defiante1 said:
New Vegas though is a great example of rail roading in a sandbox. You have to progress from each town in a strict order, trying to sneak past means you encounter Deathclaw packs that are near immortal or other crazy stuff to kill you and herd you back.
Yes you can figure a way out past those things... but it breaks the game. Since you dont hit the proper main quest triggers in each town in the correct order, it can lead to the game skipping whole sections. Its terrible programming and design flaws, which is made worse because this isnt a new game. They copy and pasted the design system and graphics from fallout 3, it should be perfect not dying.
No, just no. I'm on my 3th playtrough and every single time I used a different approach/order. There IS a questline you are supposed to follow but if you decide to skip them you done it because you chose to skip them. NEVER, i repeat NEVER does skipping quest break the game. They used the same engine.. and improved it a bit. That's anything but copy&paste.
Many many examples of how you can break it, Yahtzee's video is a classic example of how he essentially cheated to get into New Vegas and got 0 Karma change for stealing all that money because its assumed he will pay it back. The game is full of such loop holes but they all come with a price of breaking the intended path the designers choose and expoliting flawed game mechanics.
There is always a way to break every game, if you really want it.
Its funny actually that people bring up the cannibal quest, while you can stop the cannibals... you cant report it to their leader who is against cannibalism. Only your current boss. A stupid oversight and an immersion breaking one.
Oh no, they gave me a ton of choices but the whole quest is stupid because I wanted even more choices...That's how it sounds to me...
I keep seeing people saying this game shouldnt be over critqued and its just for fun, like thats some sacred defense. It isnt, and it is not a valid one when it comes to RPG's. RPGs need to pull you in with a good story and great immersion to draw you in a world thats believable and realistic within its rules. While humour is nice to break the tension, it cant ever destroy the realism or its counter productive and makes the game a poor action adventure instead.
Don't know who you mean, I didn't saw anyone saying this, but I just scanned trought this thread. All your complains relate to every single open world rpg.
Pure fun games like Overlord and Saints Row 1&2 are examples of games to mess around on and that dont encourage the player to take them seriously.
Oblivion and Fallout 3 both suffered from immersion breaking bugs and poor quest triggers. With New Vegas it isnt even excusable anymore, their just copy and pasting the same system into the games and making no effort to improve it. What worked in oblivions day barely worked in Fallout 3 and is laughable now with New Vegas. Its shoddy, lazy work to save money.
Again, they used the same engine, they needed to write new scripts and most of the bugs are related to this scripts. The only thing they copy&past-ed were some skins and models but even they were polished.
This "expansion" pack is by any means a full price product. You get a full price experience out of it. Story wise AND playtime wise.
I had no major gamebreaking bugs, the only one I could remember was steam related, but even then, after a few minutes of searching I was able to work around this bug.
To bad, you had experienced something else, but non of your points could change my mind about NV, it's better than FO 3 (and 90% of all the rpgs, in the past few years) in every single point. (ok, I give you that, the background was a bit more flashed out in 1,2&3, but the result was, every single PC had the same background...in New Vegas you create your own story from the very beginning) And never was stated that you were from this region, you worked for the Mojave express, there was never said how big the operation area is, and where you are from.