Fallout 4, what would you like to see?

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Simriel

The Count of Monte Cristo
Dec 22, 2008
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Joshing said:
Better writing obviously with drastically different endings. More ways to impact the game world like how blowing up Megaton changes the game a bit. MUCH, MUCH better FPS gun play. VATS is fatastic, which is why they never bothered putting in iron sites, leaning and other vital FPS gameplay elements. But it would be nice to play the game like Stalker or Deus Ex for example. Have the stats matter, but improve the immersion by making it really feel like you're behind that gun or Ripper. Its a lot of effort I know. I've done it.

Vehicles would only make sense if gasoline was still plentiful and the environment was expanded to the size of real cities and suburbs. You know how tiny F3 would be if you could actually drive around at 60 MPH? You'd be able to drive from downtown to LampLight in 2 minutes;)

More unique areas. I know an abandoned building is an abandoned building, and a subway is a subway. How many different layouts does an office building or subway have really? Think about what a real destroyed city would look like. There wouldn't really be that much variation so you can't fault Bethesda that much. However, more cool places like the Oasis and Little Lamplight would be nice.

I thought about doing a mod centered around a Minotaur Maze, but the beast would actually be a Brahminotaur...brahmin head, behemoth body, rocket launchers for shoulders, and flame throwers or giant rippers for hands. Some mad scientist created it, captures people and forces them through the maze for sport. Somehow you get involved=) Hell, create a whole game show around it with a play by play broadcast over a radio station. That would be some fun stuff. Like Thunderdome but more demented;)
This too. Except the bit about the labyrinth... DOUBLE THIS ON THAT PART!
 

Magnikai

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Oct 29, 2008
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Lyiat said:
Cyborg Dogmeat? With a plasma cannon? So he doesn't get in your damned WAY!
That would be AWESOME.

I'm boring. I just want Fallout 3, but longer and with more interesting things to do....and a higher level cap
 

Simalacrum

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Apr 17, 2008
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well, not ending the game after you finish the main quest would be nice...

oh, and raise the level cap... seriously 20 levels was a dissapointment

EDIT: also, being able to have more people in your party (maybe 5 people max?) would be cool, and as everyone has already said, vehicles...
 

LackingSaint

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Apr 23, 2008
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An optional 'MMO' mode would be nice; me and a friend discussed how cool it would be to raid a vault with a 10-man-strong group of ragtag adventurers.
 

FLSH_BNG

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May 27, 2008
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A possiblilty for Multiplayer... Maybe able to have a friend or sibling go out with you...

This would certainly be better than having your brain-dead partner call attention to you when you're trying to sneak around.
 

ae86gamer

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Mar 10, 2009
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FLSH_BNG said:
A possiblilty for Multiplayer... Maybe able to have a friend or sibling go out with you...

This would certainly be better than having your brain-dead partner call attention to you when you're trying to sneak around.
two men enter one man leaves...no but that would be cool if they put in multiplayer.
 

FLSH_BNG

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May 27, 2008
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Another thing would be the actual environment... 200 years after a nuclear war would be more than enough time for nearly all of the landscape to have grown into a lush jungle with god knows what growing everywhere. There would still be isolated areas of radiation, but there would still be vast tracts of plant-life everywhere.
 

Cowabungaa

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Feb 10, 2008
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Svenparty said:
Humor
More things to do (Surely wastelanders invented some entertainment)
Better places to explore:a lot of places feel pointless
A decent story
Improve non VATS combat
Proper Moral pathlines
These points are decent. Improved melee combat would be nice as well. A lot of people also named the Mad Max feel, and I second that. First and foremost you need vehicles for that. Not a lot obviously, improvised things, some motorised, some pulled by animals (imagine one of those sleak convertible nuke-cars pulled by a pack of yau-gai's or something, speeding across the planes). Also make the world feel even more alive, even more not-revolving-around-you-and-waiting-what-YOU-will-do. Things like raider raids (sometimes in improvised buggies, attacking even cities like Megaton, could trigger random optional quests), animals who feel and act more naturally (think packs of mutated cows being preyed upon by deathclaws, things like that). Fallout 4 could learn a thing or 2 from STALKER if you ask me.
 

USSR

Probably your average communist.
Oct 4, 2008
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Sparrow Tag said:
ansem1532 said:
Sparrow Tag said:
ansem1532 said:
Dizzy Day said:
Its most certainly in the works, what would you like to see improved/ changed / added and taken out etc.
Don't you think Bethesda would be more concerned with a new Elder Scrolls, not another fallout?
Not after Fallout's record sales. They'll be forking out Fallout 4 by the boatload sooner or latter. They made three DLC's for a reason you know.
..and they've made exactly how many DLC's for TES?

My point made by your DLC remark, as to the record sales, what the hell do you think made Fallout 3 so popular?

It was made by Bethesda.

What made Bethesda astoundingly famous to the "stereotypical average gamer"?

TES: Oblivion

That made Bethesda famous, and to my extent of knowledge, a new Elder Scrolls is more anticipated than Fallout 4.

The workers at Bethesda aren't dumbasses, and they know what makes a good game sequel.

Simple answer- Time

For example: Halo 2 was an astounding sequel, with a edge-on-your-seat cliffhanger. Now did they come out with Halo 3 the next year or so? No

The kept everyone waiting, and look at halo's huge success right now.

They won't come out with Fallout 4 before TES 5, because the anticipation for a new Elder Scrolls is too good to pass up.
Actually, the Fallout series was well established before hand. Whereas Bethesda did a great job, others would have done just as well. Interplay may have even done better.
Did you not the the "stereotypical average gamer" part?

Sadly, there are not many..intelligent, well knowledge gamers out there. I can guarantee you the one thing that has made Bethesda famous to those very people was Oblivion.

Ask an average or lower gamer what the Fallout 1 r 2 questline was about, and other simple stuff like that, and I can say that more than half will not know.

Because they haven't played it. We on the otherhand have played it, so Im not saying it was too bad to acknowledge, I'm saying it didn't currently make it famous to the public before Oblivion.

The thing I'm saying is, Fallout 2 didn't make Bethesda famous within the past 5-6 years. Oblivion did.
 

Zillar

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Feb 8, 2009
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Fallout 3's story was fairly good, it was just annoying how you were playing hide - and - go - seek the entire time with your dad. I'd just like the main storyline quests to bit a bit less generic. Most of the side quests were really neat -- Tenpenny Tower, The Superhuman Gambit, Trouble on the Homefront, The Replicated Man, etc. Some of the others were just kind of bland (Agatha's Song, Power of the Atom, the Museum of Technology thing).

I agree -- there should be more emphasis on SPECIAL and dialogue. Oh, and you should be able to form relationships with others, whether it be by factions or romantic (or not so romantic?). I hated seeing Wastelanders around, saving their asses, and then after a quick "thanks very much," they didn't want anything to do with me. As for vehicles, that would be great. But I wouldn't want them to half ass it or anything, you know? If they do it, they have to pull it off well.

In Fallout 3, there were a bunch of incongruencies (sp?) with the time. I mean, where did all the children in Little Lamplight come from? I found those tapes, saying how they were originally an elementary school, but it's 200 years later. Do all the people from Big Town send their children back? And since it is 200 years later, I'm sure humankind was be able to get a bit of industry going. I mean, really. Two hundred years. Countries start out with hardly anything, then flourish in that amount of time.

The only similarity I see with Fallout 3 and Oblivion is the game engine. Why does everyone insist they're the same?
 

Sparrow

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Feb 22, 2009
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ansem1532 said:
Sparrow Tag said:
ansem1532 said:
Sparrow Tag said:
ansem1532 said:
Dizzy Day said:
Its most certainly in the works, what would you like to see improved/ changed / added and taken out etc.
Don't you think Bethesda would be more concerned with a new Elder Scrolls, not another fallout?
Not after Fallout's record sales. They'll be forking out Fallout 4 by the boatload sooner or latter. They made three DLC's for a reason you know.
..and they've made exactly how many DLC's for TES?

My point made by your DLC remark, as to the record sales, what the hell do you think made Fallout 3 so popular?

It was made by Bethesda.

What made Bethesda astoundingly famous to the "stereotypical average gamer"?

TES: Oblivion

That made Bethesda famous, and to my extent of knowledge, a new Elder Scrolls is more anticipated than Fallout 4.

The workers at Bethesda aren't dumbasses, and they know what makes a good game sequel.

Simple answer- Time

For example: Halo 2 was an astounding sequel, with a edge-on-your-seat cliffhanger. Now did they come out with Halo 3 the next year or so? No

The kept everyone waiting, and look at halo's huge success right now.

They won't come out with Fallout 4 before TES 5, because the anticipation for a new Elder Scrolls is too good to pass up.
Actually, the Fallout series was well established before hand. Whereas Bethesda did a great job, others would have done just as well. Interplay may have even done better.
Did you not the the "stereotypical average gamer" part?

Sadly, there are not many..intelligent, well knowledge gamers out there. I can guarantee you the one thing that has made Bethesda famous to those very people was Oblivion.

Ask an average or lower gamer what the Fallout 1 r 2 questline was about, and other simple stuff like that, and I can say that more than half will not know.

Because they haven't played it. We on the otherhand have played it, so Im not saying it was too bad to acknowledge, I'm saying it didn't currently make it famous to the public before Oblivion.

The thing I'm saying is, Fallout 2 didn't make Bethesda famous within the past 5-6 years. Oblivion did.
Can't argue with that.
 

Svenparty

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Jan 13, 2009
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Assassinator said:
Also make the world feel even more alive, even more not-revolving-around-you-and-waiting-what-YOU-will-do. Things like raider raids (sometimes in improvised buggies, attacking even cities like Megaton, could trigger random optional quests), animals who feel and act more naturally (think packs of mutated cows being preyed upon by deathclaws, things like that).
I LOVE the idea of some for of transport(Will give Developers more reason not to litter the ground with random rocks when it could be replaced by smoother areas.

Also I love this idea of an Eco System...I saw like one cow being killed in the whole game...It felt like the world just chilled out waiting for you not breathing

Plus I hated the Enclave, they had no valid reason for really being in the Capital Wasteland they were rushed greatly
 

DarkRyter

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Dec 15, 2008
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Make character animation more varied and lifelike.

It's a great game, but everyone seems stiff as a damn tree.

I would also enjoy being able to clip through npcs. I'll be angry if my follower keeps blocking the wretched door.
 

USSR

Probably your average communist.
Oct 4, 2008
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Sparrow Tag said:
ansem1532 said:
Sparrow Tag said:
ansem1532 said:
Sparrow Tag said:
ansem1532 said:
Dizzy Day said:
Its most certainly in the works, what would you like to see improved/ changed / added and taken out etc.
Don't you think Bethesda would be more concerned with a new Elder Scrolls, not another fallout?
Not after Fallout's record sales. They'll be forking out Fallout 4 by the boatload sooner or latter. They made three DLC's for a reason you know.
..and they've made exactly how many DLC's for TES?

My point made by your DLC remark, as to the record sales, what the hell do you think made Fallout 3 so popular?

It was made by Bethesda.

What made Bethesda astoundingly famous to the "stereotypical average gamer"?

TES: Oblivion

That made Bethesda famous, and to my extent of knowledge, a new Elder Scrolls is more anticipated than Fallout 4.

The workers at Bethesda aren't dumbasses, and they know what makes a good game sequel.

Simple answer- Time

For example: Halo 2 was an astounding sequel, with a edge-on-your-seat cliffhanger. Now did they come out with Halo 3 the next year or so? No

The kept everyone waiting, and look at halo's huge success right now.

They won't come out with Fallout 4 before TES 5, because the anticipation for a new Elder Scrolls is too good to pass up.
Actually, the Fallout series was well established before hand. Whereas Bethesda did a great job, others would have done just as well. Interplay may have even done better.
Did you not the the "stereotypical average gamer" part?

Sadly, there are not many..intelligent, well knowledge gamers out there. I can guarantee you the one thing that has made Bethesda famous to those very people was Oblivion.

Ask an average or lower gamer what the Fallout 1 r 2 questline was about, and other simple stuff like that, and I can say that more than half will not know.

Because they haven't played it. We on the otherhand have played it, so Im not saying it was too bad to acknowledge, I'm saying it didn't currently make it famous to the public before Oblivion.

The thing I'm saying is, Fallout 2 didn't make Bethesda famous within the past 5-6 years. Oblivion did.
Can't argue with that.
Aaaw..there goes my excitement for the day =/
 

KoRn_Leader

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Mar 17, 2009
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How about make a brand new engine, not some Oblivion copy, and a better ending. Everything else is fine.
 

Vash108

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Jul 18, 2008
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I would like to see more things being resolved by words. Well I guess I would like to see more things open up depending on how u play it. In Fallout (the original) you could literally go through the whole game with out firing one bullet if you so desired.

Not that I don't like the action but it would have been nice to see some good dark humor and better verbiage being thrown around.