Fallout Canada???

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Mr.PlanetEater

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May 17, 2009
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First off, my Dad and all his brothers, my mom and all her brothers and sisters, my grandparents on both sides Are 100% Canadian. Standalone Canada wouldn't work because America Annexed Canada, and so it no longer exists and is basically now an extension of the U.S.

But I do think they need to set a Fallout in either Michigan or Seattle, so you can actually meet some Canadian Characters. Michigan being the best because, in a DLC or even the actual game you can swim or pay for passage across one of the great lakes and boom your now on Canadian soil, and you can explore it just enough to get a feel for what it'd be like.
 

Amnestic

High Priest of Haruhi
Aug 22, 2008
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Oktanas said:
haven't you seen fallout 3 loading screens???

Canada is annexed by USA they can't realy to a game where are no people.
You do understand that 'annexed' does not mean 'genocide', right? It just means that they were invaded, occupied and became part of the U.S.

There could be just as many people in what we see as Canada as what we see as the U.S. in the Fallout Universe, depending on how prolific Vault-Tec was.
 

Korten12

Now I want ma...!
Aug 26, 2009
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Generic_Dave said:
I'd really extend this to all games (though not specifically Canada)...trying to think of open world games NOT built around American cities...I'm coming up with Saboteur and the Getaway game, as for RPG's I'm stuck at nothing...which was good but deeply flawed...

Though I understand the focus on American cities, besides the recognisibility of US cities, there's the cities planning, long, straight, wide roads, easy to navigate. And also the fact that people usually write from what they know. So mostly American writers = American cities. But it would be wonderful one day, to snipe from behind Big Ben's face...to speed through the Brandenburg gate...lob Mini-Nukes off the Shanghai World Financial Centre...Storm a Sydney Opera House full of Ghouls...or Pic through the destroyed shanty towns of Rio...or the above mentioned Canada.

Sigh...I wish...at this point I'd just settle for less FRAKKIN' NEW YORK!!!!
YES! we need a Fallout: New York, the closest we will get to it is, Crysis 2 which takes place in New York.
 

aegios187

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Jun 17, 2007
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Jesus, what's with all the US-Canada tension in the boards, this and the other thread regarding that stupid 301 report. As an American, I would have no problems and would in fact, like to play games set in multiple parts of the Fallout UNIVERSE. Note, the setting is Universe not Fallout - America. To me, it would be interesting to see more iconic cities in the US as well as other countries.

I don't see why having never been to a city would preclude anyone from enjoying a game set in that city. Fallout - Toronto, London, Tokyo, Paris, Berlin, Moscow, Rome etc etc, bring it on I say. New settings, new factions, new perspective.
 

Internet Kraken

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Mar 18, 2009
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Silva said:
Why would Vault-Tec have to be absent. Super-national companies are not a new thing at all, you know, and Vault-Tec need not be an exception.
Because they were an American company set up by the shadow government known as the Enclave. They were not a business set up to profit off of people. So them being outside of areas under the control of America prior to the great war makes no sense whatsoever.

I should also point out that a tonal change is not a tonal destruction. Not all changes in tone would ruin the franchise. They might make it less consistent, and more diverse. That's all you can guarantee. The rest is up to designers and the specific choice of setting.
I can guarantee that it would have to abandon all of the factions and themes that have been present throughout the series, because almost all of them were tied to the American setting. There is no reason to throw that all away just for the sake of setting diversity, because America itself is already very diverse. If you made a Fallout game outside of America, it wouldn't be Fallout. The game itself might not be bad, but it wouldn't feel like a Fallout game.

Very little is said about the rest of the world in Fallout 3 (we know the fate of Canada and China, but if there's anything more it's in the DLC I refuse to pay extra for), but you may be right about that. There's still the option of a retroactive continuity, though, if Fallout actually has managed to be consistent this far. Or they could just go back in time a few steps until it's more appropriate to show the other locations within Fallout lore. There are many ways to scale a wall.
You're missing the point. It's not that they can't made a Fallout game in another setting. It's that there is no logical reason to do so since you would have to dispose of almost everything that is Fallout.


I think it's far too early to tell if it would be good or not. For those of us who are not American and thus do not require everything to be set in our own nations, it would be a welcome change. Closing your mind to new ideas; now there's something you can definitely tell is "not a good thing".
Why? Just because you're an American doesn't mean Fallout somehow has more appeal to you. The first 2 games took place on the West coast, somewhere I have never been. So I wouldn't have any better connection to that location than a foreigner. The overbearingly patriotic America portrayed in Fallout is incredibly different from modern America, so there actually isn't a huge connection there either.

Point is, I don't somehow enjoy the game more just because it's in America. I doubt that is the reason anyone enjoys the games. I can tell you that a lot of people like the games because of their reoccurring elements, which changing the setting would dispose of. If this was not true I would have no objections to the game taking place in another area of the globe.


I was merely pointing out that it would make good business sense, not that a larger audience is always a good thing from a consumer standpoint. It's only a good reason for the developers to look into it.
We weren't talking about this from a business standpoint. We were talking about this as consumers, so any point about sales should be irrelevant.
 

C95J

I plan to live forever.
Apr 10, 2010
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grimsprice said:
Nah....

Fallout Hawaii is still gunna be next on the list. It just makes the most sense and sounds bloody perfect. Giant mutant sharks, volcano, Chinese invasion, huge pearl harbor military base, surfing... and no invisible walls. Only endless oceans where sharks kill you.

And DLC islands!!!11
lol, you make it sound quite good :)
 

C95J

I plan to live forever.
Apr 10, 2010
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Baneat said:
Vegas and DC are far more iconic than anywhere in Canada, no offense.
This is the reason it is set in the US, it is the most popular country for video games, and its what most people want (besides canadians) and changing the setting wouldn't make it the same quality if it was set in a less popular or recognisable city.

Just to clarify I live in the UK (Fallout London FTW!)
 

C95J

I plan to live forever.
Apr 10, 2010
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Irony said:
Perhaps Florida? Apparently in the Fallout universe Florida turned into a jungle inhabited by giant, sentient spiders under the control of a Spider Queen; ala hive mind. Don't know if that's true or not. I got it from a mod for HoI2 set in the Fallout universe, so I don't know if that's canon or not. Don't hold me to my word just yet, I might be wrong.
Imma gonna go check it out.
Out of all the different suggestions from different countrys and states, I like the sound of a Fallout set in Florida the best, it seems more appealing than somewhere like Los Angeles or New York.
 

FinalDream

[Insert Witty Remark Here]
Apr 6, 2010
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Canada in Fallout:

Canada had been annexed as a state by the United States, involving both the oil crisis and the War with China. Alaska and Canada served as a front line during the war, because the oil interests vested in the north by the United States.

News images from Canada are shown in the intro of Fallout 1, where two power armor-clad soldiers execute a Canadian wearing a combat armor (which may refer to a possible resistance group), while a happy message of reassurance flashes across the screen.

Canada's Timeline

Canada makes its first appearance in the history of the Fallout universe in 2059, though only in the Fallout Bible timeline (all following notes are from the Fallout Bible timeline unless mentioned otherwise)
2059
The Anchorage Front Line is established, as the United States increases its military presence in Alaska to protect its oil interests. The Anchorage Front Line causes tensions in the United States and Canada, as the United States attempts to pressure Canada into allowing American military units to guard the Alaskan pipeline.
2066
Winter: As a sign of increasing tension between the two countries, Canada proves reluctant to allow American troops on Canadian soil or allow American planes to fly over Canadian airspace. The United States and Canadian tensions rise, but Canada eventually backs down, and U.S. troops pass through Canada. This sets the stage for the Canadian annexation (which occurs in 2076).
2069
Canada begins to feel the pressure from the United States military as the U.S. draws upon Canadian resources for the war effort. Vast stretches of timberland are destroyed, and other resources in Canada are stretched to the breaking point.
2072
The United States' increasing demand for Canadian resources causes protests and riots in several Canadian cities. An attempted sabotage of the Alaskan pipeline is all the military needs as an excuse to begin its annexation of Canada...which in fact had already begun in 2067.
2076
January: The United States annexation of Canada is complete. Canadian protesters and rioters are shot on sight, and the Alaskan Pipeline swarms with American military units under the command of Buzz Babcock. Pictures of atrocities make their way to the United States, causing further unrest and protests.
2077
January 22: The first domestic use of Power Armor within the United States for crowd and quarantine control. Units originally serving in China and the Anchorage Front Line find themselves fighting Americans at home. Food riots increase, and many civilians are killed. Several soldiers defect from the military both in Canada and the United States. They are captured, and are sent to military prisons.

Political status after annexation.

It is unknown whether there were any changes to the United States 13-commonwealth system after the annexation of Canada. It is possible that Canada was under military rule until annexation was finalized (2075 or 2076) because its population was equal to U.S. Commonwealths' population. Borders corrections were also possible, e.g. concerning Alaska and the pipelines.
 

Vet2501

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Nov 9, 2009
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I like the idea of a Fallout game set somewhere other the the US. What happened to the rest of the world, did it just stop existing?

What about Fallout Scotland? Then again it might be a bit difficult to tell the difference between post-apocalyptic Glasgow and current day.
 

LavaLampBamboo

King of Okay
Jun 27, 2008
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Fallout "Anywhere" would be kinda cool. New York would be good, China might work, I'd love to see London (but that's cause I am a Brit and I could play they game and be all "HEY I'VE BEEN THERE!" or "THERE'S A GHOUL IN MY HOUSE!")

Basically, I think it would be cool to see a Fallout Game set anywhere, America, Canada, Australia. Anywhere


Except the moon. That'd suck.
 

Malyc

Bullets... they don't affect me.
Feb 17, 2010
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@Randomanom I have actually been in a different American city than those listed. In the MW2 campaign mode, the American portion actually starts somewhere in Virginia.
 

Matt_LRR

Unequivocal Fan Favorite
Nov 30, 2009
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It feels silly to make this joke so late in the thread, but fuck it, I'm gonna do it anyway:

Toronto's already a wasteland, you don't need fallout for that.

-m
 

jakeEHTlovless

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Dec 8, 2009
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come to the hills of west virginia, were mutated mountaun lions and yougai are plentiful. enjoy our elustrious landscapes of burnt down towns and some great people, just watch out about old smithy, he likes to eat people. and find the presidents under ground bunker in greenbrier, were the ego maniacs are plentiful, and the locals are hostile. west by god virginia, a great place to breed a family, in toxic waste of course.


if they made a west virginia fallout, i would be happy, and the canada thing ist a bad idea either.... srry for straying off topic. but seriously, who wouldnt want to go to the presidents personal bomb shelter? and yes, there is one in west virginia.
 

Silva

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Apr 13, 2009
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Internet Kraken said:
Because they were an American company set up by the shadow government known as the Enclave. They were not a business set up to profit off of people. So them being outside of areas under the control of America prior to the great war makes no sense whatsoever.
Sure, then there's still the option of there being similar companies made in the rest of the Fallout world. And they needn't be extremely different to Vault-Tec. My retcon idea still stands as well.

I can guarantee that it would have to abandon all of the factions and themes that have been present throughout the series, because almost all of them were tied to the American setting. There is no reason to throw that all away just for the sake of setting diversity, because America itself is already very diverse. If you made a Fallout game outside of America, it wouldn't be Fallout. The game itself might not be bad, but it wouldn't feel like a Fallout game.
What, so other countries aren't as geographically or culturally diverse? Ridiculous. And I maintain that it could be as similar as the designers wanted it to be. You're speaking as though setting determines theme, but it doesn't have to at all. There are places other than America that could evoke similar themes, in any case. Not to mention, Fallout is not really known for realistically sticking to its setting so much as sticking random but funny elements into a caricature of the setting the game is supposed to be in. As you yourself said, the lore differs from real history, so settings can go through as much change as the designers need or want.

You're missing the point. It's not that they can't made a Fallout game in another setting. It's that there is no logical reason to do so since you would have to dispose of almost everything that is Fallout.
No I'm not. I'm telling you that you can make Fallout as long as you maintain the themes and tone. I can imagine having this same argument after the first Fallout game with people who might have thought that moving the setting to a different part of the US would ruin it. But if the US is as "diverse" as you say it is, then considering how many different settings AT the US have been covered, using a different country as a setting is not such a bad idea. The format has proven itself to be applicable over a diverse amount of terrain, so why limit things?

Why? Just because you're an American doesn't mean Fallout somehow has more appeal to you. The first 2 games took place on the West coast, somewhere I have never been. So I wouldn't have any better connection to that location than a foreigner.
That's not true. American accents, American Government, and American patriotism are something that an American can identify with much stronger than anyone from anywhere else. I think you don't realise how different the effect can be because it requires too much of a leap out of your own context. I suspect that it is an essential part of the experience. Seeing your own capital city as a post-nuclear wasteland would have a different effect from seeing someone else's. That's obvious.

The overbearingly patriotic America portrayed in Fallout is incredibly different from modern America, so there actually isn't a huge connection there either.
Please excuse me while I die of laughter. If that were true, then the nationalists in America would have very good public relations skills, because all the rest of the world sees from American media is patriotism and pomp (in Hollywood as much as in the very popular Fox News).

You must live in a very unpatriotic neighbourhood, because most of the things I hear from my friends in America about the country contradict what you say. And my friends are very patriotic themselves. Some of them went to war. So I suspect that they're underestimating it.

Mind you, Fallout does stretch it a little further.

Point is, I don't somehow enjoy the game more just because it's in America. I doubt that is the reason anyone enjoys the games. I can tell you that a lot of people like the games because of their reoccurring elements, which changing the setting would dispose of. If this was not true I would have no objections to the game taking place in another area of the globe.
Sure, well I like the series for these reasons anyway, but I still think that there is a special theme at work for those who recognise the settings involved.

We weren't talking about this from a business standpoint. We were talking about this as consumers, so any point about sales should be irrelevant.
Guess what? I was. Deal with it.

Sometimes it's warranted to widen a discussion.
 

Internet Kraken

Animalia Mollusca Cephalopada
Mar 18, 2009
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Silva said:
Sure, then there's still the option of there being similar companies made in the rest of the Fallout world. And they needn't be extremely different to Vault-Tec. My retcon idea still stands as well.
You're missing the point. The issue is that one the biggest icons of the series could not be present. That's obviously a problem. You'd be stripping the game of what makes it Fallout.

Also from a cannon standpoint, other countries shouldn't have companies similar to Vault-tec since they had fallen apart long before the war.

What, so other countries aren't as geographically or culturally diverse? Ridiculous.
When did I say that? All I said was the America is diverse enoguh to the poitn where making games set in other countries just for the sake of diversity would be unnesecary. That doesn't mean other countries aren't diverse.

And I maintain that it could be as similar as the designers wanted it to be. You're speaking as though setting determines theme, but it doesn't have to at all. There are places other than America that could evoke similar themes, in any case.
Not in the setting clearly established in Fallout. Of course, you have no problem retconning that all away, so I guess this would be a moot point to you.

Not to mention, Fallout is not really known for realistically sticking to its setting so much as sticking random but funny elements into a caricature of the setting the game is supposed to be in. As you yourself said, the lore differs from real history, so settings can go through as much change as the designers need or want.
Except that it has already been clearly established the America was one of the only countries still maintaining it's wealth and prosperity prior to the war. The developers can;t just magically alter that without making major changes the game's history. And if you're going to do that, then I have to ask why bother making it a Fallout game? If you're going to mess with the lore that much you might as well make it a new series since that is what it's going to feel like.

No I'm not. I'm telling you that you can make Fallout as long as you maintain the themes and tone.
How many times do I have to remind you that these themes are tied to the American setting?

I can imagine having this same argument after the first Fallout game with people who might have thought that moving the setting to a different part of the US would ruin it.
There are fans that do think Fallout 3 was to radically different from the other two. But at least Fallout 3 at least tried to incorporate themes and elements from the other two games. If you put it in a foreign country you wouldn't be able to do this since they are tied to the American setting, something you seem to forget.

But if the US is as "diverse" as you say it is, then considering how many different settings AT the US have been covered, using a different country as a setting is not such a bad idea. The format has proven itself to be applicable over a diverse amount of terrain, so why limit things?
Because the themes and elements established in the Fallout series are tied to the American setting.

Seriously, this is not really a debatable point. It's something that has been established throughout the series. If it's not in America, it's not going to feel like a Fallout game.

That's not true. American accents, American Government, and American patriotism are something that an American can identify with much stronger than anyone from anywhere else. I think you don't realise how different the effect can be because it requires too much of a leap out of your own context. I suspect that it is an essential part of the experience. Seeing your own capital city as a post-nuclear wasteland would have a different effect from seeing someone else's. That's obvious.
Wrong. I don't think you need to be American to feel the impact of the setting. I'm not from the Ukraine, yet the settings shown in the S.T.A.L.K.E.R game still has an impact on me. It doesn't matter if I've been to Chernobyl. I still recognize the feeling of loneliness and desolation present in the game just by walking through it. Just like you don't need to be American to experience the similar feelings brought forth in Fallout 3.




You must live in a very unpatriotic neighbourhood, because most of the things I hear from my friends in America about the country contradict what you say. And my friends are very patriotic themselves. Some of them went to war. So I suspect that they're underestimating it.

Mind you, Fallout does stretch it a little further.
A "little" is gross undervaluation. The American setting of Fallout is very different from modern America, and I think most Americans will agree with me on this. It's a parody of an old American age, not the modern one.

Sure, well I like the series for these reasons anyway, but I still think that there is a special theme at work for those who recognise the settings involved.
I will admit that the game probably does affect someone who has actually visited these historic relics than someone who only knows of them by photo. But I still don't see that as an adequate reason to completely abandon most of the things associated with the Fallout series.

Guess what? I was. Deal with it.

Sometimes it's warranted to widen a discussion.
And in this case it isn't. You can't convince me that your position is justified based on potential sales. I'm not going to consider what you say more valid when it involves ditching everything I like about the games just because it might make a larger profit for the developers.

In short, you seem to be missing the point that no matter what you say about what they could do, it doesn't change what they can't do. They can't magically transfer all of reoccurring characters, factions, themes, and pretty much everything that forms the Fallout setting to another country.
 
Jun 3, 2009
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JRufu said:
Sounds like a great setting for a DLC to me.. that would be cool.. I live in and around Toronto and I have to say that the setting of Fallout just doesn't work to set a whole game there.. but a Ronto DLC, thats a good idea.
Now that you mention it, it might be fun to deal with the maze that is The Path and fight super mutants at the same time.
 

lacktheknack

Je suis joined jewels.
Jan 19, 2009
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Randomanom said:
Fallout 3 said (in loading screens) that Canada had been annexed by the US for our resources, well lets see it. was it invasion? Did we team up? Is their a resistance?
Um... in Fallout (the original) after a TV ad declared that Canada was annexed ("Invest in war bonds to support our good troops!") a US soldier walked up to a handcuffed Canadian and shot him in the head.

Twice.

In front of a bombed street.

I don't think Canada had anyone left in it when the bombs fell.