Fallout 4

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Lotet

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Aug 28, 2009
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klakkat said:
-Radioactivity: amount depends a bit on timeline, but there should be less emphasis on it than in 3. Essentially, only a few big areas and much of the food would give radiation, and ideally the player wouldn't start with a Geiger counter to know about it (so it should take longer to accrue, but be harder to detect; make player actually pay attention to Radiation symbols)
well, you're person has a different Pipboy model, you get the Geiger counter built into it, probably learnt how it worked from a text book. Vault tech knew what they were doing (please don't debate me on this)


now, I think the main character is a bit too powerful, compared to the original games where you needed to save every 10 metres, but in real time I wouldn't be suddenly surrounded by raiders and I won't get hit by every bullet from a minigun volley when anything hits. if the character was weakened then they would need to take back the ability to heal by waiting anywhere, otherwise, well, you know, pain and such

the super mutants and brotherhood of steel aren't nearly as powerful as they were before. nowadays I can brutally take out half a dozen with Stabhappy without stimpacks or power armour

and some folks think it's unlikely for Bethesda to make a new engine. I'll have you know they made a new engine for each Elder scrolls game. Bethesda can make a better one, you know why? because they're utter nerds who have enough money and programmers to make whatever they want until they say it's done (not really, but whatever)

asiepshtain said:
A much improved stealth mechanic, and improved melee mechanics.
No reason you can't aim for a spot with unarmed in VATS, as is it makes the melee weapons much less interesting.

I don't care where they place it but I think they should start pushing the story forward, with either the environment and society starting to recover or breaking down to a degree where even the little life there was in previous games is now becoming extinct.
I think it's appropriate to believe humans have been pushed back again and again, having to rebuild their society

and the people at Bethesda did some testing with Melee VATS, concentrating on body parts, I think they made the right choice
 

walls of cetepedes

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Jul 12, 2009
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Lotet said:
and some folks think it's unlikely for Bethesda to make a new engine. I'll have you know they made a new engine for each Elder scrolls game. Bethesda can make a better one, you know why? because they're utter nerds who have enough money and programmers to make whatever they want until they say it's done (not really, but whatever)
Well, they recently bought ID software's engine.
 

yaik7a

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Aug 9, 2009
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Wafflestomper99 said:
choosing different background possibilities that determine more about the character you are: For instance, you could start as a vault dweller, a broken steel knight, an enclave soldier, a wastelander, or an asshole slaver / raider. They would have different sub-classes divided under each background possibility that would define the possible ways to play the game. I.E.: The Enclave or Broken Steel characters could be knights/tanks/marksman, etc. ; the raiders could be the thief/ranger, etc. ; the wastelander or vault dweller could have classes ranging in between with vault dwellers specializing in technology/computers/hacking, etc. while the wastelanders could specialize in human interaction/barter/extra rad resistance,etc. I dunno. Just broad strokes that I think could be a cool idea
They have a mod for that ! Its called alternate start :roleplayers
and I would like a system like that !
 

yaik7a

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Aug 9, 2009
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Fat Man Spoon said:
Co-op could work.

Vehicles: Nuh uh, no way, I'm not having that.

The other two is basically FO2.
Yeah more orgianl stuff cause fallout 2 is a great game
 

yaik7a

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Fat Man Spoon said:
shwnbob said:
You should be able to join the Enclave in the next one.
No, no, no, no No NO!

They should be dead by now. I don't want to fight them again, or even join them.

I want Beth to put at least some thought into it, rather than just recycling ideas from the older games...
cmon' on man they were remnants of the pre war government its going to take a couple more oil derrenks and tiny bases to do that !
 

yaik7a

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Aug 9, 2009
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bring back the T51b of course and regard the power armor in fallout a mistake
 

JoshFTL

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Aug 18, 2009
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I really think that any new Fallout games should take place in Ronto or the commonwealth, due to the numerous references in F3 to them.

And I think that the Eerie Strip would have been Point Lookout, as the name kinda fits. I also can't remember where The Eerie Strip was referenced in the game but I know it was.
 

phoenix352

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Mar 29, 2009
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secretly fallout 4 has already been in development for few years now!

the so called "R4GE" title that still in development is fallout 3 with better graphics more weapons more upgrades has vehicles and is exactly the same in every way like fallout 3....

:D
 

Chipperz

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Apr 27, 2009
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I want it out of America. I don't care if it's Fallout : Hong Kong, London, Paris, Tokyo... I just want to hear some different accents while I'm killing people!

But alas, Fallout 4 is set in Las Vegas. I hold strong hopes for #5 (HahahahAHHAHAhahahaHAhaHahaAAHAHAAAAHAHAAhahahahaa!!! Yeah, right...)
 

Redd

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Sep 2, 2009
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Not to be one to hop on the bandwagon, but yeah. Maybe a FO set somewhere else would help. Or maybe hinder. It all depends on what the game team wants to do so.

I mean if I was a game designer I'd pretty much listen to some of the things the whiny fans wanted, but pretty much do what I thought fit since, well, it's my game any way. Some fans make valid points others, just like to whine..endlessly.

They do need to make some changes, but sometimes the designers don't get to make that choice, it's the higher ups who shit out outrageously stupid ideas and make the people put it in to help satisfy their own ends. And yes, I know this has nothing to do with what's going on..sorry..needed a quick rant.

Back on topic. Maybe a change of local wouldn't be so bad. As previously stated, to bad it's already placed in Las Vegas. I don't really care where they bloody set the game to be honest. I'll play it, more then likely enjoy some points and hate others, but that's my opinion of it. Just like everyone will have their own opinion. So, yeah I'm done and feel better.

And for the love of Batman, don't egg on the guy who just randomly spurted out Elder scrolls 5..it has nothing...N.O.T.H.I.N.G to do with this conversation..
 

kiniki

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Sep 3, 2009
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I just want more hours of gameplay. Which I know might sound silly considering the length of Fallout 3, but I never wanted it to end. I rarely stick with games all the way to their conclusion as I have little time to play, but I clocked over 100 hours by the time I got to Broken Steel.

I would hate to have special 'vehicle sections' as I generally tend to find they ruin the experience of any game that has them. However maybe the odd contraption for getting around the wasteland might be good. Of course you'd have to maintain them. Plus the enemy should be able to steal them.

Otherwise, saddle up dogmeat and ride him to eternity.... In a manner of speaking.

I think a jolly around a few countries might be interesting. Maybe there is a need to communicate information with other countries, but as communications can be intercepted, they send you to pass on the message.
 
Jun 6, 2009
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Fallout 4: Toronto Wasteland! I mean it could work. America did annex Canada, so they probably did put one vault near Canada's most populated city. Plus there's lots of unique districts in the city to explore like, Dundas square, Chinatown, Saint Lawrence Market, Union Station, High Park... Sure It's more of an Urban setting, but at least it would be more varied urban wreckage than, bombed out house, brown hills, bombed out subway tunnel, ruined monument...