FF12 is FF10's battle system but allowing the player to automate everything so you don't have to constantly select everything from menus over and over again. What don't you get about literally being able to play FF12 exactly like FF10? There's no strategic puzzles in FF10 or FF12 for that matter. Some bosses or unique creatures require a slightly different broad strategy that doesn't require you to go turn-by-turn to execute. You fight the same damn creatures hundreds of times, you know what to do to beat them rather easily like use the guy with the blitzball to kill flying enemies or just use doublecast on everything with regards to FF10. And you somehow think each battle was a tactical puzzle, seriously? FF10 or any regular FF is not Tactics.Lightspeaker said:No, it plays nothing like the same. It is not a classical Final Fantasy turn-based RPG battle system. It does not involve a separate battle screen and it does not involve the same strategic puzzles. That is a simple fact. It is NOTHING like the previous games in the series, it is styled after an MMO-type system.
Applies and Oranges with XCOM and FF games. You might as well compare it to Doom. But fine, I'll make the statement clearer: of the classical RPG style battle system variations found in Final Fantasies 1 through 10 (plus 13), 10 had by far the best system.
Its also totally pointless to complain that it could play itself with a bunch of if-then-or statements. CHESS can play itself in a much similar way. Fundamentally the old-style FF RPG battle system wasn't difficult, but it wasn't supposed to be difficult. It was rather like a tactical puzzle for each battle, figuring out the optimal strategy to beat each enemy. And it hasn't been done better than in 10 (in fact its hardly been done since 10, 13 technically counts but it was poorly done).
Yes, it was using random battles. Because it's not an action game, it's a turn based/ATB based game. Random battles are a staple of the JRPG genre.Phoenixmgs said:To me, you were implying that people that play FF7 now say it's bad because of how genre has evolved. You could've played it on released and called it a bad game too is what I'm saying. I played FF6 and it's a bad game to me. I tried the series again and actually beat FF10 mainly due to the random battles (the series was still using random battles on fucking PS2)
The fact that you liked FF12 more isn't "proof that all prior FF games shouldn't have had Turnbased/ATB systems". It's proof that you don't like Turn based/atb style systems. I mean I don't like ARMA because the combat is so "realistic", so I don't play the ARMA series. Just because I enjoy Duke Nukem 3D more, that is not proof that DN3D is more enjoyable and ARMA is terrible.Phoenixmgs said:I played FF12 and actually liked it to a degree and FF12 is basically a proof of all prior FF games having combat that doesn't require them being turn-based.
They're....not going to change it that much that it's going to be substationally different.Phoenixmgs said:Anyways, I'm actually sorta looking forward to a FF7 remake with an entertaining combat system so I can experience the story without having to trudge through combat that I hate.
Well, and keeping in mind that I did not like FF7 at all, in this case I think its related to a combination of ease of access for an older title and getting some issues sorted while they're at it.CandideWolf said:I haven't played the game so I can't really agree or disagree with the writer or people here disagreeing with him, but I do have a question about the fervent clamor for the remakes.
Why?
That sounds really dismissive, but I just have never understood the demand for remakes in general. In this forum alone I've seen people want the first 3 Uncharted games to be remade, despite that being only a console generation ago. FF7 is older, but the devs have stated they are basically remaking the game to be on next gen consoles, so why not just make a new game altogether?
What do these remakes provide? Is it new content like Kingdom Hearts Final Mixes? Is it just better graphics? Is it to allow younger gamers to experience past games?
I know the answers to those questions will vary from person to person, but I still genuinely have never really understood game remakes, especially ones that are done so soon after the original game was released. I'm definitely not saying wanting a remake is wrong, but I am definitely having hard time understanding what a remake does that the original game does not.
Most JRPGs, including FF, FINALLY gave up random battles during the PS2 era, they aren't a staple of JRPGs anymore. The reason random battles suck (and really should've never been used) is because they make the world feel lifeless since it's barren of life (my backyard is more interesting than FF10's Calm Lands). Random battles also hinder exploration because if I want to go over and check out some corner of the map, not only do I have do clear the monsters on the way there (which is fine), but I also have to kill just as many monsters on my way back to my original starting spot when I just fucking cleared a path. Random battles are an archaic mechanic that should have never existed in the 1st place. They only stuck around so long because JRPGs evolve at a snail's pace.elvor0 said:Yes, it was using random battles. Because it's not an action game, it's a turn based/ATB based game. Random battles are a staple of the JRPG genre.
You misinterpreted my argument and I do like good turn-based combat like say Xenosaga II or XCOM. My point is that if a turn-based combat system has so little strategy that it can be done and work in real-time, it should be done in real-time because inputting the same common sense commands over and over again is boring and repetitive. Oh, there's a flying enemy, I'll use Wakka to throw a blitzball at it, that's not strategy, it's common sense. Or you can use double-cast on everything in FF10, why make the player input the same thing over and over again through menus when I can just press a button or automate it myself like FF12?The fact that you liked FF12 more isn't "proof that all prior FF games shouldn't have had Turnbased/ATB systems". It's proof that you don't like Turn based/atb style systems. I mean I don't like ARMA because the combat is so "realistic", so I don't play the ARMA series. Just because I enjoy Duke Nukem 3D more, that is not proof that DN3D is more enjoyable and ARMA is terrible.
There won't be random battles and the battle system will be quite a bit different.They're....not going to change it that much that it's going to be substationally different.
Normally I don't mind a remake or re-release if you can't get the game in a easy legal fashion, Mother being a recent example seeing how before the only method to play it in English was the leaked rom of the prototype. But FF7 is on multiple systems that is still easy to get. PS3/PSP/PSVita/PC all have a version of FF7 you can get, and it's not like Final Mix cause last time I checked the US version is the best version of the game. The only consistent reason I've seen people ask for a FF7 remake was to fix the graphics and dialog (which dialog is dependent on the person cause I've seen people get mad over updated a script in a game). I've learned from gaming that people only complain if it's something they don't want, but if it's something they want it's the best thing ever. I hear Metriod fans are trying to petition Nintendo to cancel the new Metriod game coming out. Instead of you know not buying it.CandideWolf said:I haven't played the game so I can't really agree or disagree with the writer or people here disagreeing with him, but I do have a question about the fervent clamor for the remakes.
Why?
That sounds really dismissive, but I just have never understood the demand for remakes in general. In this forum alone I've seen people want the first 3 Uncharted games to be remade, despite that being only a console generation ago. FF7 is older, but the devs have stated they are basically remaking the game to be on next gen consoles, so why not just make a new game altogether?
What do these remakes provide? Is it new content like Kingdom Hearts Final Mixes? Is it just better graphics? Is it to allow younger gamers to experience past games?
I know the answers to those questions will vary from person to person, but I still genuinely have never really understood game remakes, especially ones that are done so soon after the original game was released. I'm definitely not saying wanting a remake is wrong, but I am definitely having hard time understanding what a remake does that the original game does not.
Perhaps I should've said were a staple. They were a staple when FFX came out. We'll have to agree to disagree on that one though. I personally don't mind them much, so long as the game isn't too aggresive with them and doesn't rely on them for run time, or puts systems in place that allow for you to allivate them. However, I don't think they should be removed entirely, they have their place, it's just about execution. Bravely Default has random encounters and it sold like hotcakes.Phoenixmgs said:Most JRPGs, including FF, FINALLY gave up random battles during the PS2 era, they aren't a staple of JRPGs anymore. The reason random battles suck (and really should've never been used) is because they make the world feel lifeless since it's barren of life (my backyard is more interesting than FF10's Calm Lands). Random battles also hinder exploration because if I want to go over and check out some corner of the map, not only do I have do clear the monsters on the way there (which is fine), but I also have to kill just as many monsters on my way back to my original starting spot when I just fucking cleared a path. Random battles are an archaic mechanic that should have never existed in the 1st place. They only stuck around so long because JRPGs evolve at a snail's pace.elvor0 said:Yes, it was using random battles. Because it's not an action game, it's a turn based/ATB based game. Random battles are a staple of the JRPG genre.
FF10 plays nothing like FF12. FF aren't SRPGs, they're tradition JRPGs. I'm not going to argue that hot"key"(?) menu commands could be a great idea for commonly used abilites, but I'm not a massive fan of automation. FF12 had so much automation that once you unlocked enough slots, the game could play itself, and really, do you want to do let the game do that? Why not watch a Lets Play?Phoenixmgs said:You misinterpreted my argument and I do like good turn-based combat like say Xenosaga II or XCOM. My point is that if a turn-based combat system has so little strategy that it can be done and work in real-time, it should be done in real-time because inputting the same common sense commands over and over again is boring and repetitive. Oh, there's a flying enemy, I'll use Wakka to throw a blitzball at it, that's not strategy, it's common sense. Or you can use double-cast on everything in FF10, why make the player input the same thing over and over again through menus when I can just press a button or automate it myself like FF12?The fact that you liked FF12 more isn't "proof that all prior FF games shouldn't have had Turnbased/ATB systems". It's proof that you don't like Turn based/atb style systems. I mean I don't like ARMA because the combat is so "realistic", so I don't play the ARMA series. Just because I enjoy Duke Nukem 3D more, that is not proof that DN3D is more enjoyable and ARMA is terrible.
[/quote]Phoenixmgs said:There won't be random battles and the battle system will be quite a bit different.They're....not going to change it that much that it's going to be substationally different.
FF12 is worse than FF13 combat system? FF13 combat system was fucking awful. Position conditional spells in a game where you couldn't specifically target, aoe heals where you couldn't position your own team, AI that tried to outheal poison, AI that buffed your casters with Strength, AI that buffed Defence when fighting Magic enemies, the complete lack of any control over your other party members, no resource management, horrendous level capping and grinding once you got to Grand Pulse(grand pulse in general actually), your party leader dies and it's game over, just being able to mash A and occasionally change paradigm, tech points being stupidly designed, Eidolon abush fights that fucked up your paradigms. If you can't control the other two members, being able to tweak their behaviour ala Kingdom Hearts or FF12 should be mandatory.Lightspeaker said:God almighty I hope that was a joke because FF12 is, by far, the absolute worst put-together game in the entire series. That combat system was an abomination that should never have been within a country mile of a Final Fantasy game.
It was still the 7th game in the series. The rest not having been released there doesn't change the fact it was the 7th game. Granted, Square were wierd for releasing games worldwide prior to FF7, but that was the way it was back then.Matt Yaroslavsky said:Ugh, I hate Final Fantasy VII. The name was stupid (who are they to release VII before one through six? I live in Australia, which is part of the PAL reigon.
On the PC maybe, the PS1 version had the proper soundtrack, back in 1997 a full orchestral soundtrack was neither feasible nor expected. Plus the PS1 soundchip was a pile of crap.Matt Yaroslavsky said:The Music was probably composed on a SNES
Not in 1997. Also, Pokemon would like a word with you.Matt Yaroslavsky said:The gameplay was some obsolete turn based crap
What? What was contradictory about Aeriths death? And the story was only non-sensical if you weren't paying attention. You may miss things, but it wasn't nonsensical unless you just mashed throught the textMatt Yaroslavsky said:and contradictions (aerith?s death)
Um, how are Square Corrupt? Making games you don't like isn't an act of corruption.Matt Yaroslavsky said:With the rise of #GamerGate, I hope people will see how corrupt $quare and $ony are.
Firstly, FF12 is exactly FF10's battle system if you actually look at how everything is happening one turn at a time. It's just that FF12 automated FF10's battle system. You could literally play FF12 just like FF10 and play turn-by-turn, it would take like 20 times longer to play it that way but you could.elvor0 said:FF10 plays nothing like FF12. FF aren't SRPGs, they're tradition JRPGs. I'm not going to argue that hot"key"(?) menu commands could be a great idea for commonly used abilites, but I'm not a massive fan of automation. FF12 had so much automation that once you unlocked enough slots, the game could play itself, and really, do you want to do let the game do that? Why not watch a Lets Play?
I'm just assuming they are going to actually remake FF7 and not just remake FF7 with better graphics, then what's really the point of it all? No FF has had random battles in over a decade, why would a FF7 remake have random battles? Random battles literally were a mechanic due hardware limitions on the NES I believe, why would a freaking PS4 game (5 generations later) have random battles? No FF game has had a combat system like FF7 or FF10 in over a decade either. A FF7 remake is going to sell so much anyways, you don't have to play it safe, plus the original FF7 is always going to exist. It would be like remaking a NES Metal Gear game and not updating the game mechanics, that would be pretty stupid, even the remake of MGS1 updated the game mechanics to MGS2.You'll have to give me a source on that. Nomura said he wanted to tweak the combat system (so I'm guessing similar to FF10-2 combat system, which I'm okay with, because it's just a more fluid version of 7/8/9s, but there should be a toggle.) I've yet to read anything from Square or Nomura directly that says they've removing random battles. I have no reason to believe they'd change the combat system so much that it wouldn't even resemble FF7, because that would stupid. FF7 has a pretty feverish fanbase and gutting the combat system is unlikely to go down well. I'd be pretty pissed if it ended up being like FF13 or 12 and I actually liked 12s combat system.
What game did you play that you call FF13?elvor0 said:FF12 is worse than FF13 combat system? FF13 combat system was fucking awful. Position conditional spells in a game where you couldn't specifically target, aoe heals where you couldn't position your own team, AI that tried to outheal poison, AI that buffed your casters with Strength, AI that buffed Defence when fighting Magic enemies, the complete lack of any control over your other party members, no resource management, horrendous level capping and grinding once you got to Grand Pulse(grand pulse in general actually), your party leader dies and it's game over, just being able to mash A and occasionally change paradigm, tech points being stupidly designed, Eidolon abush fights that fucked up your paradigms. If you can't control the other two members, being able to tweak their behaviour ala Kingdom Hearts or FF12 should be mandatory.
-You can pick a specific enemy, but there is no ground targeting. I may pick an enemy within group of enemies and then the enemy I targeted moved elsewhere and suddenly my AOE attack is useless.KarmaTheAlligator said:What game did you play that you call FF13?elvor0 said:FF12 is worse than FF13 combat system? FF13 combat system was fucking awful. Position conditional spells in a game where you couldn't specifically target, aoe heals where you couldn't position your own team, AI that tried to outheal poison, AI that buffed your casters with Strength, AI that buffed Defence when fighting Magic enemies, the complete lack of any control over your other party members, no resource management, horrendous level capping and grinding once you got to Grand Pulse(grand pulse in general actually), your party leader dies and it's game over, just being able to mash A and occasionally change paradigm, tech points being stupidly designed, Eidolon abush fights that fucked up your paradigms. If you can't control the other two members, being able to tweak their behaviour ala Kingdom Hearts or FF12 should be mandatory.
- You can choose which enemy to target, either from a list or from the battle screen (and what do you mean by position conditional spells? Give an example).
- All heals are either target one or target all, no need for positioning.
- AI trying to outheal poison is because they don't have access to an antidote spell at the time (while the leader/player does, having control over the items, hint hint).
- Never had a problem with AI buffs (they buff what they can if they lack the necessary buffs).
- You have control over them through the paradigm system, but they're not omniscient.
- What resources are you talking about? You have control over everything you have in the game.
- The level cap is there to prevent people from over-levelling (and turning the combat into a real mash A to win like many other FF games before, ironically enough), and that's only a crutch, you never need to get to the cap.
- I agree with Gran Pulse, it was out of place.
- Not the first game to use the leader dead = game over.
- Please show me an FF game where all you need to do isn't to just mash whatever selection button there is while making small adjustments (like press down to select magic or items) every now and then.
- How are tech points stupidly designed? You use a certain amount for actions, and regain some both in battle and as a result of the battle.
- How do the Eidolon fights fuck up your paradigms? The whole point of setting up your own paradigm shifts is you're supposed to be ready for anything, and the game never gives you a fight where you need something you just don't have.
A lot of your complains sound like user error rather than design flaws.