Fallout: are the roots of classic RP completely extinct?

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Wuffykins

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sushkis2 said:
Well, the dialogue isnt that bad, at least for me it was worse in morrowind
Dear lord. Pardon my going off topic here, but I actually know a couple of guys who would chase you with a torch and pitchfork for making that comparison.
 

sushkis2

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Wuffykins said:
sushkis2 said:
Well, the dialogue isnt that bad, at least for me it was worse in morrowind
Dear lord. Pardon my going off topic here, but I actually know a couple of guys who would chase you with a torch and pitchfork for making that comparison.
Heh, you cant please everyone, can you?
 

Zannah

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The kind of self proclaimed old school rpg you speak off, is extinct. And that's a good thing :p
 

sushkis2

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Zannah said:
The kind of self proclaimed old school rpg you speak off, is extinct. And that's a good thing :p
U jelly? Name one modern RPG with the same freedom and charm as Fallout!
 

Gill Kaiser

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Manoose47 said:
oh yeh, you might also try vampire the masquerade bloodlines, its a dark gritty modern rpg with vampirism thrown in to boot. although it must be patched!
Also made by Troika, the remnants of Interplay (creaters of Fallout).

Very good. Closest game to a Deus Ex sequel.

Use the fanpatch.
 

sushkis2

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Gill Kaiser said:
Manoose47 said:
oh yeh, you might also try vampire the masquerade bloodlines, its a dark gritty modern rpg with vampirism thrown in to boot. although it must be patched!
Also made by Troika, the remnants of Interplay (creaters of Fallout).

Very good. Closest game to a Deus Ex sequel.

Use the fanpatch.
Meh, i'd rather wait for DX human revolution, besides, vampires isnt my thing, especially after the twilight craze, I accidentaly spoke my mind and said, that i hate twilight, so all the girls hated me afterwards. Also, i saw vampire bloodlines at my friend's. Didnt really find it THAT amusing...
 

Zannah

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sushkis2 said:
Zannah said:
The kind of self proclaimed old school rpg you speak off, is extinct. And that's a good thing :p
U jelly? Name one modern RPG with the same freedom and charm as Fallout!
Morrowind would like to have a (few hundred) words with you.
But "freedom and charm" are a sandbox thing. Rpgs are about immersing the player in the world and character. And every single of the so praised aspects of "oldschool" rpgs actively contradicts immersion. Slow, clunky, boredom combat, and eagle eye vision, where things made back in the day, due to technical limitations, not because anyone thought they'd be a good idea. That's why Arx Fatalis was vastly better then Baldurs Gate, and that's why those games went extinct in the first place.
What people on the pc, in all their misplaced nostalgia, consider oldschool, are games for the people who roleplay for numbers and spreadsheets, rather then to actually roleplay. In other words, for the kinds of people that any decent PnP table kicks out.

Captcha - therydra accepted - did I just buy a taiwanese dishwasher?
 

Wuffykins

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Zannah said:
What people on the pc, in all their misplaced nostalgia, consider oldschool, are games for the people who roleplay for numbers and spreadsheets, rather then to actually roleplay. In other words, for the kinds of people that any decent PnP table kicks out.
Well that's the thing I'm seeing, as nowadays people say 'roleplay' but are really meaning 'method that gives me most XP'. To bring up an argument I made in another thread today, lets say you end up 'building' (note, not playing) a diplomatic character who gets to a point where he needs to talk his way out of a fight he can't possibly win, where as the low-int fighter could easily mop the floor with them but can't speak English well enough to convince them to walk away. That's the old way for sure, and though it seems limiting in that sense it's still a choice because that's how you made your character. I'm seeing that today's games let you 'play' the diplomatic or violent options, but you can easily charm them or defeat them. The main motivation is which is worth more XP or monies.
 

Altorin

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It's not technically an RPG, but Dungeon Keeper (which can be found for free online in a fan remake, not sure the legality of it, but I found the link to it on here when I downloaded it) is a strategy game with a lot of flavor
 

Hristo Tzonkov

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To OP.

Planescape(nothing to say just go and play it,it has that jaw dropping developement near the middle like in Bioshock),Fallout Tactics despite that it's squad based it's still a very valid title and takes a turn from the usual fallout universe which is why it was so dismissed by fanboys,Any Bioware title(getting put off by DA2 is no reason to dismiss everything else,possibly avoid NWN it has 2 expansion and 500000000 mods some of which actually official and sold in the GOTY bundle)...Considering most of the stuff Black Isle did was built on Bioware's engines and in some ways those games were inferior while just providing something very different from the swords and sorcery genre.Don't get me wrong I love all Black Isle titles but in the buggy reality that was the 90s RPGs Bioware delivered a much cleaner experience while keeping an epic story and characters.There was this Jagged Alliance series?Weren't they RPGs?Set in the then(90s yay xD) modern times with squad based combat.Oh you could try Alpha Protocol.It had a very unique dialogue system and some favor mechanics Bioware copied from.As well as being a cover based shooter with decent stealth built in and a lot of decision making.

I mentioned Arcanum already but you could also try Vampire the Masquerade - probably one of the buggiest and greatest games ever.Twas about modern vampires(and some ugly ass nosferatu) and how they get along in the world.Great title.

If you wanna enjoy very classic titles with a great story you'll have to get your head out of your ass a bit(sorry) and get over what you might not enjoy and just play em to see if you'll like em.
 

Vern5

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bussinrounds said:
Zannah said:
sushkis2 said:
Zannah said:
The kind of self proclaimed old school rpg you speak off, is extinct. And that's a good thing :p
U jelly? Name one modern RPG with the same freedom and charm as Fallout!
Morrowind would like to have a (few hundred) words with you.
But "freedom and charm" are a sandbox thing. Rpgs are about immersing the player in the world and character. And every single of the so praised aspects of "oldschool" rpgs actively contradicts immersion. Slow, clunky, boredom combat, and eagle eye vision, where things made back in the day, due to technical limitations, not because anyone thought they'd be a good idea. That's why Arx Fatalis was vastly better then Baldurs Gate, and that's why those games went extinct in the first place.
What people on the pc, in all their misplaced nostalgia, consider oldschool, are games for the people who roleplay for numbers and spreadsheets, rather then to actually roleplay. In other words, for the kinds of people that any decent PnP table kicks out.

Captcha - therydra accepted - did I just buy a taiwanese dishwasher?

Funny, these sandbox action rpgs you love so much have incredibly mindless and boring gameplay, imo, compaired to tactical rpgs. Not to mention their dull and wooden characters, boring quests, and severe lack of monsters, spells, talents, character building, and content period.

Those imitators will never be able to compete with 30+ years of D&D content to draw from. What is those games bestiary's like 2 pages long ? Please, gtfo.

The exploration is the only thing those games have going for them, imo.
I can feel the elitism coming off of this post like radiation from a microwave. It... it sears the flesh.

Now, I'm not going to start by saying that sandbox games are inherently better than the D&D experience of the old cRPGs of yesteryear. They each have certain qualities that make them great; there is a season for everything. Sandboxes like Morrowind and Fallout 3 are great for exploration and just getting into the head of a character you can customize and roleplay in for days on end. The classical cRPGs, on the other hand, tend to give more of a structured story and carefully lead the player through to enact that story's many chapters, giving a sense of epicness to the experience.

Trying to compare the two is basically apples and oranges. Anyway, chill out.
 

Vern5

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sushkis2 said:
Gill Kaiser said:
Manoose47 said:
oh yeh, you might also try vampire the masquerade bloodlines, its a dark gritty modern rpg with vampirism thrown in to boot. although it must be patched!
Also made by Troika, the remnants of Interplay (creaters of Fallout).

Very good. Closest game to a Deus Ex sequel.

Use the fanpatch.
Meh, i'd rather wait for DX human revolution, besides, vampires isnt my thing, especially after the twilight craze, I accidentaly spoke my mind and said, that i hate twilight, so all the girls hated me afterwards. Also, i saw vampire bloodlines at my friend's. Didnt really find it THAT amusing...
Hahaha! Don't let the vampire novels made for hormone-addled high school girls and lonely houeswives ruin The Masquerade for you. Twilight is shit and don't let anyone try to convince you otherwise. The Masquerade, however, allows you to be a sinister hunter of the night. You can sneak around in the shadows. You can tear people apart with your bare hands. You can use shoot people up with an array of weaponry. Or you can utilize your vampire abilities that come in all kinds of evil flavors. Point is, this isn't your mom's vampire game.
 

theheroofaction

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Vern5 said:
Now, I'm not going to start by saying that sandbox games are inherently better than the D&D experience of the old cRPGs of yesteryear. They each have certain qualities that make them great; there is a season for everything. Sandboxes like Morrowind and Fallout 3 are great for exploration and just getting into the head of a character you can customize and roleplay in for days on end. The classical cRPGs, on the other hand, tend to give more of a structured story and carefully lead the player through to enact that story's many chapters, giving a sense of epicness to the experience.

Trying to compare the two is basically apples and oranges. Anyway, chill out.
This

also "different strokes for different blokes"

and to the OP, Yeah, the new Fallouts do incorporate FPSing IF you decide that the V.A.T.S system isn't worth your while
 

Jnat

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Wait a minute... New Vegas was more like FO1&2 than FO3, how can you like FO3 more if you 'loved' 1&2?
 

Vern5

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Jnat said:
Wait a minute... New Vegas was more like FO1&2 than FO3, how can you like FO3 more if you 'loved' 1&2?
My FNV enthusiasm was doused when I discovered that the only way to get to Vegas was by following the mainquest. There are exploration restrictions set into the game: invisible walls in a few places and boundaries made by lots of Deathclaws, giant radscorpions, those horrible stingy insects and the rattlesnake wolves.

If you look at the FO3's map and FNV's map and both of those maps had little indicators of certain death overlayed upon them, you would notice a very obvious circuit built into the Mojave. FO3's wasteland was mostly calm, if empty, and had hotspots of danger here and there, usually denoted by buildings and caves.

FNV has one very specific corridor of relative safety built in a circuit around the wasteland and ending at New Vegas.
 

Tomo Stryker

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delta4062 said:
I can't stand most "classic" RPG's. I tried playing Fallout 1 after Fallout 3, and I couldn't bear it.
Most classic RPG's aren't as fast paced simply because of lack of tech. Fallout: New Vegas was created literally by the same people who made the first two Fallouts. That being said I couldn't bring myself to play either F1 or F2 because it was so incredibly slow and I couldn't see the fucking sky!

Responding to OP, you talk about "classic" RP's as if they are dead. They aren't they just have grown like the rest of the genre. If you are so desperate for a 2D RP there are a multitude out there, you just got to look.