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Maximum Bert

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Ok just wondering has anyone tried Koihime Enbu or Blade Arcus? I tried both in japanese arcades and well tbh they were pretty dead especially Koihime Enbu but what I played of it I enjoyed as it reminded me of SF2 until you got fatal countered and then it turned into combo city.

Blade Arcus I also got on PS4 and despite no online play it is the most fun me and a non fighting game playing friend have had playing a fighter in ages. Definitely not perfectly balanced (some down right stupid stuff at higher level) but again it reminded me of SF2 in that you can win very easy off of spacing and footsies even if your combo game is off (although if you have that as well then you will do a lot better). Each heavy strike does a lot of damage if it hits and honestly I do like the art even if the animation is pretty bad.

Has anyone tried them on Steam? I havent got either yet on there but am seriously considering it.
 

Cold Shiny

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SkullGirls is awesome. Its fluid, its pretty, and it is interesting. But you should only buy it if you have like 5 ping.
 

Dreiko_v1legacy

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Maximum Bert said:
Ok just wondering has anyone tried Koihime Enbu or Blade Arcus? I tried both in japanese arcades and well tbh they were pretty dead especially Koihime Enbu but what I played of it I enjoyed as it reminded me of SF2 until you got fatal countered and then it turned into combo city.

Blade Arcus I also got on PS4 and despite no online play it is the most fun me and a non fighting game playing friend have had playing a fighter in ages. Definitely not perfectly balanced (some down right stupid stuff at higher level) but again it reminded me of SF2 in that you can win very easy off of spacing and footsies even if your combo game is off (although if you have that as well then you will do a lot better). Each heavy strike does a lot of damage if it hits and honestly I do like the art even if the animation is pretty bad.

Has anyone tried them on Steam? I havent got either yet on there but am seriously considering it.
Played them both in locals. They feel kinda slow paced and don't offer much in the way of combos or hype stuff but the char designs are great. Especially blade arcus, that one is SO slow it reminds me of old SNK games like samurai spirits and last blade lol. They are pretty much dead in the west though sadly, too niche.
 

PurplePonyArcade

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Maximum Bert said:
Ok just wondering has anyone tried Koihime Enbu or Blade Arcus? I tried both in japanese arcades and well tbh they were pretty dead especially Koihime Enbu but what I played of it I enjoyed as it reminded me of SF2 until you got fatal countered and then it turned into combo city.

Blade Arcus I also got on PS4 and despite no online play it is the most fun me and a non fighting game playing friend have had playing a fighter in ages. Definitely not perfectly balanced (some down right stupid stuff at higher level) but again it reminded me of SF2 in that you can win very easy off of spacing and footsies even if your combo game is off (although if you have that as well then you will do a lot better). Each heavy strike does a lot of damage if it hits and honestly I do like the art even if the animation is pretty bad.

Has anyone tried them on Steam? I havent got either yet on there but am seriously considering it.
I have it on Steam if you need a partner to play with. Its also currently on sale on Steam.
 

PurplePonyArcade

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Cold Shiny said:
SkullGirls is awesome. Its fluid, its pretty, and it is interesting. But you should only buy it if you have like 5 ping.
Literally every online game ever will have that issues and thats why offline trumps it. Skullgirls is indeed a fantastic game.
 

PurplePonyArcade

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http://shoryuken.com/2016/10/23/king-of-fighters-xiv-patch-1-03-changes-shown-in-game/

I was not aware that the patch is out but then I do not have a Ps4. I hope this will be useful for those here that do.
 

Maximum Bert

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PurplePonyArcade said:
I have it on Steam if you need a partner to play with. Its also currently on sale on Steam.
Koihime Enbu or Blade Arcus?

Thanks for the offer I will keep it in mind. Sadly I find hardly anytime to play nowadays due to VGs being low on my priority list although high on my spare time priority list. But if I do get chance and you dont mind playing with an amateur then I would love to try them online. Do you know what the netcode is like in them? I am in the UK so hopefully wont be to bad but its not like we are just across the street :).

Dreiko said:
Played them both in locals. They feel kinda slow paced and don't offer much in the way of combos or hype stuff.
Cant disagree but its also why I like them (well Blade Arcus havent played enough of Koihime yet) thats not to say I dont like fast paced fighters or ones that are heavy on combos but I guess I just enjoy the basics more in fighters. When playing anyway not so much when watching unfortunately there is still meter they should get rid of that and take it right back imo but then again I seem to be one of the few (at least few who still follow fighters and did not stop playing after SF2 Turbo) who prefers SF2 Turbo to SSF2T (supers ruined that series imo).

Then again some series use meter really well I cant imagine some games without it tbh I suspect (part of) my beef with it in SF is that I grew up without it being there and so did not take kindly to the changes it wrought. Whereas lets say Blazblue I have no problem with it as I feel it is implemented into the system well instead of just bolted on.
 

Maximum Bert

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Wow had 20 min downtime tonight so thought I know ill try some SFV havent played in ages and holy hell those connections are among the worst I have ever had and I dont know what was happening with the button inputs. Sometimes I would be throwing out moves when I am literally pressing nothing (in one match my character kept throwing out punches and kicks while I just held downback for 3 seconds) other times you press it and nope nothing comes out.

As you can imagine it was unplayable also confirming anything lol yeah you were lucky if you could tell what position they were on the screen let alone hit confirm anything then again getting my character to do what I wanted was hard enough wouldnt even move forward in one match for the first 10 seconds.

Really reminds me of Tekken Revolution where it started great online with only a few minor hickups (had button thing before but never this bad) before becoming so bad that you literally cant play it. In TR it was absolutely horrific lag like so bad I could not punish the invincible moves which have about 2 days recovery on block and so the opponent could keep doing it with impunity (technically I could as well but unless my opponent was Hwoarang (or Asuka I suppose) who had a worse invincible than Asuka the opponents would beat mine clean 95% of the time).

Now the same with SFV sigh my opponents could literally do Shoryuken all the time and I would be powerless to do anything. Strangely my opponents did not seem to have any problem confirming anything often moves I could not even see which makes me wonder if it was all one sided as I have heard it do this although never experienced it as acutely as this.

So yeah anyone else had this problem? You could feel it was a little laggy around launch but it was certainly playable and I thought it was pretty good tbh (online wise I mean) but now geez what a waste of time. Oh well BB is out soon will try that never played much of it online but from what I did it was always excellent.
 

Dreiko_v1legacy

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Some games definitly don't need supers and many bars. Like, Soulcalubur 5 for example, totally unnecessary. Back in the sf2 times I was a Blanka electricity mashing scrub, I have no details to share XD. I barely knew anything beyond blocking and stuff. Not many chances to play arcade games in europe sadly.


And yeah lag is a pain, I can't take it at all. I try to limit the connection to local people. Nobody outise of east coast here. Though BB netcode is solid enough I get 1bar and playable matches against British folk.


Have you tried Aqualazza? I find it the perfect example of a SF style slower pace system but with enough flare in it to not be bland. No airdashes, no air block, limited chain cancels but decent length combos and a LOT of unique chars. One em throws books, the other summons a tiger to headbutt you and uses fans in mellee combat, then there's the mop robot cleaning the floor as she beats you. Crazy game lol.
 

Maximum Bert

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Dreiko said:
Some games definitly don't need supers and many bars. Like, Soulcalubur 5 for example, totally unnecessary. Back in the sf2 times I was a Blanka electricity mashing scrub, I have no details to share XD. I barely knew anything beyond blocking and stuff. Not many chances to play arcade games in europe sadly.


And yeah lag is a pain, I can't take it at all. I try to limit the connection to local people. Nobody outise of east coast here. Though BB netcode is solid enough I get 1bar and playable matches against British folk.


Have you tried Aqualazza? I find it the perfect example of a SF style slower pace system but with enough flare in it to not be bland. No airdashes, no air block, limited chain cancels but decent length combos and a LOT of unique chars. One em throws books, the other summons a tiger to headbutt you and uses fans in mellee combat, then there's the mop robot cleaning the floor as she beats you. Crazy game lol.
Totally agree on SC its my favourite FG series and it definitely did not need meter or indeed that nonsense insta death stuff in 4. I did like the combat in 5 a lot though and the netcode was great shame it lacked in roster and modes (still more than SFV tho) also loved the character customisation in it hopefully they go even further if SC6 ever gets made.

I have tried Aquapazza I have it around somewhere I did like the gameplay in it and also loved the crab stage :). Also found the characters in it very different. I used the girl with the big sword who I shamefully cannot rememeber the name of but she was in utawarerumono which I have watched the anime to and she was badass in that so I had to play as her. But I did like the one who literally mops the floor with you and the one who trips and knocks bookcases on you as well.

I was also a Blanka player lol still am if given chance in SF (boo 5 boo!) I remember I could only do mash moves like electricity and hundred hand slap and charge moves for ages as I could never get the hadoken motion down. I remember it was written as 3 arropws instead of a quarter circle in the book so I was trying for ages just pressing one arrow at a time then punch and it ofc did not work. Only months later I found out it was a quarter circle in arcades lol (wasnt very old) had never seen a motion like that in games before. One thing about not being able to do many special moves though was that I learnt how to space things pretty damn well I reckon my younger self would kick my arse if I played SF2 now.
 

Dreiko_v1legacy

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I played a lot of SC4 but back then I was ignorant to the competitive stuff so I used the mode where your gear actually affected your stats, sometimes I would venture in the actual nornal mode and I would win there too so I did not suck I guess but I had at best a shallow understanding, I played Yoshimitsu. In 5 however they took out a third of his moveset so when I tried it at locals I was dismayed and stayed faaaaar away. That and the ex moves and supers felt like they ran out of ideas.


Your aqua main is Karula, lovely girl. I just loved the utawarerumono anime as well as the rpgs, incidentally, they made sequels to it last year, but sadly Japan only. My main was Arawn, the charismatic devil overlord from tears to tiara. Or "the guy with the sword and darkness" as I call him to new people XD. Aquapazza was the game that made me appreciate footsies cause you could convert more than a single poke for them but it wasn't the extreme that KoFXIII took it with touch of death combos off of everything.

And yeah I was confused Blanka did not make it in 5, he is by far the most visually unique char in that series. And Gouken was cut as well. It was like the game made a concerned effort to be as little interesting as possible.
 

PurplePonyArcade

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Aquapazza's characters are offensively bland but the game is good overall. I feel the game suffers from over-complexity. It's like the game knows it is a niche title and feels the need to take that in the wrong direction. It is worth playing though and even now someone getting a copy is easier getting a glass of water.
 

PurplePonyArcade

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Normally I try to be careful when mentioning patches here and often don't. However for the very small minority of people who have the Steam version of Melty Blood it just got a huge patch tonight so I am going to assume it runs better(it was already fine) and the netcode actually works.
 

Sleepy Sol

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PurplePonyArcade said:
Normally I try to be careful when mentioning patches here and often don't. However for the very small minority of people who have the Steam version of Melty Blood it just got a huge patch tonight so I am going to assume it runs better(it was already fine) and the netcode actually works.
Was actually unaware of this so it's appreciated.

There's only a few days left until the NA version of CF is out aaaaaaaa.
 

Dreiko_v1legacy

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Mai is out!


Having cleared her chalenges, I am pleasantly surprised. Initially she seemed like a beginner char with no depth due to her Ramlehal normals (C mash does like 3k lol) but it turns out she has clean hit specials where if you land them a certain way they do more hitsun and a significant number of links. Most importantly, to convert off of her mixup, a relatively tight link is required, tigter than what a lot of other chars get to do in fact.
So much for a noob friendly char XD.

PurplePonyArcade said:
Aquapazza's characters are offensively bland but the game is good overall. I feel the game suffers from over-complexity. It's like the game knows it is a niche title and feels the need to take that in the wrong direction. It is worth playing though and even now someone getting a copy is easier getting a glass of water.
You gotta play the games the chars stem from to appreciate it. It's like playing Smash without ever having touched Zelda and calling link a generic elf dude with a sword. XD


As for the complexity, it was a middle ground between arcsys games and bland capcom stuff. I don't think darkstakers with its guard cancel specials and mash push block laughter thingy and whatnot is any less complex and you seem to like that one lol.
 

PurplePonyArcade

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That is a fair point with Aquapazza. I am not sure I would even like any of the games it is based on but it is definitely a game that needs a little more attention.
 

Dreiko_v1legacy

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If you like Jrpgs Tears to Tiara and Utawarerumono are some of the best, they combine a visual novel storytelling system with srpg gameplay like FF tactics.


Sadly, most of them are Japan only, so you need to know Jp or maybe patch a fanslation if it exists on the pc versions, though both do have anime adaptations too. Utawarerumono had the better one but both are good. Finally, there exists Tears to Tiara 2 which actually DID get translated by Atlus and while it isn't in the fighter, I can't help but recommend it, you don't need to have played the first one either.

You know how some say Jrpgs used to be badass and have huge epic stories back in the day but not as much any more, well, Tears is just like that still. If you ever thought that thought for even an instant you owe it to yourself to play it. Just bring some tissues, tears is not in the name for a decorative purpose lol.