Far Cry 3

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DeaconSawyer

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Aug 19, 2010
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I agree with you shadavid. Far Cry 2 was enjoyable, but not stellar. It had the nuts and bolts of a sports-car grade game, and then someone forgot the chassis.

Mainly I would like to see a change in the missions. Ideally from the 1 mission type in FC2 which is blow it up/kill it, to just about anything else. And give me a reason to care about the things that I am supposed to do in the game.

If the could improve those two things alone I would be extremely excited for FC3, but if they had no intention of making the story/missions more engaging and varied, then I would say FC3 wouldn't make my watch list.
 

PauL o_O

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Feb 15, 2009
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I was very upset that they took predator mode out of the game. It was so exciting and fun, and was the only real reason for making big epic maps.

Hopefully they'll add even more to the awesome map editor, and bring back Predator mode.
 

Silva

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Apr 13, 2009
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There are multiple ways to take FC2 from a really decent adventure shooter into a AAA masterpiece. Here's a list of everything I can think of.

1. Co-op mode. You think that sniping and fire strategies are fun now? Try doing it with someone you can trust, so you can both watch the magic together. If you can do this via LAN as well as online with microphones, double the fun.
2. Make it so that there's more to do in that massive expanse of wonderful terrain. Make objects more interactive than simply just being destructible. Add people that will help you and neutrals (and develop some of them as real characters with proper acting/writing). Perhaps add a faction that's allied, and make sure their that AI is a match for the enemy. Don't be afraid to kill some off, and don't put it entirely in control of the player - they'll just do what I did with the rescuer buddies in FC2, and save everyone even if it means losing hours of game time. Don't allow people to frustrate themselves in this way.
3. The diamond finding game was fun in and of itself, and so improve it. Make minigames within the game, like the puzzles we see in Half Life 2, or simply put them in even more weird and interesting places. For extra points, implement these minigames into the story in a seamless, non-required fashion. For example: you have to kill x guards in a fort who have a diamond or several diamonds. You want them. Characterise the leader of the guards in a cutscene if the player gets close to the fort in-game to give a feel of the danger. Make him seem like a real badass, and then make him fight like a normal AI enemy, only tougher and/or much cleverer.
4. Remove the malaria. It was just a cheap way to ramp up the tension, and though it may seem essential to the African experience, ask an African and you will probably find that it really isn't, that you've just made a cultural assumption. Instead, ramp up the action in the honest way - by making the enemies actually more determined to deal with just you in a curve of difficulty increasing through the game. Maybe have civilians themselves turn against you if you make a choice that they don't like. In other words, show a real depiction of a divide in whatever cultural setting is chosen.
5. A stylistic flair to sell the game and make us empathetic to the story is sorely needed. I'd suggest taking inspiration from Infamous and having moving, comic-style cut scenes to really pace the mood and help foreshadow coming dangers in the plot. Hire a very good graphic artist and a decent actor for the lead role to give a human face to the player. The silent protagonist might be "you" in some people's eyes, but for popular appeal a developed character is more reliable.
6. Improve the line of sight of AI enemies so that they really cannot see through foliage. Whenever someone can snipe you in the grass in the shade from the sun, you're not considering things like eye contrast when switching from light to dark and the real difficulty of seeing a camouflaged soldier who's trained to stay hidden. And finally...
7. Make stealth more than just what weapons you choose, but a style of gameplay that's fully supported by simple actions like crouching. Add a move to dive to the ground and become even more hidden.

In summary: make it less of a pure shooter/adventure. Characterise. Make the adventure MEAN something to those playing, and improve the gameplay options. That will put spirit into the fight, and make people determined to beat the game, meanwhile enjoying the flow of controls.
 

Fiend Dragon

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Apr 7, 2010
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I want them to make it a fucking far cry game. Regardless of whether it was any good, which I don't agree with, it had absolutely nothing to do with the established Far Cry games. It was a fucking name cash in and they didn't even keep any of the gameplay, story, or flavour of the the original PC masterpiece or the pretty good Xbox ports.
 
Apr 28, 2008
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Maraveno said:
Irridium said:
Maraveno said:
Irridium said:
I want them to keep the segmented health.

Seriously, Far Cry 2's health system is one of the best in gaming and I would hate to see it replaced with a shitty "magically regenerating health" system.
wait so how is "hey look a bullet lodged in my arm hmm let's get it out ;o god that feels so much better I can even run again now" Not magical to you? and how does "hmm a syringe *flsh* yup I think that closed up all wounds" not seem magical either? the system made little sense in comparison to it's own reality
No its not realistic but its a hell of a lot better than getting shot in the chest, ducking behind something for two seconds, then being fully healed.

Far Cry 2's implementation of segmented health was fantastic. Yes you had magic syringes, but at least in the beginning of the game you didn't have much, and because of this you had to be careful when you fought. It made things more tense and exhilarating.

Not saying it makes any more sense, I'm saying its better than regenerating health.
Oh okay cause well yeah ducking for cover and jacking out that little bugger to get back to half health just isn't like full regen

Gotcha cap'n
Is that sarcasm I hear?

It is partially like a full regen, only it regens one small segment of health. Meaning you still have lots of health lost and need to be careful, but won't get screwed over in the next encounter if you have low health, because you'll at least have two bars. Unlike a game with a single health bar and 2 health left, or a fully regenerating health system and being at full health all the time.
 

Bullfrog1983

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Dec 3, 2008
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Do I want to see Far Cry 3?

Considering what playing Far Cry 2 was like, no.

What would be my initial interest level in FC3?

On a scale of 1-10 with 10 being highest? 1

What would you like to see in FC3 to have it improve on FC2?

A list would be good... i'll try to keep it short:

1. Boring Action

I never thought to myself "Gee this gunfight is *really* boring!" before. Stopping to fight a 2 man jeep crew like every 10-15 seconds got old really fast. I may be mistaken, but I must have killed at least 150 of the two man crews and i'm only 12% through the main plot (because i've done a 3-4 side missions.) Why are there only two men in the jeep? And why do I never fight people in any other kind of car? Why does everyone want to kill my character? Why can't I fire out of the side window of a car?

2. Reputation

I've already killed 300+ people through my Jeep massacres alone, and done 8-10 missions - yet my reputation just now hit level 1. I'm not sure if reputation factors in at all during the game, but it would be nice to see something other than "I'm just another hired gun... maybe I can shake things up a bit..." or whatever it says at level 0.

3. Buddies

It was a good idea, but poorly implemented. I talk with my one buddy Rashid? No Reuben. I barely know the guy's name because he hardly *ever* says anything, and when he does it's about doing a job for him. Most of his lines consist of: "Hey I left something under a tree, could you go and get it for me? It is of sentimental value." And then you get a "choice" of pressing Y to accept the quest (which is the same as the talk button), or just staring blankly at his face for several seconds wondering if he's going to say anything else about the mission to give you any idea as to where said tree is. In short, they shouldn't have bothered with this or developed the friends a bit more.

Also there was a second buddy at the bar; she was a "French" woman who didn't sound French at all and never said anything to me except, "Oh, hi! I didn't expect to see you here" in a thick American accent. The fact that she was there at all seemed like a slap in the face to me, as though there was some possibility of dialogue that never took place because I was Rashid's friend.

4. Diamond Hunting

So extremely boring!

5. Music & Enemies talking

In many of the musical scores there are people singing, hooting, etc. and sometimes even talking - and when you don't have the sound on full blast you can't tell whether or not there are people near you speaking. A few times I nearly walked into a group of three dudes sitting on the ground because I thought it was part of the music.

6. Headshots, and bullets in general don't do enough damage.

Enough said. People shouldn't take 3-4 headshots, or 6 hits from a machinegun and still keep going.

7. Less guard posts.

I get it... there's a war going on. However there should be less guard posts, or easier ways to avoid them without going around on foot.

Alright, i'm going to stop here because it's enough for them to improve on... and it isn't worth getting worked up about. Suffice it to say the game was horrible, I got to play it for free because one of my roommates has it for the 360 and I feel that the price was still way too high.