Monomyth and all that eh? Well I guess that could work... But it takes just as much fiddling to make it work as the split timeline thing. Who's telling the legend and who's listening to it. Nintendo? Us? Random people in some post-industrial Hyrule who treat link like we do Oddyseus? I don't like this re-telling jazz :/144 said:The timeline is a recent creation, i.e., ret-conned. That particular example is, like many fanboys have also done, an attempt at connecting a string of games that really shouldn't be timelined in such a way.T0ad 0f Truth said:Continuity? In the Zelda Franchise? lolwut. Go look at the official timeline Nintendo's got and tell me it isn't a convoluted mess. TP and WW are no exception. Hell try relating those two to each other.144 said:Wind Waker.
Followed by Twilight Princess. I feel that these two games best encapsulate what is great about the exploration and adventure aspect of the series. And they both provide excellent nods to the rest of the series while neither relying on, shoehorning in, or disregarding, continuity.
I always read it as the "legend" of Zelda, something that isn't nailed down in fact. I wonder if certain stories are other ways the "legend" was passed down, and I would go so far as to view TP as a sort of alternate telling of LttP.
"Relate them to each other"?
They have similar elements with such things as similar architectural styles in key areas, certain themes are kept while others are altered. The OoT Temple of Time is in a plaza, but that shows up in many iterations and many environments, which all have common elements and common detailing. At first, one was curious about its location in TP, but the area of the forest in which it dwells doesn't seem unlike a ruined version of its OoT counterpart, and the tower aspect of it, as well as its interior decor, fit nicely with the tower of the gods in WW.
I could go on and on and on, and I have in non-internet settings, and it's easier to say in speech than in writing, with scribbles in stuff.
Also, certain games don't count in my opinion, regarding the "Legend" part of the Legend of Zelda. The Legends art the series' main entries, namely, the original, LttP, OoT, WW, TP, and SS. The others are add-ons, different stories that only relate to the specific telling of the legend that they correspond to (i.e., MM can only be interpreted in the context of OoT, but not WW, SS, or any others).
All I can say is how I felt while playing the games myself, and having played all of them, I know which aspects hit me deeper than others. Continuity in Zelda games should remain unexplained. See the Star Wars example, in which the Force was more interesting before an explanation for it was attempted.
Nintendo had no plan for this series and just started piling on independent crap didn't they?
This is relevent I guess...