Anthraxus said:
As far as ToEE goes, you shouldn't lose HUNDREDS of hours. It's not this massive CRPG, as it's based on the original ToEE D&D p&p module. Just go back to pg2 of this thread and read my post (#68) before you decide to play.
Ya I looked into ToEE and what is with that interface, it seem designed for consoles yet the game never went there, really strange.
But the main thing is gameplay and it is exactly the sort of thing that will keep me away, because you set them to attack then wait for character 1 to do his thing, then wait for character 2, then wait for character 3, then wait for character 4, then wait for character 5, then wait for enemy 1, then wait for enemy 2,... and a minute or two later you get to play some more.
As for the turn based vs RtwP debate, it's pretty much about personal preference, of course.
I guess we can leave it at that, I just prefer a consistent flow to the game world.
As far as your argument with turn based being the only way p&p can work. Look at chess, It's been a amazing game for a pretty long time now. Should a video game representation of it suddenly turn it into an RTS or something ? I don't think so.
No I was saying that it is a actually constraint in table top games not in D&D, i.e. video games can adopt other systems, not saying they haveto.
On the subject of chess, that game is based on a very tight set of rules if you change them then it is a completely new game, and RTS is one of those modified play styles.
Chess also hits that tedium issue, playing with people is ok, absolute boredom with a computer, hell I've even been on tournaments where judges got bored and just called a match that went on for too long.
D&D is not that tightly woven, one of it's bigger parts is actually chance which makes the battle field very flexible, no doubt RtwP adds a time component but with the already present uncertainty it is really not far from TB.