I'm going to suggest the same thing for Fallout 4 that I've been saying for the past couple years about The Elder Scrolls 5.
Bethesda should go onto the Nexus, find the talented modders, the guys who have built unofficial patches and texture replacers and gameplay improvements using nothing more than the game's modding tools and maybe some scripting. Fire half the design team and replace them with these talented amateurs, or build a feature-complete beta and hire those modders to play the crap out of it in a three-month window between when the beta's done and when the disc goes gold. Incorporate every piece of "this wasn't fun, so I changed it" advice from the modders and release your game the way it should be rather than waiting for the community to gamma test and fix it for you after release.
If Bethesda had hired Quarn, Kivan, Qarl, and Oscuro during Oblivion's dev cycle, it would've been far better out of the box (I pity the poor fools who have to play it on the 360 or PS3.)
Bethesda should go onto the Nexus, find the talented modders, the guys who have built unofficial patches and texture replacers and gameplay improvements using nothing more than the game's modding tools and maybe some scripting. Fire half the design team and replace them with these talented amateurs, or build a feature-complete beta and hire those modders to play the crap out of it in a three-month window between when the beta's done and when the disc goes gold. Incorporate every piece of "this wasn't fun, so I changed it" advice from the modders and release your game the way it should be rather than waiting for the community to gamma test and fix it for you after release.
If Bethesda had hired Quarn, Kivan, Qarl, and Oscuro during Oblivion's dev cycle, it would've been far better out of the box (I pity the poor fools who have to play it on the 360 or PS3.)