Crono1973 said:
wintercoat said:
Crono1973 said:
wintercoat said:
Crono1973 said:
wintercoat said:
Crono1973 said:
wintercoat said:
A regular FFX re-release would have been fine, but I'm not going to quibble over an HD remake. I liked FFX. It's one of my top 5 FF games. They've already stated that a FFVII HD remake would cost too much, and I tend to agree. It's not just a graphics update like some people think, they'd have to pretty much remake the entire game. Why do that when you can just make a new game?
Because people want it? They won't need to redesign the game or rewrite the script, that would save alot of money I would imagine.
It's really kind of stupid of them to ignore their fans.
No, no it isn't stupid. They believe that costs would outweigh the benefits of the remake. They've said as much in interviews.
They are probably saying that because they don't want to do it. I want someone to tell me how remaking a game that doesn't need to be redesigned or rewritten would cost more than a new game?
How much did Final Fantasy XIII cost to make? I can tell you that a remake of Final Fantasy VII would be better received than that game was. Also, mark my words, when SE gets desperate they will remake it and prove that it could have been done all along.
Have you ever stopped and compared the size of FFVII to FFXIII? How many more areas there are. How much larger the list of enemies is. The weapon models. The NPCs. Now translate that into having to make a new model for every single enemy and NPC. Having to design and make all of the environments. Having to animate all of the character actions. Remaking all of the cutscenes. We're not talking about just throwing on a new coat of paint here.
Have you compared the number of areas and enemies?
So are you really saying that remaking Final Fantasy VII would be more expensive than Final Fantasy XIII?
Also, isn't it interesting that PS1 games are bigger than PS3 games? Let's also keep in mind that Final Fantasy III and IV received complete remakes, from the ground up. Final Fantasy VII wouldn't be going from 2D to 3D.
7 has about 40 more enemies than 13, and about double the unique locations. The cast of plot relevant NPCs isn't even comparable.
Do you think there is a SE game from this gen that had 40 more enemies than 13 and twice as many unique areas? The Last Remnant maybe, Star Ocean 4? Square Enix is no small company and for them to say that it would be too expensive is just not believable. Not only do they have the resources but they have been told for years that people will buy it.
Also, isn't it embarrassing for them that games from 2 generations ago, made with a much smaller staff, are bigger than their multimillion dollar productions today.
I don't know, is there a current gen game with around 200 unique enemy models and around 50-60 unique areas? I don't believe so. And there's a reason for that. Graphics are expensive as fuck and have become the main focus in recent years.
And yes, it is embarrassing that I can go back to the PS1/Gamecube era or earlier and find games with tons of unique models and areas, but nowadays you're lucky to find a couple dozen models and a handful of areas. Developers are more concerned with making pretty graphics than variety nowadays. Games like Xenoblade Chronicles are a huge breath of fresh air. The variety of enemies and areas is staggering compared to other games that have been released lately. And yet it still reuses models heavily, especially for equipment, though i can forgive that, considering there's only so much you can do without getting overly ridiculous.