I agree with this dude.j0z said:KILL HIM WITH FIRE!!!!!!!!!
*cough* anyway, I really enjoyed the game, and I don't get you saying you got to level 9 and finished it 2 levels later, since the first half of the game had 20 levels, and then you had the backstage portion of it after that.
I really enjoyed GLaDOS's dialog, and some of the puzzles did stump me for a while. If you want replayability, go download some map packs made by the community, some of them are really top-notch.
As for the companion cube, you are a cold, heartless bastard for not caring about it, didn't you hear it talking, pleading with you to not kill it? It cried so desperately when I finally brought myself to throw it in the fire...
First of all, the game is 20 test chambers, then about the equivalent of 15 more and a boss fight after that, so either you haven't finished or you mis-counted. Somehow.
I love GLaDOS so much...IMO she is the best character ever. The humour is amazing, and there are so many little things to listen out for, I played again JUST to hear everything she says.
I was stumped by puzzles from about 10/11 onwards, and there is a really nice arena style turret fight in the backstage section that I keep playing again and again.
And yes. The companion cube.
Mine threatened to stab me, but then he realised I was a FRIEND to him, unlike GLaDOS. It tore me apart to hear his cries of death in the Aperture Science incinerator.
Plus, the length-do you really think it should have been longer? IMO, if they had added much more it would have become boring. I mean, it's not like there is scope for massively varied gameplay inside the game itself, so it would have become repetitive and unintuitive.
This ends my post.
Goodbye...my friend...the companion cube...*sob*