FFXIII-2 inevitably got a 40/40 from famitsu.

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robert01

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tzimize said:
robert01 said:
tzimize said:
Final Fantasy is dead to me. The characters are stupid, the plot is less than interesting and cheesier than a pizza and the "action" horrible.

When there are so many good alternatives I cba spending time on such garbage. I used to be a fan, but I got (not an arrow to the knee) over it.

Better games that I'd rather spend time on:

Skyrim
Dragon Age: Origins
Witcher 1/2
Baldurs Gate

Japan...you have some catching up to do.
And none of those games are linear RPGs they all have an open world concept, or give you freedom. Final Fantasy is a linear RPG as in you play it to go through the story and your actions have 0 influence on the outcome. Once people start understanding this than maybe they will stop comparing apples to oranges, both are fruit but they are very different. The same goes with RPGs.
We'll never agree here but I'll putt all of the games above in the RPG compartment. Either because they make you play a character that they present, or because they rely heavly on upgrading stats and leveling og because you make your own character.

No matter the reason, they are all RPGs and I feel pretty justified comparing them. Are they similar games? No. But they share the same genre. RPGs.

And imo, FF13 was garbage. No matter what kind of fruit you compare it to. Feel free to feel differently, but I will not feel bad for comparing a game to other games within the same genre.
I think a lot of the dislike comes from the fact that once open world RPGs became a lot easier to make and a lot better people stopped caring about linear ones. Look at every linear RPG that has came out in like the last 4 or 5 years, most of them got really shitty reviews and were disliked because there was a 'lack of freedom'. I am not saying that Final Fantasy itself is a good series, I haven't played one since FFX-2(which was for lack of a better word complete fucking shit), but in general there is a lot of hate for any linear game, not just Final Fantasy and not just linear RPGs. So while the West may like open world games and being able to see the fruit of their actions, I guess Japan just likes to chill out and get taken through a good story. Different cultures, have different tastes.
 

Rastien

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Ragnarok185 said:
"I have to learn a new battle system?, OH THE HORROR!!!!"
Well from my 5 hours of experience before i had to put it down, it really didn't feel like that fun a combat system. Compared to FF7-9 where at the end of the 3rd hour your begging to tweak your abilitys and fiddle about with various bits and pieces.

FF13 just did not grab me the fact that you have autobattle feature kinda defeats the point of the fight imho :(. Not on the same level at all but again compared to disgaea where within 5 hours your number crunching tweaking gear leveling class's and still you don't know everything.

Also i found myself cringing so so hard at FF13 :( maybe i have just grown up abit and FF7-10 were just as bad...

I can stomach a crap story if the combat is fun, challenging and deep but i just seemed to get neither with FF13 maybe i should have invested more than 5 hours but come on... 5 hours is a fair amount of time for a game to get going and i feel i gave it more than a fair chance
 

tzimize

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robert01 said:
tzimize said:
robert01 said:
tzimize said:
Final Fantasy is dead to me. The characters are stupid, the plot is less than interesting and cheesier than a pizza and the "action" horrible.

When there are so many good alternatives I cba spending time on such garbage. I used to be a fan, but I got (not an arrow to the knee) over it.

Better games that I'd rather spend time on:

Skyrim
Dragon Age: Origins
Witcher 1/2
Baldurs Gate

Japan...you have some catching up to do.
And none of those games are linear RPGs they all have an open world concept, or give you freedom. Final Fantasy is a linear RPG as in you play it to go through the story and your actions have 0 influence on the outcome. Once people start understanding this than maybe they will stop comparing apples to oranges, both are fruit but they are very different. The same goes with RPGs.
We'll never agree here but I'll putt all of the games above in the RPG compartment. Either because they make you play a character that they present, or because they rely heavly on upgrading stats and leveling og because you make your own character.

No matter the reason, they are all RPGs and I feel pretty justified comparing them. Are they similar games? No. But they share the same genre. RPGs.

And imo, FF13 was garbage. No matter what kind of fruit you compare it to. Feel free to feel differently, but I will not feel bad for comparing a game to other games within the same genre.
I think a lot of the dislike comes from the fact that once open world RPGs became a lot easier to make and a lot better people stopped caring about linear ones. Look at every linear RPG that has came out in like the last 4 or 5 years, most of them got really shitty reviews and were disliked because there was a 'lack of freedom'. I am not saying that Final Fantasy itself is a good series, I haven't played one since FFX-2(which was for lack of a better word complete fucking shit), but in general there is a lot of hate for any linear game, not just Final Fantasy and not just linear RPGs. So while the West may like open world games and being able to see the fruit of their actions, I guess Japan just likes to chill out and get taken through a good story. Different cultures, have different tastes.
My gripes about FF13 are not really that its linear. In fact, in some ways I feel that Arkham Asylum was superior to Arkham City for example, because AA was more linear.

Some stories work better in a linear way. Thats one of the reasons books have survived. My problem with FF13 is most likely that I grew up. That might sound a bit pretencious (if thats the correct word), but its not really meant to.

I loved FF7 for its mechanics, and partly its story. I loved FF8 for its story, and I loved FF9 for its story and especially its side characters (Vivi is one of my all time favorite persons in a game ever) and I thought FF10 was at least a bit cool because of a half-decent story, awesome summons and a decent world.

FF13 was just bad. The music was uninspired, the cast was a trainwreck, the summons are one of the stupidest things I have seen in my life and the story was bland as all hell. Not even the gameplay was any fun. 66% of my party on autopilot for most/all of the game? What? My reason for not liking FF13 is not that its linear at all, I just found it a really bad game on all accounts. And I really wanted to like it too :|

These are just opinions I guess, but it has little to do with linearity.
 

Ragnarok185

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Rastien said:
Ragnarok185 said:
"I have to learn a new battle system?, OH THE HORROR!!!!"
Well from my 5 hours of experience before i had to put it down, it really didn't feel like that fun a combat system. Compared to FF7-9 where at the end of the 3rd hour your begging to tweak your abilitys and fiddle about with various bits and pieces.

FF13 just did not grab me the fact that you have autobattle feature kinda defeats the point of the fight imho :(. Not on the same level at all but again compared to disgaea where within 5 hours your number crunching tweaking gear leveling class's and still you don't know everything.

Also i found myself cringing so so hard at FF13 :( maybe i have just grown up abit and FF7-10 were just as bad...

I can stomach a crap story if the combat is fun, challenging and deep but i just seemed to get neither with FF13 maybe i should have invested more than 5 hours but come on... 5 hours is a fair amount of time for a game to get going and i feel i gave it more than a fair chance
5 hours???? out of 70+ hours.......... auto battle was for noobs, you didn't have to use it. The gameplay to me reflects the story itself. the character's just got their magic powers and are trying to learn how to use them. yes the restrictions on how much you could upgrade until you got to a certain part REALLY annoyed me though
 

tzimize

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reonhato said:
I'll direct your attention to my post above (maybe a couple of posts up or so depending on the speed of the thread).

I dont (didnt?) mind JRPGS. In fact some of my greatest experiences in gaming stem from their treasury. But its been a long time since I've played a good one.

Allow me to compare for example FF9 with FF13. I'm taking this from memory so bear with me.

FF13 starts in a train or so, no? With Lightning introduced and jumps pretty fast into some actiony stuff. Then it moves on a bit and there is some emotional drama with that emo-kid and his mum dying or something like that. I guess this is supposed to inspire sympathy or empathy or somethnig, but this is just BAD direction and pace. If you want your audience to care, you have to establish a connection FIRST. THEN kill off your cast. Example: Aerys/Aerith from FF7.
We jump into a world, and are supposed to care, but we are given little to no context (I know, it comes later) but I never managed to care. Even though I tried.

FF9 starts of with Vivi going to the theatre I think. At least thats the first I remember. His character is fantastic and we have a great moment when he is run down and loses the tickets or something. We are slowly presented to a world and its troubles, with good, likable characters that have more to them than a stupid name.

When I look at the cast of for example FF9 I am AMAZED at the difference in quality from that to FF13. There is not a SINGLE person I liked in FF13s cast. Not one. That dark haired girl with blue clothes was half decent, but since she hung around the rest I grew to hate her as well.

FF9...all of them was great. Some more than others, but I like ALL of them. Some of it is my taste, but man oh man...some of it is bad design too.
 

Coldster

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No way. I gave FFXIII a huge chance but it fell flat right off the starting line. A horrible, horrible representation of a JRPG and playing it has made me decide that unless it undergoes a huge change, I'm not going to ever buy another one. Why can't most JPGs be more like Paper Mario or something?
 

kingcom

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Ragnarok185 said:
Rastien said:
Ragnarok185 said:
"I have to learn a new battle system?, OH THE HORROR!!!!"
Well from my 5 hours of experience before i had to put it down, it really didn't feel like that fun a combat system. Compared to FF7-9 where at the end of the 3rd hour your begging to tweak your abilitys and fiddle about with various bits and pieces.

FF13 just did not grab me the fact that you have autobattle feature kinda defeats the point of the fight imho :(. Not on the same level at all but again compared to disgaea where within 5 hours your number crunching tweaking gear leveling class's and still you don't know everything.

Also i found myself cringing so so hard at FF13 :( maybe i have just grown up abit and FF7-10 were just as bad...

I can stomach a crap story if the combat is fun, challenging and deep but i just seemed to get neither with FF13 maybe i should have invested more than 5 hours but come on... 5 hours is a fair amount of time for a game to get going and i feel i gave it more than a fair chance
5 hours???? out of 70+ hours.......... auto battle was for noobs, you didn't have to use it. The gameplay to me reflects the story itself. the character's just got their magic powers and are trying to learn how to use them. yes the restrictions on how much you could upgrade until you got to a certain part REALLY annoyed me though
5 hours is a long time, thats plenty of time to sell a player on why they should invest themselves in a game. If you fail to do that, you have real problems considering how long the average for other mediums are. And the length of the game is not relevent to its capacity to create appeal.
 

Quellist

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GreatTeacherCAW said:
Pearwood said:
I'm gonna disagree too, FF13 was a good game. Not the best in the series by a long way but certainly around the middle. I thought the linearity was just the result of all those people bitching about FF12 being too awesome for them to handle and getting lost everywhere.
The hate for FFXII baffles me. I thought it was one of the best in the series. It certainly was in the top 3 for characters. Balthier for the win.
2 words sum up my reasons for hating 12. 'Oversoul' and 'Gambit' There was also that issue of a plot that seemed to be going on everywhere except where the party was. 13 however i thoroughly enjoyed

*Edit* just checked out the preview of FF XIII-2 on IGN and i'm stoked
 

Michael Hirst

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I disliked FF13 a lot. It just wasn't on par with any other Final Fantasy I have played in all respects, the gameplay was dull as hell and it felt like the devs had a huge chip on their shoudler about it being a game and not a film.

The story was told in a very clumsy manner (Leaving the most basic exposition until 8 hours in) and the characters were ultimately unlikable in individual ways. I will exempt Sazh because he acted like a damn human being and it was nice to see a father character in a Japanese game as opposed to everyone being an orphan. SNow was a complete douche but at some points he could win me over so I give him a pass as well, everyone else sucked completely.

It also lacked the typical Final Fantasy trait of allowing us into the main characters mind, think about all the previous games and we get to see/hear what the protagonist is thinking and give us more insight/involvement with their character, with Squall we understood more of his emotional fears because of this, if we only saw what he verbally said we'd have the same opinion as the other characters that he's a loner and a douche who thinks other people aren't to be trusted. Tidus in FF10 narrated the entire game and despite a few scenes (HA HA HA) it was a great story and well told with a protagonist we could connect with (We were also visitors to the strange new land)

In other words, I'm not even slightly interested in a sequel for something that wasn't any bloody good.
 

Rastien

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Jun 22, 2011
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5 hours???? out of 70+ hours.......... auto battle was for noobs, you didn't have to use it. The gameplay to me reflects the story itself. the character's just got their magic powers and are trying to learn how to use them. yes the restrictions on how much you could upgrade until you got to a certain part REALLY annoyed me though
Well this is my point i have clocked stupid amounts of hours in disgaea FF7-9 and actually most nippon ictchi titles think last time i picked it up i was hitting the 160 hour mark in disgaea 3 defeating secret worlds etc etc

Its like im out the house at work for 10 hours a day a game imho should be able to grab you within 5 hours i feel thats more than a fair chance :( I can appreciate it may well get better later on but i just can't justify investing more time into something im not having fun with under the promise it gets fun later on.

-edit also why even have the auto battle feature included :/ kinda defeats the point and i found i breezed through 2 hours of "gameplay" mashing 1 button :(
 

SpaceBat

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GreatTeacherCAW said:
The hate for FFXII baffles me. I thought it was one of the best in the series. It certainly was in the top 3 for characters. Balthier for the win.
I dunno, I found it nearly unplayable. I can't think of more than two characters that were somewhat decent (guess which ones), while the rest was unbearable to listen to and/or look at. The story was horrifyingly bad, cheesy, cliche, the gameplay was linear beyond belief, the soundtrack was sub-par, pretty much everything was bad.

The only praise I can give FFXIII is how beautiful and colorful it was. That's really it. I'd rather play Xenoblade or Lost Odyssey a million times before touching that shit again.
 

Mr Somewhere

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Didn't they once have a reputation for being tough critics? Now they're handing out those perfect scores like nobody's business.
 

michiehoward

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FF13 was not a good game. It wasn't even in the ballpark of good games. It was in fact a horrible game, not only horrible but the most disappointing game of the last decade.

What was the point of making a FF game if it was going to deviate so far from what makes a FF game what it is.

Fortunately I will not buy 13-2, SE after an almost 15 relationship, its over between you and me, I will not be tricked again.

I once was a FF fangirl, then I took an arrow to the knee.


Michael Hirst said:
snip snip
In other words, I'm not even slightly interested in a sequel for something that wasn't any bloody good.
Brava!!!!
 

SpaceBat

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Shark Wrangler said:
Another Chrono game.
Hell yes. I would go crazy if they ever announced a direct sequel to Chrono Trigger, but unfortunately that will never happen...ah, well...perhaps it's for the best.
 

Torrasque

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4RM3D said:
I stopped caring a long time ago what reviewers are saying. Most of them can't be trusted anyway. But that's a whole different discussion.
Whenever a reviewer gives a game I know is terrible, a great review (and for stupid reasons too), I tend to disregard any other opinion they have about anything else.
As for FFXIII-2 getting a 40/40 from Famitsu, you have to consider two things:
1. Its Famitsu
2. Its a review of the sequel to a game that most die-hard FF fans love
I consider Famitsu an unbiased and good place to go to for game reviews like I consider the Bible a good book to read for lessons on morality and equality.
 

chstens

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valleyshrew said:
It was inevitable because they awarded a 39/40 to FFXIII which was an awful game more deserving of 25/40
You do realise that 25 is like... a 5/10, right? Which isn't awful, but mediocre.
 

babinro

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valleyshrew said:
They have a quandary. Do they compare it with the games it is similar to (flawed but deep games e.g. yakuza 3, alpha protocol) and review accordingly (so ~70%), or do they review it compared with what score they gave FFXIII (so ~100%)? The new features may well bring *more* flaws with them, and western reviewers love to over-rate shallow flawless games and under-rate complex flawed games. Readers have become very irascible to any review score they disagree with lately, it will be controversial whatever score they give it and they have an impossible job. I predict it will get 85% on metacritic, the same as X-2.
The review should address how the game compares to it's previous entry. However, the score should not necessarily be better even if the game itself is superior. Reviewers need to consider where gaming stands at the time of it's release. We can't judge every Zelda game against the score of Ocarina of Time since people playing OOT today wouldn't feel it's deserving of that score anymore.

I personally found FF13 to be a fantastic game deserving of it's high praise. My own review would have been closer to 35/40. The fact that this one scored a little bit higher garners my interest, but I will not expect a perfect experience. I highly doubt this game will be received by the public as a perfect game and thus an immediate GOTY 2012 candidate...but who can really say until we play it.