JaceArveduin said:
Ranged Death: 25% accuracy bonus to all rifles and 25% decrease in accuracy for other weapons.
Victory or Death: You gain a 10% boost to health, speed, and damage while facing your target, and lose 10% health, speed, and damage when you are running away.
Does that mean I keep the bonus if I just run backwards? Cool. Its not a retreat, its advancing in another direction!
Perks:
Momentum: Each time you land a melee attack, the next attack does 10% more damage. This stacks for every attack you hit, until you miss or target is dead. Both reset the counter to 0.
Big Iron: Fastest draw in the West! Your first shot from a weapon will always be 100% accurate when fired from holster.
Springheel Jack: You can jump high. Like, really high. Also you don't take fall damage. Have fun testing those invisible walls!
Xenomorph: A strange mutation (or one too many Cactus Burritos) has given you acid blood! Enemies standing near you take damage when you do.
Traits:
Wasting Illness: You've always had a weak constitution, so you've had to eat a lot to keep your strength up. As a result, foodstuffs just don't have the same healing effect that they should. On the plus side, nothing upsets your palate anymore, and any negative side effects of food or drink is removed.
Bland: Try as you might, you simply don't stand out in a crowd. You don't really offend, per say, but not many really want to spend much time around you. Initial reactions to you will always be Neutral.