Fallout New Vegas: The Post-Benny Syndrome

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RobCoxxy

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Feb 22, 2009
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I said something to him and got attacked by a cloaked "Reaper of Destiny".

Then shot him in the head with a .44 Magnum.
I feel a bit lost.
 

dfphetteplace

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Nov 29, 2009
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I got to Benny about a month ago and took care of business. I haven't played it since, though. I don't really care for the main quest now. I got all 3 expansion packs, and I think I need to jump into them and get away from Vegas.
 

Radoh

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Jun 10, 2010
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Kair said:
I thought Fallout New Vegas had an unfulfilling plot, where the mood of action and consequence was like a bad rip off The Witcher, where everything goes to hell whatever you do. As opposed to The Witcher, in New Vegas' cynical world you can smell the American views of the world (which is a short-sighted and faulty view of the world and humanity). One clear example is the NCR, supposedly 'good guys' only because they wish to restore a pre-apocalypse American society.

NV does not get boring after you kill Benny, it gets boring and downright insulting after you realize what Obsidian did to Fallout.
You're kidding right?
The NCR are not the good guys, The BoS in Fallout 3 are good guys.
The NCR are decent, and that makes them the "good guys", since they oppose the Legion. You know, the guys that enslave women, force children into servitude, support cannibalism and shun technology? Obsidian made Fallout awesome, because there is no straight up, "these guys are the good guys, these are the bad guys" There is light gray to black in terms of good.
 

AlternatePFG

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Kair said:
I thought Fallout New Vegas had an unfulfilling plot, where the mood of action and consequence was like a bad rip off The Witcher, where everything goes to hell whatever you do. As opposed to The Witcher, in New Vegas' cynical world you can smell the American views of the world (which is a short-sighted and faulty view of the world and humanity). One clear example is the NCR, supposedly 'good guys' only because they wish to restore a pre-apocalypse American society.

NV does not get boring after you kill Benny, it gets boring and downright insulting after you realize what Obsidian did to Fallout.
Dude, Fallout's been doing that since before the Witcher was even around. Have played the first two games? Just because 3 was much more black and white, doesn't mean it's that way for the other games.
 

Pyro Paul

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the problem is really the quest layout that happens 'post-benny'

the generic quest layout of 'pre-benny' was 'follow the path' so your one quest had multiple stops that gave players the chance to make a few detours and explore a little while still feeling like they where doing the main quest line.

after you kill benny though, all the quests take a rather generic 'go to this destination make friends/convince/kill people there.'

a whole 2/3rds of New Vegas remains unexplored and there is little reason for you to even go out and explore... the primary quests don't take you out anywhere near some of these places, and there is little information that would lead you there any ways.
 

Deathfyre

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Mar 6, 2010
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My friend actually went straight to New Vegas to kill Benny right off the bat. He's still playing weeks later without feeling bored.
 

tofulove

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going to throw my 2 cents on the end game factions, my fav is mr house, he wants to turn Vegas in to a economical power house, using the caps from his casinos to reinvest in industries which will lead to his ultimate goal restarting the space program.

my next choice for 'best choice' is legion, sure they do some horrid things, but this is not the modern world, we got reset to the stone age society went back to 0. ceasar wants to take his massive army to the 'civilized' lands and form a empire. civilize his legion in the west and fix the corruption of the west at the same time.

my least favorite is ncr. there a corrupt republic who serve the interest of the rich land barons.

chemistry of the ncr and legion is very much like the old ceasar and the old republic of rome.

despite the methods of ceasar i believe hes long term goals are good, and he would make a better leader of the west than the ncr.
 
Dec 27, 2010
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That's a very good point. Fallout 3 however, had the exact opposite problem in Broken Steel. You've saved the wasteland, single-handedly defeated the President of the Enclave, and yet the Brotherhood still treat you like a bloody dog; "Go guard the caravans, go get Megaton's water back, blah, blah, blah." Well f*ck you, BoS, next time I'll let one of you sacrifice their lives for the Wasteland.
 

Tharwen

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May 7, 2009
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Yeah, I'm working my way slowly through all the factions at Yes Man's instruction, and I'm finding it a bit hard to stay interested. It doesn't help that I just did the White Glove society missions and got fucked by the badly-made quest to the extent that my only option was to kill everyone in the hotel (they all tried to kill me first!).
 

ChupathingyX

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Are you kidding me, that's when the story starts to get interesting.

That's when all the politics start getting involved!
 

Kair

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AlternatePFG said:
Kair said:
I thought Fallout New Vegas had an unfulfilling plot, where the mood of action and consequence was like a bad rip off The Witcher, where everything goes to hell whatever you do. As opposed to The Witcher, in New Vegas' cynical world you can smell the American views of the world (which is a short-sighted and faulty view of the world and humanity). One clear example is the NCR, supposedly 'good guys' only because they wish to restore a pre-apocalypse American society.

NV does not get boring after you kill Benny, it gets boring and downright insulting after you realize what Obsidian did to Fallout.
Dude, Fallout's been doing that since before the Witcher was even around. Have played the first two games? Just because 3 was much more black and white, doesn't mean it's that way for the other games.
Still I think Obsidian cocked it up. It is easy for me to see when something is aimed at an American audience. I put The Witcher as an example because it was made by a Polish developer team, and they even avoided using the Soviet Union as inspiration despite Poland's position as a former Soviet satellite state. That is how you appeal to an international audience. Many American developers are far more nationally oriented.
It is the focus on the American audience that made the New Vegas dark world seem silly and boring to me.
 

mexicola

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Feb 10, 2010
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To be honest I wasn't really aching to kill him in the first place, so when I finally did it it was "Oh well, now that that's over with let's continue with the game." For me the game was always about exploring Mojave and the revenge story was just a flimsy excuse for why you're doing it to begin with, so no I didn't have that problem and I don't think it needs fixing.
 

Woodsey

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I found the entire main plot fairly uninteresting (still not finished it, likely never will). NV is much better for its side-quests. I didn't even care about Benny to be honest.
 

Melon Hunter

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May 18, 2009
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Actually, I thought it worked very well as a divisor between 'acts'. The way I see it, Act 1 is getting to Vegas, Act 2 working in and around Vegas to build relationships with various factions and Act 3 picking a side and manipulating the Mojave to suit them.

I accidentally let Benny escape from the Tops, having resolved to kill him. By the time I caught up with him in The Fort, I had decided to back the NCR and so had wiped out everyone else in The Fort. I decided to release him. By that point, my motivation for revenge seemed to be utterly petty compared to what was at stake, and at the start of the game Benny had already realised how important Vegas was. I had merely been a pawn then. I understood him.
 

xplosive59

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Yep, thats what happened to me, it just felt like a generic "gain their trust by doing quests scenario" after that and not in a fun way like the Dark Brotherhood in Oblivion, your character takes a back seat to the faction whereas all of the stuff before was about getting vengance for your character, the worst part was the part for the Boomers which just to me felt as bad as a fetch quest.
 

Tallim

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Mar 16, 2010
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Oddly I found it a bit boring UNTIL you off Benny. Then it got far more interesting.
 

Sehnsucht Engel

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I see what you mean. I got a little bored myself after I killed him. It's kind of like in the fallout 3 game, after you find your dad and he then gets ... I didn't feel like playing anymore.
 

Brandon237

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AlternatePFG said:
Uh, no. Didn't feel that way honestly, killing Benny is when the game really got going with the faction stuff, and I thought the game got way more interesting afterwards.
This, as opposed to being an ending, deciding what to do with Benny almost set you on the path for making real change, it was your catching up to him that set in motion the events that would shape the Mojave. I personally saved him. And killed Caesar to do it :p That moment set in stone the idea of my character becoming a Paragon of note who was violently opposed to the legion. I loved almost every aspect of NV, especially the escalation.
 

ELD3RGoD

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I tried to play it again yesterday. I was in the mood for RPG. I turned it on, resumed my game then stopped. I was bored already and I wasn't even out of the first location. Fallout as a franchise is boring. There is no colour, NO. COLOUR. Even Call of Duty and Gears of War utilise some sort of green colours. Grey, followed by grey, followed by brown, followed by grey just makes me want to commit.