This too. Except the bit about the labyrinth... DOUBLE THIS ON THAT PART!Joshing said:Better writing obviously with drastically different endings. More ways to impact the game world like how blowing up Megaton changes the game a bit. MUCH, MUCH better FPS gun play. VATS is fatastic, which is why they never bothered putting in iron sites, leaning and other vital FPS gameplay elements. But it would be nice to play the game like Stalker or Deus Ex for example. Have the stats matter, but improve the immersion by making it really feel like you're behind that gun or Ripper. Its a lot of effort I know. I've done it.
Vehicles would only make sense if gasoline was still plentiful and the environment was expanded to the size of real cities and suburbs. You know how tiny F3 would be if you could actually drive around at 60 MPH? You'd be able to drive from downtown to LampLight in 2 minutes![]()
More unique areas. I know an abandoned building is an abandoned building, and a subway is a subway. How many different layouts does an office building or subway have really? Think about what a real destroyed city would look like. There wouldn't really be that much variation so you can't fault Bethesda that much. However, more cool places like the Oasis and Little Lamplight would be nice.
I thought about doing a mod centered around a Minotaur Maze, but the beast would actually be a Brahminotaur...brahmin head, behemoth body, rocket launchers for shoulders, and flame throwers or giant rippers for hands. Some mad scientist created it, captures people and forces them through the maze for sport. Somehow you get involved=) Hell, create a whole game show around it with a play by play broadcast over a radio station. That would be some fun stuff. Like Thunderdome but more demented![]()
That would be AWESOME.Lyiat said:Cyborg Dogmeat? With a plasma cannon? So he doesn't get in your damned WAY!
You could jump already in fallout 3.ezeroast said:jumping
two men enter one man leaves...no but that would be cool if they put in multiplayer.FLSH_BNG said:A possiblilty for Multiplayer... Maybe able to have a friend or sibling go out with you...
This would certainly be better than having your brain-dead partner call attention to you when you're trying to sneak around.
These points are decent. Improved melee combat would be nice as well. A lot of people also named the Mad Max feel, and I second that. First and foremost you need vehicles for that. Not a lot obviously, improvised things, some motorised, some pulled by animals (imagine one of those sleak convertible nuke-cars pulled by a pack of yau-gai's or something, speeding across the planes). Also make the world feel even more alive, even more not-revolving-around-you-and-waiting-what-YOU-will-do. Things like raider raids (sometimes in improvised buggies, attacking even cities like Megaton, could trigger random optional quests), animals who feel and act more naturally (think packs of mutated cows being preyed upon by deathclaws, things like that). Fallout 4 could learn a thing or 2 from STALKER if you ask me.Svenparty said:Humor
More things to do (Surely wastelanders invented some entertainment)
Better places to explore:a lot of places feel pointless
A decent story
Improve non VATS combat
Proper Moral pathlines
Did you not the the "stereotypical average gamer" part?Sparrow Tag said:Actually, the Fallout series was well established before hand. Whereas Bethesda did a great job, others would have done just as well. Interplay may have even done better.ansem1532 said:..and they've made exactly how many DLC's for TES?Sparrow Tag said:Not after Fallout's record sales. They'll be forking out Fallout 4 by the boatload sooner or latter. They made three DLC's for a reason you know.ansem1532 said:Don't you think Bethesda would be more concerned with a new Elder Scrolls, not another fallout?Dizzy Day said:Its most certainly in the works, what would you like to see improved/ changed / added and taken out etc.
My point made by your DLC remark, as to the record sales, what the hell do you think made Fallout 3 so popular?
It was made by Bethesda.
What made Bethesda astoundingly famous to the "stereotypical average gamer"?
TES: Oblivion
That made Bethesda famous, and to my extent of knowledge, a new Elder Scrolls is more anticipated than Fallout 4.
The workers at Bethesda aren't dumbasses, and they know what makes a good game sequel.
Simple answer- Time
For example: Halo 2 was an astounding sequel, with a edge-on-your-seat cliffhanger. Now did they come out with Halo 3 the next year or so? No
The kept everyone waiting, and look at halo's huge success right now.
They won't come out with Fallout 4 before TES 5, because the anticipation for a new Elder Scrolls is too good to pass up.
Can't argue with that.ansem1532 said:Did you not the the "stereotypical average gamer" part?Sparrow Tag said:Actually, the Fallout series was well established before hand. Whereas Bethesda did a great job, others would have done just as well. Interplay may have even done better.ansem1532 said:..and they've made exactly how many DLC's for TES?Sparrow Tag said:Not after Fallout's record sales. They'll be forking out Fallout 4 by the boatload sooner or latter. They made three DLC's for a reason you know.ansem1532 said:Don't you think Bethesda would be more concerned with a new Elder Scrolls, not another fallout?Dizzy Day said:Its most certainly in the works, what would you like to see improved/ changed / added and taken out etc.
My point made by your DLC remark, as to the record sales, what the hell do you think made Fallout 3 so popular?
It was made by Bethesda.
What made Bethesda astoundingly famous to the "stereotypical average gamer"?
TES: Oblivion
That made Bethesda famous, and to my extent of knowledge, a new Elder Scrolls is more anticipated than Fallout 4.
The workers at Bethesda aren't dumbasses, and they know what makes a good game sequel.
Simple answer- Time
For example: Halo 2 was an astounding sequel, with a edge-on-your-seat cliffhanger. Now did they come out with Halo 3 the next year or so? No
The kept everyone waiting, and look at halo's huge success right now.
They won't come out with Fallout 4 before TES 5, because the anticipation for a new Elder Scrolls is too good to pass up.
Sadly, there are not many..intelligent, well knowledge gamers out there. I can guarantee you the one thing that has made Bethesda famous to those very people was Oblivion.
Ask an average or lower gamer what the Fallout 1 r 2 questline was about, and other simple stuff like that, and I can say that more than half will not know.
Because they haven't played it. We on the otherhand have played it, so Im not saying it was too bad to acknowledge, I'm saying it didn't currently make it famous to the public before Oblivion.
The thing I'm saying is, Fallout 2 didn't make Bethesda famous within the past 5-6 years. Oblivion did.
I LOVE the idea of some for of transport(Will give Developers more reason not to litter the ground with random rocks when it could be replaced by smoother areas.Assassinator said:Also make the world feel even more alive, even more not-revolving-around-you-and-waiting-what-YOU-will-do. Things like raider raids (sometimes in improvised buggies, attacking even cities like Megaton, could trigger random optional quests), animals who feel and act more naturally (think packs of mutated cows being preyed upon by deathclaws, things like that).
Aaaw..there goes my excitement for the day =/Sparrow Tag said:Can't argue with that.ansem1532 said:Did you not the the "stereotypical average gamer" part?Sparrow Tag said:Actually, the Fallout series was well established before hand. Whereas Bethesda did a great job, others would have done just as well. Interplay may have even done better.ansem1532 said:..and they've made exactly how many DLC's for TES?Sparrow Tag said:Not after Fallout's record sales. They'll be forking out Fallout 4 by the boatload sooner or latter. They made three DLC's for a reason you know.ansem1532 said:Don't you think Bethesda would be more concerned with a new Elder Scrolls, not another fallout?Dizzy Day said:Its most certainly in the works, what would you like to see improved/ changed / added and taken out etc.
My point made by your DLC remark, as to the record sales, what the hell do you think made Fallout 3 so popular?
It was made by Bethesda.
What made Bethesda astoundingly famous to the "stereotypical average gamer"?
TES: Oblivion
That made Bethesda famous, and to my extent of knowledge, a new Elder Scrolls is more anticipated than Fallout 4.
The workers at Bethesda aren't dumbasses, and they know what makes a good game sequel.
Simple answer- Time
For example: Halo 2 was an astounding sequel, with a edge-on-your-seat cliffhanger. Now did they come out with Halo 3 the next year or so? No
The kept everyone waiting, and look at halo's huge success right now.
They won't come out with Fallout 4 before TES 5, because the anticipation for a new Elder Scrolls is too good to pass up.
Sadly, there are not many..intelligent, well knowledge gamers out there. I can guarantee you the one thing that has made Bethesda famous to those very people was Oblivion.
Ask an average or lower gamer what the Fallout 1 r 2 questline was about, and other simple stuff like that, and I can say that more than half will not know.
Because they haven't played it. We on the otherhand have played it, so Im not saying it was too bad to acknowledge, I'm saying it didn't currently make it famous to the public before Oblivion.
The thing I'm saying is, Fallout 2 didn't make Bethesda famous within the past 5-6 years. Oblivion did.