You're kidding right?Kair said:I thought Fallout New Vegas had an unfulfilling plot, where the mood of action and consequence was like a bad rip off The Witcher, where everything goes to hell whatever you do. As opposed to The Witcher, in New Vegas' cynical world you can smell the American views of the world (which is a short-sighted and faulty view of the world and humanity). One clear example is the NCR, supposedly 'good guys' only because they wish to restore a pre-apocalypse American society.
NV does not get boring after you kill Benny, it gets boring and downright insulting after you realize what Obsidian did to Fallout.
Dude, Fallout's been doing that since before the Witcher was even around. Have played the first two games? Just because 3 was much more black and white, doesn't mean it's that way for the other games.Kair said:I thought Fallout New Vegas had an unfulfilling plot, where the mood of action and consequence was like a bad rip off The Witcher, where everything goes to hell whatever you do. As opposed to The Witcher, in New Vegas' cynical world you can smell the American views of the world (which is a short-sighted and faulty view of the world and humanity). One clear example is the NCR, supposedly 'good guys' only because they wish to restore a pre-apocalypse American society.
NV does not get boring after you kill Benny, it gets boring and downright insulting after you realize what Obsidian did to Fallout.
Still I think Obsidian cocked it up. It is easy for me to see when something is aimed at an American audience. I put The Witcher as an example because it was made by a Polish developer team, and they even avoided using the Soviet Union as inspiration despite Poland's position as a former Soviet satellite state. That is how you appeal to an international audience. Many American developers are far more nationally oriented.AlternatePFG said:Dude, Fallout's been doing that since before the Witcher was even around. Have played the first two games? Just because 3 was much more black and white, doesn't mean it's that way for the other games.Kair said:I thought Fallout New Vegas had an unfulfilling plot, where the mood of action and consequence was like a bad rip off The Witcher, where everything goes to hell whatever you do. As opposed to The Witcher, in New Vegas' cynical world you can smell the American views of the world (which is a short-sighted and faulty view of the world and humanity). One clear example is the NCR, supposedly 'good guys' only because they wish to restore a pre-apocalypse American society.
NV does not get boring after you kill Benny, it gets boring and downright insulting after you realize what Obsidian did to Fallout.
This, as opposed to being an ending, deciding what to do with Benny almost set you on the path for making real change, it was your catching up to him that set in motion the events that would shape the Mojave. I personally saved him. And killed Caesar to do itAlternatePFG said:Uh, no. Didn't feel that way honestly, killing Benny is when the game really got going with the faction stuff, and I thought the game got way more interesting afterwards.