The Dunov was pretty fun. I had a friend who didn't bother with other combat ships until he'd reached Kodiaks and until then he relied on armies of capital ships. Works out well, imo.jng2058 said:And now for something completely different.
Gimme the Dunov class Battlecruiser from Sins of a Solar Empire. Not the flashiest ship, nor the hardest hitting. And just one of them isn't anything special. But two or more? Now you're cooking with gas!
See the Dunov has the ability to repair the shields of other allied ships. It can't use it on itself, so the obvious tactic is to kill the Dunov first (always kill the healer first!) then the ships it was protecting. But if you've got TWO Dunov's and set it up so that they heal each other...
I've had capital ship fleets with a core of three Dunovs that can roll through virtually anything they encounter. Sure it may take a while to win, but win they shall.
Sometimes it isn't about the biggest gun.
Now I remember. Personally, when I played CORE I'd Tek-2-krog like an idiot instead of spamming tanks. A few weeks of playing Spring has ironed that out of me.The Eupho Guy said:Hawks are ARM, Vampires are CORE. When I'm playing ARM, I tend to building aircraft more than Kbots or vehicles. I'll still have some ground forces to make sure I'm not overrun, but most of my offensive pushes will be led with a bevy of air strikes against their choke points to soften them up some, then attempt to mop up with Brawlers.
Disraeli said:Hydras in AOM. Train 'em up nice on some gruntage so they've got seven heads each and heal 'em with a temple or what have you. Nothing fucks with a healthy crew of seven headed vet Hydras, Titans be damned.