For more fun, try building a deck around using the ability of Door to Nothingness. Good luck finding an elaborate mana engine for that one that does not take forever to set up (especially if you restrict your cards from Onslaught to Kamigawa).
Oh yeah, try pairing up a Platinum Angel with a Darksteel Forge.
I'm going to say Underworld Dreams. It was my favorite deck I ever played. Nothing beat watching someone being forced to draw 20 cards taking 1-4 damage with each draw
I'm going to say Underworld Dreams. It was my favorite deck I ever played. Nothing beat watching someone being forced to draw 20 cards taking 1-4 damage with each draw
Protection from everything implies unblockability. Unblockability > trample and +1/+1. Granted it's not indestructible, but a similar number of things can kill the two.
See I stopped playing before 5th edition came out, so most of the post are insane to me and I also can't remember how to link pictures. Its been a long day.
I'd have to go with true dual-lands, Moxes, and the Black Lotus of course (still have one of each), Serra Angel and Sengir Vampire. And possible Juzzam Djinn for good measure.
See I stopped playing before 5th edition came out, so most of the post are insane to me and I also can't remember how to link pictures. Its been a long day.
I'd have to go with true dual-lands, Moxes, and the Black Lotus of course (still have one of each), Serra Angel and Sengir Vampire. And possible Juzzam Djinn for good measure.
I like alot of Unglued cards, and the BFM, the creature with 99/99 and spread out over two cards, comes to mind when I have to choose a favorite.
But above all, I love the Black Lotus. Not because of its abilities, but the role it had in the early days of MtG and the way it stuck as one of the most famous cards ever.
Protection from everything means more than that. If something is protected from, let's say red, then red things can't target it. All damage done to it by red sources is prevented. Red creatures may not block it.
This doesn't mean that it's immune from red. These cards could, in certain situations, destroy any creature with protection from red.
Because it doesn't target anything, it may affect things with protection from it. That's a primary difference here, as a creature with indestructibility would die here.
If this were pumped to a power >= 10 and the player felt the need to block it with Progenitus, Progenitus would die, because the implicit damage prevention could not happen.
However, many things could eliminate darksteel colossus, but not progenitus, as the definition of indestructible is that lethal damage does not destroy it and destroy effects do not destroy it.
This may not target something with protection from it, but can definitely take out something that's indestructible.
This cannot target something that's protected from it, but something that's indestructible is not safe from it. Of course, they're going to have a hell of a time getting damage in with it if you have a colossus out.
And of course, in either case, if either of these creatures is your only remaining thing and you have to make a sacrifice, they're gone.
Of course, you can't do anything positive to Progenitus easily, so there's a slight drawback there.
Does that clear things up?
EDIT: Oh, also this.
If a colossus takes 11 -1/-1 counters, it's gone. Or, for that matter, if it receives -11/-11 until end of turn from something like this:
I haven't played for many years. My favorites when I *DID* play were "The Maze Of Ith" and "Demonic Tutor".
Maze Of Ith was a card that counted as land and could be tapped to stop a creature (if I remember) and Demonic Tutor allowed you to pick and play any card from your deck.
Both of which were banned from tournament play I believe, but since I never played in Tournaments it didn't matter. Heck, back when I played I didn't think they had such a thing.
I gave away pretty much all my cards, simply lost interest.
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