Fallout 3

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The Wooster

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Jul 15, 2008
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PurpleRain said:
I have to admit, you've gotten to far into this. Are trolls unrealistic too? How about unicorns? How does a horse with a horn have magical silver blood?

Talking lizards seem dull by comparison. Let it go. It's fantisy, things aren't supposed to be right.
I think you're reading too far into my posts and are taking my desire for creatures with some feasibility as some kind of hatred of fantasy in general. The trolls in Oblivion were physically imposing and actually made sense in the context of a fantasy realm (the furry ones showing up in the mountains and such was a nice touch) and the unicorn, is essentially just a horse, you can really mess around with the design too much. But by your argument I should take any piece of bullshit fantasy tries to pass off on me purely because it's supposed to be 'fantastic'

So yeah. Let's say we need some flying lizard men because god knows we don't see enough of the bastards regularly. Now you could give the lizard's feathery wings and mutter some bullshit about lizards being related to birds or whatnot, sure it pisses all over the idea of science but again, in the context of a fantasy realm it's just feasible enough to add a little depth to your flying lizard men. Now on the other hand you could give your lizards jetpacks. We can all agree jetpacks are pretty fantastic but do they seem like the kind of things lizards would develop naturally? Probably not.
 

PurpleRain

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Decoy Doctorpus said:
PurpleRain said:
I have to admit, you've gotten to far into this. Are trolls unrealistic too? How about unicorns? How does a horse with a horn have magical silver blood?

Talking lizards seem dull by comparison. Let it go. It's fantisy, things aren't supposed to be right.
I think you're reading too far into my posts and are taking my desire for creatures with some feasibility as some kind of hatred of fantasy in general. The trolls in Oblivion were physically imposing and actually made sense in the context of a fantasy realm (the furry ones showing up in the mountains and such was a nice touch) and the unicorn, is essentially just a horse, you can really mess around with the design too much. But by your argument I should take any piece of bullshit fantasy tries to pass off on me purely because it's supposed to be 'fantastic'

So yeah. Let's say we need some flying lizard men because god knows we don't see enough of the bastards regularly. Now you could give the lizard's feathery wings and mutter some bullshit about lizards being related to birds or whatnot, sure it pisses all over the idea of science but again, in the context of a fantasy realm it's just feasible enough to add a little depth to your flying lizard men. Now on the other hand you could give your lizards jetpacks. We can all agree jetpacks are pretty fantastic but do they seem like the kind of things lizards would develop naturally? Probably not.
In that case DnD, Call of Cthulhu, Fallout, Warhammer, Wh40k, dinosaurs, etc, wouldn't make sense to you.

Why do people complin that games aren't imaginitive enough them some complain when they are.
 

The Wooster

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Jul 15, 2008
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Actually fallout went to great depths to explain why Ghouls were the way they were. Same for the super mutants too. The point of a lot of Lovecraft's work was that the creatures 'couldn't' make sense to us, they were supposed to be alien beyond comprehension. Warhammer again, has enough backstory and history to explain why certain creatures look the way they do (The design of the tyranids for example is very interesting as their form matches their role well) Dinosaurs make perfect sense to me, they're products of their environment.
All of your examples fall flat.

Imagination is great, the ability to take your imagination and use to create something that fits seamlessly into a fictional world is a gift.
 

cogo117

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Mar 21, 2008
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i was excited abour Fallout 3
but being Auzzie it wont come out here
but im still gonna try and pick up a copy
 

REDH4MMER

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Feb 27, 2008
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The whole thing about Fallout was that you could play the game your way. If you wanted a really charismatic char that could talk the pants off of anyone, then you could go ahead and eat your heart out. You could even talk the end boss to death and not have to fire a shot, if your char was made that way.

The thing I'm worried about with Bethesda is that there dialog and NPC interaction is usually always pretty crappy. Also the issue of being about to play the character you want to play. Usually Bethesda games no matter what char you make gonna force you into a lot of combat.
 

Aries_Split

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REDH4MMER said:
The whole thing about Fallout was that you could play the game your way. If you wanted a really charismatic char that could talk the pants off of anyone, then you could go ahead and eat your heart out. You could even talk the end boss to death and not have to fire a shot, if your char was made that way.

The thing I'm worried about with Bethesda is that there dialog and NPC interaction is usually always pretty crappy. Also the issue of being about to play the character you want to play. Usually Bethesda games no matter what char you make gonna force you into a lot of combat.
That was one of my favorite aspect of fallout and it's sequel. if you want to play a speechy character or stealth character in oblivon, tough. There are situations where you HAVE to fight, and I hated that. But not so with fallout.
 

TheKbob

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REDH4MMER said:
The whole thing about Fallout was that you could play the game your way. If you wanted a really charismatic char that could talk the pants off of anyone, then you could go ahead and eat your heart out. You could even talk the end boss to death and not have to fire a shot, if your char was made that way.

The thing I'm worried about with Bethesda is that there dialog and NPC interaction is usually always pretty crappy. Also the issue of being about to play the character you want to play. Usually Bethesda games no matter what char you make gonna force you into a lot of combat.
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MASS EFFECT SPOILER:
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I did that in Mass Effect,... got the last boss to commit suicide using Charisma. I mean the game was a bit black and white, but I always felt like I had a choice. Mass Effect feels like a modern sort of scenario as Fallout.


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END SPOILER
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As for Fallout. Fallout was a 2D game with sprites, and from I knwo about it, little voice acting. It is hard to create those sort of 2D text games with today's technology. If they made Fallout 3 involve more text, people would dock it 2 points in reviews or no one would buy because voice acting is pretty much standard in Western RPGs these days *glares at Nintendo*. So to get better immersion, you gotta have a sacrifice. Until we can procedurally generate realistic voices without hours and hours of costly voice recording and subsequent facial mapping for vocal flows and variances, you're going to see that limitation.

New tech has brought us awesome physics, 3D lively worlds, new uses of the "bloody mess" trait, and more. It also brought us more limiting factors in our open world "choice" games. Fable, Oblivion, Mass Effect (somewhat), and others were all very Black and White... possibly for casuals, but it could be just the voice acting and cost to create more options.

It happens guys.
 

Aries_Split

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May 12, 2008
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I can't wait to see what happens with the bloody mess perk, although Jinxed would be great too, seing an enemies gun blow up in their face.
 

J'aen

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Jul 6, 2008
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Bloody Mess gives you a damage bonus as well as extra gore, so it's good for more than just the lulz.
 

Dommyboy

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Jul 20, 2008
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I really enjoyed Fallout 1 and 2. The spinoffs like brotherhood of steel were a disgusting hell spawn but with Fallout 3, they actually seem to know whats going on.
 

Larmo

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May 20, 2008
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Never played a Fallout game before only Elderscrolls 3 and 4 but it looks interesting and it could be fun to play but I did play Oblivion before Morrowind so that might prepare me for jumping into the 3rd of a series.
 

Aries_Split

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Larmo said:
Never played a Fallout game before only Elderscrolls 3 and 4 but it looks interesting and it could be fun to play but I did play Oblivion before Morrowind so that might prepare me for jumping into the 3rd of a series.
It wont. Please don't make the mistake of thinking Fallout 3 is the Elder Scrolls with guns. It's not,
 

J'aen

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Aries_Split said:
Larmo said:
Never played a Fallout game before only Elderscrolls 3 and 4 but it looks interesting and it could be fun to play but I did play Oblivion before Morrowind so that might prepare me for jumping into the 3rd of a series.
It wont. Please don't make the mistake of thinking Fallout 3 is the Elder Scrolls with guns. It's not,
For once, I must agree with you. Fallout 3 and Oblivion may seem similar at first glance, but they're very different games. I just wish the thick bastards at No Mutants Allowed could learn that.
 

Dommyboy

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Fallout 3 is a lot different to Oblivion. Choices are one of the most important parts of it. Oblivion had about 1 choice, and that was to either keep the daedric sword or return it for a crappy mask thing. Fallout 3 also won't just be like the same grassy knoll copied and pasted over 500 times to form the landscape, they might actually put effort into the game at hand.
 

Larmo

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May 20, 2008
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i don't i think open world with multiple factions and alliances is fun the fact that they also made Oblivion just gives it a good pedigree in my opinion.
 

Dommyboy

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Jul 20, 2008
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Bethseda have been to known to make pretty good games, so you can trust them on it. Though Fallout1 and 2 fanboys may think otherwise.
 

Omnidum

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Mar 27, 2008
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As much as I've heard about it, the "VAT"-system is a pretty cool combat thingy that stops time so you can decide to aim after different parts on a monster, reload and such.

I, myself never heard about Fallout until I saw my mother's little brother was selling a copy of Fallout 2.
 

Anniko

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Dec 6, 2007
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Dommyboy said:
Bethseda have been to known to make pretty good games, so you can trust them on it. Though Fallout1 and 2 fanboys may think otherwise.
They've made shallow games that had all the solutions be "Fight now or fight later". Fallout 1 had a stealth, diplomatic and fighting solution for one of the final bosses. It also had the same solutions for many other quests. Ditto for Fallout 2.

Being able to talk your way out of a situation is one of the things that made Fallout great. The humour and breaking the 4th wall were other things that made it great.
 

Aries_Split

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May 12, 2008
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Anniko said:
Dommyboy said:
Bethseda have been to known to make pretty good games, so you can trust them on it. Though Fallout1 and 2 fanboys may think otherwise.
They've made shallow games that had all the solutions be "Fight now or fight later". Fallout 1 had a stealth, diplomatic and fighting solution for one of the final bosses. It also had the same solutions for many other quests. Ditto for Fallout 2.

Being able to talk your way out of a situation is one of the things that made Fallout great. The humour and breaking the 4th wall were other things that made it great.
Agreed, oblivion claimed to have choice, but it all boiled down to you eventually fighting. I think it would have been better if you could have persuaded the king of worms that in reality you were the true master, and that he should annoint you king. Stuff like that. Fallout puts the ROLE in roleplay.