horse with a horn have magical silver blood?

Talking lizards seem dull by comparison. Let it go. It's fantisy, things aren't supposed to be right.