Whilst Mk Armgaddon might have the biggest roster of its series and a rather impressive one, that honor would go to Tobal 2 (sadly never released in the west), it had a whupping 200 characters :OPurplePonyArcade said:If I am not mistaken, and I am often, Mortal Kombat Armageddon still has the biggest fighting game roster ever?
Actually that's a blast from the past, Tobal 1 was like the 3rd game i got for the ps1, it was a good fighting game with a really solid single player component.
That half reminds me, Budokai 3 had a great single player mode too. And Soul Blade series had decent ones too.. Modern fighting games really don't do enough with their single player modes :/
Anyways tobal 2 excluded, in the west I think the fighting games with largest roster would probably either go to 1 of the King of Fighter games (i recall one game having 60 characters?) and i recall someone mentioning one of the naruto fighting games has like 64 characters.
Also for the record i didn't get the vibe you were hating on mk, but felt the need to speak up about fatalities because it's a common sentiment i've seen in fighting game forums ive dabbled in that they are unnecessary/pointless and should just be removed. I have no shame admitting i love the bloody spectacle and it's one of the reasons i like the mk series, without the fatalities and blood and gore it loses a big part of its identity.
It's one reason why i was :/ that mk X dropped the super gory shark bites wounding of mk9,where fighters when taking damage would get chunks of flesh ripped out, exposing muscle and even bone, getting clothes super ripped etc) in favor of a more "realistic" approach to wounding (aka none, characters get a bit sweaty but that's about it) and heck, even character design. Boon even said in an interview he didn't want to offend anyone, which is a big reason female character design got heavily toned down, because of course you had SOME people bitching about it in mk9 and those were enough to ruin it for the rest of us. Such is the world we live in.