Final Fantasy XIII is a beautiful underated epic. Yes, it truly is. - by Gab.

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LiberalSquirrel

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Jan 3, 2010
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Well, this thread came about at the right time. My friend, as well as some of the reviews I've seen, almost convinced me out of giving this game a try. This has made me re-think that decision. (Er, that, and the fact that the friend that dislikes the game has horrible taste in games.) So thank you, OP.
 

gabmed

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Dec 11, 2009
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Nihilism_Is_Bliss said:
People! Auto attack wasn't an issue with the game!
You were supposed to be focusing on paradigm switching and the stagger bar.
The battle system was too complex and didn't leave enough time for attack choices, and the auto attack feature was made to compensate.
I loved the battle system, the only problem was how long it took to properly implement and introduce it.
At the beginning when the stagger bar and paradigms meant nothing, the battles were dull because there was nothing to do.
^This. Thank you. That is what I have to say to everyone that keeps saying shit about the combat, and whatnot...
 

gabmed

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Dec 11, 2009
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mireko said:
gabmed said:
Well, people will obviously disagree with me, but those aren't RPGs. Those are action RPGs, and one of the best, also. I know it seems silly to point that, but it's quite a difference for me. You want RPG? Classic, unaldutered RPG? You go to Chronno Trigger. You go to Final Fantasy 1 and (unfortunatly)2. You go to Final Fantasy 10. A classic RPG is turn-based, and you play it alone. At least, in my opinion. Anyone who disagrees can point it out.
Counter-point: The Shin Megami Tensei series has been able to make the combat feel fast and exciting despite being fully turn-based. This has as much to do with the nature of the combat mechanics as it has to do with good design.

One of the problems with Final Fantasy XIII's combat is that everything has way too much health and you deal way too little damage. There aren't many vulnerabilities you can exploit to cut down on the time you'll spend in combat short of going through the dull task of staggering everything you meet, and you end up standing there for a while, hacking away at your enemies without much effect.

No matter how you look at it, that's kind of boring.

Still, I liked the combat after I got to the part where paradigm shifting became the main focus. It's an interesting system and definitely something worth expanding upon for the sequel, but in FFXIII it is undeniably slower than many other RPGs. I'm not even sure why they built it like this, except maybe to balance the difficulty.

[small]On the other hand, I hated everyone who wasn't Lightning and thought the story was bland, poorly written (that dialogue!) and overall bad. We might just have to agree to disagree.[/small]

Anyway, you say this is your favorite game on the PS3. Have you played Demon's Souls, Valkyria Chronicles or Resonance of Fate? The first two alone justify the expense of the console, and the third isn't bad either.
Duly noted. Thanks for your opinion! Also... I didn't say it was my favourite. I said it was one of them. Besides, this is one of my VERY old reviews. Other games have took XIII's place on my Top 10 for PS3(FYI, that place was 8 at that time). Demon's Soul is an AMAZING game, I don't even have to say that, do I? Number 5 on my list. I didn't play the other two, however.

Don't worry, I've been through a lot of games to at least be able to compare XIII to the others.
 

Necromancer1991

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I like the characters (Except Vanille) and the game was pretty, that's pretty much all I can say was exemplary, the plot had promise but was just paced horribly (the plot didn't really get good until the first fight with Bart, and even than it was far from great). The cast was good, because 90% of them got developed somewhat (Vanille is just the most annoying character ever, people whine about Hope, but TBH at least he had a freaking character arc and got developed). The gameplay is good but not acting at it's best, the reason is that the game doesn't allow for me to really plan out my fights without taking a lot of damage (It's pretty much the ATB system = all the bits that made it effective), although I will admit I like the camera and the animations a lot. overall the game is okay but a large amount of flaws hold it back from being excellent.I have been a fan of the series for a long time and have beaten the first game, FFV, and FFIV (the super-hard DS version).
 

gabmed

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Dec 11, 2009
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LiberalSquirrel said:
Well, this thread came about at the right time. My friend, as well as some of the reviews I've seen, almost convinced me out of giving this game a try. This has made me re-think that decision. (Er, that, and the fact that the friend that dislikes the game has horrible taste in games.) So thank you, OP.
You're welcome! I'm glad I did so! ^^

Then again, there are ton of people that support your friend. I suggest you ask around more before you buy it. My opinion? Do so.
 

MightyMole

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Speaking from the perspective of a person who has never played a Final Fantasy before, I felt FFXIII was a great introduction to the series for me. I really enjoyed the game, and after plaing FFXIII, I became more interested in the JRPG genre. Of course I knew what I was getting into with this game. Reading everyone's gripes in the reviews, like how it was too linear, I thought to myself "This sounds like a great introduction to the series." and it was.

I think a lot of people judge a game because it's a sequel to another game, and I feel sometimes that isn't really fair. Games like Resident Evil 5, Bioshock 2 and FFXIII aren't really bad games, and I'd argue that if they were named something else they'd be better received, but because they were sequels to those games, I think some people just didn't allow themselves to enjoy them. I'm not saying that their complaints are unfounded, just that they wouldn't be such a huge deal if they weren't different from the standard set from the previous instalments.
 

gabmed

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Dec 11, 2009
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Necromancer1991 said:
I like the characters (Except Vanille) and the game was pretty, that's pretty much all I can say was exemplary, the plot had promise but was just paced horribly (the plot didn't really get good until the first fight with Bart, and even than it was far from great. The cast was good, because 90% of them got developed (Vanille is just the most annoying character ever, people whine about Hope, but TBH at least he had a freaking character arc and got developed). The gameplay is good but not acting at it's best, the reason is that the game doesn't allow for me to really plan out my fights without taking a lot of damage (It's pretty much the ATB system = all the bits that make it effective), although I will admit I like the camera and the animations a lot. overall the game is okay but a large amount of flaws hold it back from being excellent.
Actually... Vannille end up being developed so much it blows your mind... by the carnival area. I mean... jesus! Vanille had such a dark past it'd make you gasp, I'm serious. And I'm glad you at least admitted that th characters had some interesting development. To be quite honest, I think Snow's was the worst. He just remains cocky till the end, I find him really more annoying than the rest.
 

LiberalSquirrel

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Jan 3, 2010
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gabmed said:
LiberalSquirrel said:
Well, this thread came about at the right time. My friend, as well as some of the reviews I've seen, almost convinced me out of giving this game a try. This has made me re-think that decision. (Er, that, and the fact that the friend that dislikes the game has horrible taste in games.) So thank you, OP.
You're welcome! I'm glad I did so! ^^

Then again, there are ton of people that support your friend. I suggest you ask around more before you buy it. My opinion? Do so.
Haha. See, my friend was trying to convince me out of buying it, as I had watched a few gameplay videos and thought it looked good. I've since gotten amazingly mixed opinions on it, but I've rarely seen many people complain about much more than the battle system (which looked fine in my opinion) and the linearity (which I'm quite used to, as I love JRPGs- and even in open-world games, I tend to stick to the storyline as much as humanly possible). So I rather appreciate your post, as it addressed something other than the already-gone-through critiques. ^.^
 

Necromancer1991

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gabmed said:
I just don't really like Vanille (like at all), I mean really she's pretty much a concentrated mass of JRPG tropes and really comes off as annoying (To me anyway), As I said the game was okay, also I just remembered another complaint I had about the game, the Crystarium was unnecessary, it was just a linear upgrade path and didn't really aneed to exist (The license board in FFXII was pretty much the Apex of open-ended character development from a gameplay perspective in the FF series), why it was even there to begin with bugs me.
 

gabmed

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Dec 11, 2009
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LiberalSquirrel said:
gabmed said:
LiberalSquirrel said:
Well, this thread came about at the right time. My friend, as well as some of the reviews I've seen, almost convinced me out of giving this game a try. This has made me re-think that decision. (Er, that, and the fact that the friend that dislikes the game has horrible taste in games.) So thank you, OP.
You're welcome! I'm glad I did so! ^^

Then again, there are ton of people that support your friend. I suggest you ask around more before you buy it. My opinion? Do so.
Haha. See, my friend was trying to convince me out of buying it, as I had watched a few gameplay videos and thought it looked good. I've since gotten amazingly mixed opinions on it, but I've rarely seen many people complain about much more than the battle system (which looked fine in my opinion) and the linearity (which I'm quite used to, as I love JRPGs- and even in open-world games, I tend to stick to the storyline as much as humanly possible). So I rather appreciate your post, as it addressed something other than the already-gone-through critiques. ^.^
That's what I tried to do, you know. I'd hate to beat a dead... Eh... I'll avoid using the word "horse" or anything pony-related. Anyway, I'd hate to beat a dead... elephant! As I said on the start of my post, they are always the same critiques. Well, anyway, I'm glad you did like my review. ^^
 

SimpleJack

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I feel like you gave story and gameplay a few too many points there... The story was mediocre and lacked real character developpment I didnt really care about any of them. It was kind of like starting a movie halfway through...

The gameplay was repetitive and not really immersive.
 

HandsomeZer0

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FFXIII? It was a brilliant, masterfully created coaster! Bit steep for a coaster granted, but i've never had something hold my pepsi so well.
 

imPacT31

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Gralian said:
I skimmed over your review. I stopped right when you started talking about the characters being realistic and "no more emo". Excuse me? What about Hope? All he does for the first half of the game is ***** and whine about his parents, or specifically, avenging (or not) his mother. To the point where Lightning has to act as a surrogate parent role in order to toughen him up and provide a laughable cliché excuse for two dimensional "character growth". Oh look, the tough chick softed up and the wussy child toughened up. You could see it coming a mile away and the reasons for making it happen were horribly contrived. Getting seperated at that junkyard-esque place just for the sake of alone time for character growth? Please.

I'm glad you recognise the gameplay as being the worst aspect of the game, but really, for the first half of the game (again) it's mashing A over and over and over. Well, in fairness, that's only completely true for the first act of the game, before you gain access to paradigm shifts. Then you press a second button to swap classes. But until then, it's just one button. Auto-battle is a terrible idea, the point of a video game is so the player can play the game. The only highlights of the combat were the boss fights. I will concede that defeating a boss is gratifying, but all the mooks before that are nothing bit time wasters.

If that weren't bad enough, did you know it's possible to glide through the entire game without upgrading your weapons or accessories once? How do i know this? Because in order to create the optimum equipment for the hunting missions at the end game content, you simply must not upgrade a thing, or you won't be able to get five stars on each mission because your gear won't be up to snuff. If you create a long RPG where you never once need to upgrade your gear, and still not be challenging as a result of that, something is wrong.

I won't talk about the linearity, because honestly, that's beating a dead horse. But you can't tell me it didn't make you woefully disappointed not to see the kind of lavish, grandiose towns we've come to expect. Think Lindblum from Final Fantasy 9 and Luca from Final Fantasy 10. I can swallow vendors being replaced by holodesks, but come on now. Towns are staple of the Final Fantasy series and reinforce the feeling of a living, breathing magical otherworld. Rather than hollow corridors populated by some sort of malicious beast or trooper.

As for the story, did you know after the first act, i still had no idea what was going on and so had to open up the glossary in order to understand what the hell was going on? In fact, during that Hope-Lightning "character development" bit i discussed earlier in the junkyard, i'd thought they had already left Cocoon. Turned out they hadn't. I had no idea what Pulse was, what Cocoon was, and what they were in relation to each other. Throwing you into the deep end of a new mythology is fine, as long as it is introduced to the player at a steady rate rather than throwing terms around and expecting the player to simply understand. I would also call the lack of any major 'Big Bad' to be another serious flaw in the story, as it forced me to lack the motivation for continuing. It's not Final Fantasy 8's Sorceress Edea or Final Fantasy 7's Sephiroth. It's fate. That's it. That's your Big Bad. Defying fate. However, Nyx Avatar from Persona 3 said it best; whether they die now or die from old age, death comes for you eventually. Now, both Persona 3 and Final Fantasy 13 dealt with fate, but the major defining difference is that you had a big bad in Persona 3, but the fact you didn't learn about it until the end of the game was unimportant because you had a clear goal - get to the top of the tower. You know something bad is up there, and the guardians you kill on your way up gives you an idea of what to expect. This lack of any real objective goal and visible antagonist really made the game hard to connect with and care about.

And another thing, calling your readers a psychopath is dreadfully unprofessional. I know user reviews are not and should not be held up to professional standards, but if you're putting your criticism up for public viewing, it should also be held accountable for public scrutiny. There's certain level of etiquette that should be maintained when writing and displaying your opinions.
I really need to stop getting involved in this sort of thread because I feel like I end up playing devil's advocate. I enjoyed Final Fantasy XIII a great deal, and still go back to it occasionally, but I can certainly see how it's a flawed game in a great many respects. The problem in my mind is that people tend to take these incredibly negative standpoints where they refuse to acknowledge any possibility of things being open to alternative interpretation beyond their own that gives them greater meaning. It's like every time I come into one of these threads I'm compelled to make lengthy posts defending the game, even though I think it's far from faultless.

I'm going to make the point right now that I think one of the biggest flaws in Final Fantasy XIII is it's method of storytelling and how it relates to gameplay. The developers put a very heavy focus into giving a "faithful" adaptation of their story and thus put lots of barriers in place that took away from the game. If they hadn't made the characters effective pariahs, started them off without powers and decided to plan their level design around the greater narrative, a great many of the main complaints about the title could have been avoided. They had a story they wanted to tell and often pursued it to the denigration of the gameplay experience.

Say what you will about the relationship between Lightning and Hope being contrived, it is in the sense that any part of a plot in media is, but you're giving an incredibly cut-down interpretation of what this actually involves for the characters. "The tough chick softened up" by exposing a significant part of her psyche to a complete stranger and essentially forcing her to decide whether she would stick to the principles that were holding her together or compromise and force herself to acknowledge that there were options beside effective suicide. Lightning's nature, resulting from the loss of her own parents, is to force all other issues beyond one focal point to the side and throw herself into the matter at hand without a second thought. In Hope, she has to confront what is potentially a younger version of herself and face the choice of how she'd mould someone else in her position. Say what you will about two-dimensional character growth, you're talking about interaction between a reclusive, suicidal sociopath and a young boy struggling with the loss of his mother. It's not as if her guidance makes things all sunshine and rainbows anyway.

FF XIII's gameplay is ... odd. It straddles this weird position of simultaneously being a system with a lot of complexity and an uber-simplified game where very little input is required from the player. One of the major problems that's evident in the design behind the game is how certain aspects of the game design lampshade how lacking this genre actually is once you refine gameplay aspects to their core mechanics. Auto-battle is essentially the game taking the decision away from the player by choosing the most logical available options at that time. In all likelihood, the player would just use the same commands if they had control. It's a strange form of streamlining that only goes to show how much we'll put up with if we actually get engrossed in a system, rather than having it managed by a third party.

Weapons, gear and upgrading are clearly further victims of the game's simplification and streamlining - they're not at all necessary if you don't want to grind but the option is there if you want to invest the time. Why should gear be necessary to complete the game?. If there aren't going to be towns or quests that could lead to superior gear, everything is going to have to be available to the player either through shops, grinding or simply story progression. If you don't want to force the player to grind, why not give them the option to use gear, rather than force it upon them?.

I realise this is going to sound incredibly stupid and fanboyish but I thought I'd better make that point here before you or someone else does the same later. Final Fantasy XIII is linear for a reason.

A key aspect of FF XIII's story is the idea that the characters are essentially bound to a linear path heading to an unavoidable fate which they cannot escape - this is reflected by the game design. I'm not saying it's excusable, or a good idea, but I do believe that was the developer's intent; the game makes no attempts at offering the players the illusion of choice because the sam is not available to the characters. There are no shops or detours because the character's would be lynched if they went out in public. The game is meant to reflect that manner in which the l'cie have been bound by the will of the fal'cie to inexorably purse their goal or simply give up and sink into eternal sorrow. If you didn't complete Final Fantasy XIII, it's because the game designers took their story too far to heart and let it take precedent over the gameplay.

As I said before, Final Fantasy XIII's method of storytelling is one of its biggest design flaws. It's a student of the Lost school of narrative, where events and motivations should be explored over time, rather than being made readily apparent. To this end, it begins in medias res in a world the player doesn't know whatsoever and makes few early concessions to get them up to speed. I think one of the main reason Sazh is generally put forward as he most easily identifiable character is because his emotional investment in the opening few hours isn't played-up at all. He comes across as the relatable everyman character for the simple fact that he isn't ex-military and is more concerned with survival than some personal goal. It's not until we get a good distance into the flashbacks detailing the thirteen days before the game's opening that we really have a good understanding of the characters. The developers wanted to tell a particular story using characters and a setting that already "existed", rather than bringing the player into a new world through a character who had to constantly have things explained to them - ala Tidus. Unfortunately, their method of doing so left a lot to be desired.

Final Fantasy XIII has a big bad - I'm really uncertain what point you're trying to make here. The game is all about fighting fate because the big bad has forced the characters to confront a particular destiny none of them wants a part of. His whole plan is to force them to either overcome their malaise and strengthen themselves up to attempt to overcome that fate or to simply surrender to hopelessness. The big bad makes quite a few appearances throughout the game to check on his investment with accompanying battles. Fate remains the overbearing antagonist because the main villain is deliberately waiting for the protagonists, rather than looking to confront and destroy them. They know their destiny is to meet him in battle but have to face up to the realisation that things might be far better for the world if they didn't.
 

Bara_no_Hime

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gabmed said:
This is, by far, one of the best games I've played on the PS3. It ain't perfect, and by no means is the best Final Fantasy ever to grace humanity, but it's over-the-top story, simple-yet-complex gameplay and graphics that surpasses anything you have ever seen, this hidden pearl is one of review's biggest mistakes. If you don't feel like buying it because you don't believe me, at least rent it. Please. For the sake of your mind, a good non-anime story will do good for your head.
Hell yeah! ^^ I completely agree. This is a wonderful review - well written, well expressed, and spot on.

The only thing you left out, IMO, is how much the characters develop and change during the course of the story. I have never seen so much development take place between characters in a Final Fantasy game, and that includes FF7.
 

gabmed

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Dec 11, 2009
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Hixy said:
can gabmed please explain how exactly the gameplay is ''complex'', u press the same button over and over, all u do is find a rhythm between healing and attack, the gameplay blows. They did their absolute best to remove you from the gameplay as much as possible, ffXIII-2 should be a book.
You REALLY think so?

You REALLY think that pressing "auto-battle" will make you win every single battle?

Tell you what, Hixy, try finding an YouTube video, ANY YouTube video, that includes a late-game (Late-game as in Chapter 10 onwards) that is COMPLETELY beaten by using Auto-Battle.

Here's a confession: There are none. Because, later on, Auto-Battle becomes a gamble. What if the AI does something stupid? Are you REALLY sure you want to let the AI battle for you? Well, my friend, then you're taking the fun of the game away from yourself. Kind of like playing with AimBot on PC FPSs.
 

Nihilism_Is_Bliss

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Hixy said:
can gabmed please explain how exactly the gameplay is ''complex'', u press the same button over and over, all u do is find a rhythm between healing and attack, the gameplay blows. They did their absolute best to remove you from the gameplay as much as possible, ffXIII-2 should be a book.
Allow me to quote myself:
Nihilism_Is_Bliss said:
People! Auto attack wasn't an issue with the game!
You were supposed to be focusing on paradigm switching and the stagger bar.
The battle system was too complex and didn't leave enough time for attack choices, and the auto attack feature was made to compensate.
I loved the battle system, the only problem was how long it took to properly implement and introduce it.
At the beginning when the stagger bar and paradigms meant nothing, the battles were dull because there was nothing to do.
I'm assuming you played <5 hours.
 

Jonesy911

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"This is the most beautiful and engaging story I have ever seen. Annoying chars? The hell they are! They are realistic, for once in FF games. The main protagonist isn't an emo that fights so that he doesn't have to cry for it oh-so-terrible past. These characters have issues. Have personality. Are different. Unique. And so is the story. Do yourself a favor, and play the game for the story. If you don't get emotional in the game's last scene, you are a psicopath."


No. Just no, you're so wrong that I'm struggling not to leap through the screen and pummel you with abusive words. If I write freely I'll probably break the internet so I'll try to bullet point dis shit:

1."Engaging stories" do not require an encyclopaedia to understand events and motivations of characters.

2.Yes the characters are annoying. Lightning is cold and ruthless with an incredibly contrived reason for being so. Her back story lacks any emotional depth seen in previous entries e.g. Cecil's emotional toil over his orders from a king who is like a father to him or Cloud's guilt for letting his best friend and girlfriend die in his arms and allowing himself to become a puppet.

3.The characters may be different to each other but they are NOT unique.

Lightning = bad copy/paste job of Squall
Snow = douchey version of Zack Fair with a shitty back story
Hope = makes no fucking sense, he illogically blames Snow for his mothers death and his character isn't good enough to make it a fault of him. His hate for Snow defines him. That's all we know about Hope and it's what makes him terrible.
Sazh = awesome, I'll give you that.
Fang = Not terrible, she has a decent arc to her character but it's completely undermined by being in a terribly written, mopey drama.

And the there's Vanille. JESUS.FUCKING.CHRIST. It's as if Square just said "Fuck it, make the usual skimpy clothed teen like always but this time MAKE IT A ROBOT". She is completely and utterly bland. If her shrill voice isn't enough to kill you instantly her bizarre, inhuman almost kitten like behaviour should at least make you suicidal. In a bid to make a cheery comic relief character, Square accidentally made what appears to be a robot trying and failing to mimic the behaviour of a 3 year old.

4."Do yourself a favor, and play the game for the story"? Are you being serious? Yeah I'm pretty certain we all know that you play a Final Fantasy game for the story.

Finally,"If you don't get emotional in the game's last scene, you are a psicopath." No, again wrong. Your ability to sympathise with any of these characters besides Sazh is truly beyond my ability to comprehend. These characters are not well written and 3 dimensional people we as an audience feel as if we've grown to understand. They are in no way fleshed out or developed, they're all defined by one single trait, they are the very definition of poor characterisation.
 

newdarkcloud

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I want to start by first saying that I enjoyed Final Fantasy XIII but that it struggles to live up to the Final Fantasy name. (Also, I got all the trophies for the game so I put some time into it.) (Minor spoilers ahead.)

But I did have some gripes:

1.) I agree with you that the upgrade system was crap. I understand it, but I still don't like it. I also hated the ENORMOUS amount of money / Adamantoise grinding it took to perform significant endgame upgrades.

2.) I generally like the characters (I found Vanille quite odd at first and still kinda do, but I got used to everything but her arousal at casting a spell. You know what I'm talking about.) I feel the story has untapped potential. I think the concepts of fighting fate and choosing between yourself and a whole civilization are interesting themes. However, the Deus Ex Machina which was only briefly hinted about in the beginning of the game ruined the ending in my opinion. They didn't have to choose in the end and I'm still not sure how Serah and Sazh's kid got revived from Crystal Stasis. I would have personally preferred a heroic sacrifice from the party.

3.) The post-game content was... limited. Yes, there was optional Cie'th stone missions, but with the exception of some of them, many were extremely repetitive. (Some were even repeat of other missions but in different locations.) Titan's Gauntlet was interesting (as was the Attis fight at the end) but that was only one quest line (and the only questline). The rest of the time was just killing Adamantoises / Long Guis for materials / money to PAY FOR UPGRADES.

4.) I didn't hate the fact that they separated the party. It made learning about paradigms and altering strategies necessary. What I hated was the overly long intro before we got to the actual gameplay and how slowly they unlocked elements of the game. I disliked the level cap, but I understand why it was there. I think one of the other things that bothered me was how much the secondary class obtained in Chp 10 cost. I understand the need to make characters individual, but don't unlock them and then discourage me from using them with ridiculously high costs.

Again, I enjoyed XIII overall, but it was far from perfect (not that you claimed that it was).