shadow skill said:
So what reason does anyone really have to buy a graphic novel with poor drawing that invariably damage the story itself (The visuals are integral to actually telling the story.) over a graphic novel with an equally good story and better visuals? Hence my point that someone doing a graphic novel with not so great visuals and a great story is better off dropping the weaker visuals and writing a text novel and focusing on the stronger aspect of the work.
They're are two very different media, the difference in processes of writing a text novel and a Graphic Novel are colossal. They are not interchngeable, maybe someone has the ability to write a story as Graphic, but also the story lends itself better to the style of story telling. To say that they should just write a book instead, is like saying someone's made a piss poor game and should have made a movie instead. And then I suppose there are people who just WANT to write a comic...because that's how they pictured their story.
The writing of a Graphic Novel involves a larger amount of people directly, than of a text novel. Sometimes upto six (writer, editor, pencils, inks colour, lettering etc...). So you have to get pretty far before you have the whole thing together.
This coupled with the fact that a lot of really great writers start off with inferior visuals (and a lot of smaller developers start lower end visually too) and these should be supported to encourage a vibrant future for the medium.
I do understand when you give the choice of an "equally good story with better visuals" but it's rarely that clear cut, even with Graphic Novels, and certainly not with games, which have a plethora of other considerations (controls, voice acting, playability etc...). But in the end I just think that a good story can overcome all the above (with the possible exception of controls). I wish every great story cold be amazingly illustrated or rendered, but alas it's not always within the constraints of development.
Also on the other note, I thought the WET demo was shit hot and didn't notice the animation at all, it made me want to love Bullet Time again and I thought the renders and filters on the camera were inspired, as was the nifty take on QTE's in the final section of the car chase. But then again I hated Devil May Cry, especially the last one and Bayonetta has no appeal to me. Hhhmmm...on consideration I think we may just be into different kinds of things here.